wg_engine: Added ability to draw multiple linear gradient filled shapes

[issues 1479: LinearGradient](thorvg#1479)

In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html)

Usage example:

    // init glfw
    glfwInit();

    // create a windowed mode window and its opengl context
    glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
    GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr);

    // get window size
    int width{}, height{};
    glfwGetWindowSize(window, &width, &height);

    // init engine webgpu
    tvg::Initializer::init(tvg::CanvasEngine::Wg, 0);

    // create wg canvas
    auto canvasWg = tvg::WgCanvas::gen();
    canvas_wg->target(glfwGetWin32Window(window), width, height);

    // gradient color stops
    tvg::Fill::ColorStop colorStops[2];
    colorStops[0] = {0, 0, 0, 0, 255};
    colorStops[1] = {1, 255, 255, 255, 255};
    // linear gradient
    auto fill = tvg::LinearGradient::gen();
    fill->linear(0, 0, 400, 400);
    fill->colorStops(colorStops, 2);
    // prepare rectangle
    auto shape1 = tvg::Shape::gen();
    shape1->appendRect(0, 0, 400, 400); //x, y, w, h
    shape1->fill(std::move(fill));
    canvas_wg->push(std::move(shape1));

    // gradient color stops
    tvg::Fill::ColorStop colorStops2[3];
    colorStops2[0] = { 0, 255, 0, 0, 255 };
    colorStops2[1] = { 0.5, 255, 255, 0, 255 };
    colorStops2[2] = { 1, 255, 255, 255, 255 };
    // linear gradient
    auto fill2 = tvg::LinearGradient::gen();
    fill2->linear(400, 200, 400, 600);
    fill2->colorStops(colorStops2, 3);
    // prepare circle
    auto shape2 = tvg::Shape::gen();
    shape2->appendCircle(400, 400, 200, 200); //cx, cy, radiusW, radiusH
    shape2->fill(std::move(fill2));
    canvas_wg->push(std::move(shape2));

    // gradient color stops
    tvg::Fill::ColorStop colorStops3[4];
    colorStops3[0] = { 0, 0, 127, 0, 127 };
    colorStops3[1] = { 0.25, 0, 170, 170, 170 };
    colorStops3[2] = { 0.5, 200, 0, 200, 200 };
    colorStops3[3] = { 1, 255, 255, 255, 255 };
    // linear gradient
    auto fill3 = tvg::LinearGradient::gen();
    fill3->linear(450, 600, 750, 600);
    fill3->colorStops(colorStops3, 4);
    // prepare ellipse
    auto shape3 = tvg::Shape::gen();
    shape3->appendCircle(600, 600, 150, 100); //cx, cy, radiusW, radiusH
    shape3->fill(std::move(fill3));
    canvas_wg->push(std::move(shape3));

    while (!glfwWindowShouldClose(window)) {
        // webgpu
        canvas_wg->draw();
        canvas_wg->sync();

        // pull events
        glfwPollEvents();
    }

    // terminate engine and window
    tvg::Initializer::term(tvg::CanvasEngine::Wg);
    glfwDestroyWindow(window);
    glfwTerminate();
This commit is contained in:
Sergii Liebodkin 2023-10-20 22:27:21 +03:00 committed by Hermet Park
parent 891c7d1139
commit 94eabc609c
8 changed files with 474 additions and 2 deletions

View file

@ -1,6 +1,7 @@
source_file = [
'tvgWgPipelineBase.cpp',
'tvgWgPipelineEmpty.cpp',
'tvgWgPipelineLinear.cpp',
'tvgWgPipelineSolid.cpp',
'tvgWgRenderData.cpp',
'tvgWgRenderer.cpp',

