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gl_engine: fix aliasing in gradient rendering
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parent
423e37d4d5
commit
8d6b1d6da3
1 changed files with 29 additions and 7 deletions
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@ -118,8 +118,9 @@ float gradientWrap(float d)
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} \n
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} \n
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} \n
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} \n
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\n
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\n
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vec4 gradient(float t) \n
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vec4 gradient(float t, float d, float l) \n
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{ \n
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{ \n
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float dist = d * 2.0 / l; \n
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vec4 col = vec4(0.0); \n
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vec4 col = vec4(0.0); \n
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int i = 0; \n
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int i = 0; \n
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int count = int(uGradientInfo.nStops[0]); \n
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int count = int(uGradientInfo.nStops[0]); \n
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@ -130,6 +131,12 @@ vec4 gradient(float t)
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else if (t >= gradientStop(count - 1)) \n
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else if (t >= gradientStop(count - 1)) \n
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{ \n
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{ \n
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col = uGradientInfo.stopColors[count - 1]; \n
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col = uGradientInfo.stopColors[count - 1]; \n
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if (int(uGradientInfo.nStops[2]) == 2 && (1.0 - t) < dist) { \n
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float dd = (1.0 - t) / dist; \n
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float alpha = dd; \n
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col *= alpha; \n
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col += uGradientInfo.stopColors[0] * (1. - alpha);\n
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} \n
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} \n
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} \n
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else \n
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else \n
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{ \n
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{ \n
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@ -141,6 +148,21 @@ vec4 gradient(float t)
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{ \n
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{ \n
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col = (uGradientInfo.stopColors[i] * (1. - gradientStep(stopi, stopi1, t))); \n
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col = (uGradientInfo.stopColors[i] * (1. - gradientStep(stopi, stopi1, t))); \n
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col += (uGradientInfo.stopColors[i + 1] * gradientStep(stopi, stopi1, t)); \n
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col += (uGradientInfo.stopColors[i + 1] * gradientStep(stopi, stopi1, t)); \n
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if (int(uGradientInfo.nStops[2]) == 2 && abs(d) > dist) { \n
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if (i == 0 && (t - stopi) < dist) { \n
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float dd = (t - stopi) / dist; \n
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float alpha = dd; \n
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col *= alpha; \n
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vec4 nc = uGradientInfo.stopColors[0] * (1.0 - (t - stopi)); \n
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nc += uGradientInfo.stopColors[count - 1] * (t - stopi); \n
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col += nc * (1.0 - alpha); \n
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} else if (i == count - 2 && (1.0 - t) < dist) { \n
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float dd = (1.0 - t) / dist; \n
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float alpha = dd; \n
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col *= alpha; \n
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col += (uGradientInfo.stopColors[0]) * (1.0 - alpha); \n
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} \n
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} \n
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break; \n
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break; \n
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} \n
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} \n
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} \n
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} \n
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@ -176,11 +198,11 @@ void main()
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\n
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\n
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vec2 ba = ed - st; \n
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vec2 ba = ed - st; \n
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\n
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\n
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float t = abs(dot(pos - st, ba) / dot(ba, ba)); \n
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float d = abs(dot(pos - st, ba) / dot(ba, ba)); \n
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\n
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\n
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t = gradientWrap(t); \n
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float t = gradientWrap(d); \n
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\n
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\n
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vec4 color = gradient(t); \n
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vec4 color = gradient(t, d, length(pos - st)); \n
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\n
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\n
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FragColor = vec4(color.rgb * color.a, color.a); \n
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FragColor = vec4(color.rgb * color.a, color.a); \n
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});
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});
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@ -203,11 +225,11 @@ void main()
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\n
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\n
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float ba = uGradientInfo.radius.x; \n
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float ba = uGradientInfo.radius.x; \n
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float d = distance(uGradientInfo.centerPos, pos); \n
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float d = distance(uGradientInfo.centerPos, pos); \n
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d = (d / ba); \n
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float t = (d / ba); \n
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\n
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\n
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float t = gradientWrap(d); \n
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t = gradientWrap(t); \n
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\n
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\n
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vec4 color = gradient(t); \n
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vec4 color = gradient(t, (d / ba), d); \n
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\n
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\n
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FragColor = vec4(color.rgb * color.a, color.a); \n
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FragColor = vec4(color.rgb * color.a, color.a); \n
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});
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});
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