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renderer: Fix paint transformation on scene change
issue: https://github.com/thorvg/thorvg/issues/2958
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1 changed files with 5 additions and 1 deletions
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@ -77,7 +77,11 @@ Result Scene::push(unique_ptr<Paint> paint) noexcept
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{
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{
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auto p = paint.release();
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auto p = paint.release();
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if (!p) return Result::MemoryCorruption;
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if (!p) return Result::MemoryCorruption;
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PP(p)->ref();
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P(p)->ref();
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//Relocated the paint to the current scene space
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P(p)->renderFlag |= RenderUpdateFlag::Transform;
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pImpl->paints.push_back(p);
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pImpl->paints.push_back(p);
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return Result::Success;
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return Result::Success;
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