SvgLoader: Don't use custom transform

Change-Id: Ia7cd0992bbb8d5ee117806ee62b35604ffd91e16
This commit is contained in:
JunsuChoi 2020-07-01 13:44:12 +09:00
parent f377f33993
commit 8c815e95c8

View file

@ -21,12 +21,37 @@
#include "tvgSvgSceneBuilder.h"
static void _getTransformationData(Matrix* m, float* tx, float* ty, float* s, float* z)
{
float rz, si, cs, zcs, zsi;
*tx = m->e13;
*ty = m->e23;
cs = m->e11;
si = m->e12;
rz = atan2(si, cs);
*z = rz * (180.0 / M_PI);
zcs = cosf(rz);
zsi = sinf(rz);
m->e11 = m->e11 * zcs + m->e12 * zsi;
m->e22 = m->e21 * (-1 * zsi) + m->e22 * zcs;
*s = m->e11 > m->e22 ? m->e11 : m->e22;
}
unique_ptr<tvg::Shape> _applyProperty(SvgNode* node, unique_ptr<tvg::Shape> vg)
{
SvgStyleProperty* style = node->style;
//Apply the transformation
if (node->transform) vg->transform(*node->transform);
if (node->transform) {
float tx = 0, ty = 0, s = 0, z = 0;
_getTransformationData(node->transform, &tx, &ty, &s, &z);
vg->scale(s);
vg->rotate(z);
vg->translate(tx, ty);
}
if (node->type == SvgNodeType::Doc) return vg;
@ -151,8 +176,13 @@ unique_ptr<tvg::Scene> _sceneBuildHelper(SvgNode* node)
{
if (node->type == SvgNodeType::Doc || node->type == SvgNodeType::G) {
auto scene = tvg::Scene::gen();
if (node->transform) scene->transform(*node->transform);
if (node->transform) {
float tx = 0, ty = 0, s = 0, z = 0;
_getTransformationData(node->transform, &tx, &ty, &s, &z);
scene->scale(s);
scene->rotate(z);
scene->translate(tx, ty);
}
for (vector<SvgNode*>::iterator itrChild = node->child.begin(); itrChild != node->child.end(); itrChild++) {
SvgNode* child = *itrChild;
if (child->type == SvgNodeType::Doc || child->type == SvgNodeType::G) scene->push(_sceneBuildHelper(*itrChild));