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gl_engine: add support for stroke/fill ordering
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1 changed files with 21 additions and 18 deletions
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@ -1234,33 +1234,36 @@ bool GlRenderer::renderShape(RenderData data)
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if (flags & (RenderUpdateFlag::Stroke | RenderUpdateFlag::GradientStroke)) drawDepth2 = currentPass()->nextDrawDepth();
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if (!sdata->clips.empty()) drawClip(sdata->clips);
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if (flags & (RenderUpdateFlag::Color | RenderUpdateFlag::Gradient))
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{
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auto gradient = sdata->rshape->fill;
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if (gradient) drawPrimitive(*sdata, gradient, RenderUpdateFlag::Gradient, drawDepth1);
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else {
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sdata->rshape->fillColor(&r, &g, &b, &a);
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if (a > 0)
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{
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auto processFill = [&]() {
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if (flags & (RenderUpdateFlag::Color | RenderUpdateFlag::Gradient)) {
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if (const auto& gradient = sdata->rshape->fill) {
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drawPrimitive(*sdata, gradient, RenderUpdateFlag::Gradient, drawDepth1);
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} else if (sdata->rshape->color[3] > 0) {
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sdata->rshape->fillColor(&r, &g, &b, &a);
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drawPrimitive(*sdata, r, g, b, a, RenderUpdateFlag::Color, drawDepth1);
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}
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}
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}
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};
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if (flags & (RenderUpdateFlag::Stroke | RenderUpdateFlag::GradientStroke))
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{
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auto gradient = sdata->rshape->strokeFill();
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if (gradient) {
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drawPrimitive(*sdata, gradient, RenderUpdateFlag::GradientStroke, drawDepth2);
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} else {
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if (sdata->rshape->strokeColor(&r, &g, &b, &a) && a > 0)
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{
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auto processStroke = [&]() {
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if (!sdata->rshape->stroke) return;
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if (flags & (RenderUpdateFlag::Stroke | RenderUpdateFlag::GradientStroke)) {
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if (const auto& gradient = sdata->rshape->strokeFill()) {
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drawPrimitive(*sdata, gradient, RenderUpdateFlag::GradientStroke, drawDepth2);
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} else if (sdata->rshape->strokeColor(&r, &g, &b, &a) && a > 0) {
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drawPrimitive(*sdata, r, g, b, a, RenderUpdateFlag::Stroke, drawDepth2);
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}
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}
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};
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if (sdata->rshape->stroke && sdata->rshape->stroke->strokeFirst) {
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processStroke();
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processFill();
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} else {
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processFill();
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processStroke();
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}
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return true;
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