View file

@ -0,0 +1,305 @@
/*
* Copyright (c) 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgWgPipelineLinear.h"
#include "tvgWgShaderSrc.h"
//************************************************************************
// WgPipelineBindGroupLinear
//************************************************************************
void WgPipelineDataLinear::updateGradient(LinearGradient* linearGradient) {
const Fill::ColorStop* stops = nullptr;
auto stopCnt = linearGradient->colorStops(&stops);
uGradientInfo.nStops[0] = stopCnt;
uGradientInfo.nStops[1] = 0.5f;
for (uint32_t i = 0; i < stopCnt; ++i) {
uGradientInfo.stopPoints[i] = stops[i].offset;
uGradientInfo.stopColors[i * 4 + 0] = stops[i].r / 255.f;
uGradientInfo.stopColors[i * 4 + 1] = stops[i].g / 255.f;
uGradientInfo.stopColors[i * 4 + 2] = stops[i].b / 255.f;
uGradientInfo.stopColors[i * 4 + 3] = stops[i].a / 255.f;
}
linearGradient->linear(
&uGradientInfo.startPos[0],
&uGradientInfo.startPos[1],
&uGradientInfo.endPos[0],
&uGradientInfo.endPos[1]);
}
//************************************************************************
// WgPipelineBindGroupLinear
//************************************************************************
void WgPipelineBindGroupLinear::initialize(WGPUDevice device, WgPipelineLinear& pipelinePipelineLinear) {
// buffer uniform uMatrix
WGPUBufferDescriptor bufferUniformDesc_uMatrix{};
bufferUniformDesc_uMatrix.nextInChain = nullptr;
bufferUniformDesc_uMatrix.label = "Buffer uniform pipeline linear uMatrix";
bufferUniformDesc_uMatrix.usage = WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform;
bufferUniformDesc_uMatrix.size = sizeof(WgPipelineMatrix);
bufferUniformDesc_uMatrix.mappedAtCreation = false;
uBufferMatrix = wgpuDeviceCreateBuffer(device, &bufferUniformDesc_uMatrix);
assert(uBufferMatrix);
// buffer uniform uColorInfo
WGPUBufferDescriptor bufferUniformDesc_uGradientInfo{};
bufferUniformDesc_uGradientInfo.nextInChain = nullptr;
bufferUniformDesc_uGradientInfo.label = "Buffer uniform pipeline linear uGradientInfo";
bufferUniformDesc_uGradientInfo.usage = WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform;
bufferUniformDesc_uGradientInfo.size = sizeof(WgPipelineLinearGradientInfo);
bufferUniformDesc_uGradientInfo.mappedAtCreation = false;
uBufferGradientInfo = wgpuDeviceCreateBuffer(device, &bufferUniformDesc_uGradientInfo);
assert(uBufferGradientInfo);
// bind group entry @binding(0) uMatrix
WGPUBindGroupEntry bindGroupEntry_uMatrix{};
bindGroupEntry_uMatrix.nextInChain = nullptr;
bindGroupEntry_uMatrix.binding = 0;
bindGroupEntry_uMatrix.buffer = uBufferMatrix;
bindGroupEntry_uMatrix.offset = 0;
bindGroupEntry_uMatrix.size = sizeof(WgPipelineMatrix);
bindGroupEntry_uMatrix.sampler = nullptr;
bindGroupEntry_uMatrix.textureView = nullptr;
// bind group entry @binding(1) uGradientInfo
WGPUBindGroupEntry bindGroupEntry_uGradientInfo{};
bindGroupEntry_uGradientInfo.nextInChain = nullptr;
bindGroupEntry_uGradientInfo.binding = 1;
bindGroupEntry_uGradientInfo.buffer = uBufferGradientInfo;
bindGroupEntry_uGradientInfo.offset = 0;
bindGroupEntry_uGradientInfo.size = sizeof(WgPipelineLinearGradientInfo);
bindGroupEntry_uGradientInfo.sampler = nullptr;
bindGroupEntry_uGradientInfo.textureView = nullptr;
// bind group entries
WGPUBindGroupEntry bindGroupEntries[] {
bindGroupEntry_uMatrix, // @binding(0) uMatrix
bindGroupEntry_uGradientInfo // @binding(1) uGradientInfo
};
// bind group descriptor
WGPUBindGroupDescriptor bindGroupDescPipeline{};
bindGroupDescPipeline.nextInChain = nullptr;
bindGroupDescPipeline.label = "The binding group pipeline linear";
bindGroupDescPipeline.layout = pipelinePipelineLinear.mBindGroupLayout;
bindGroupDescPipeline.entryCount = 2;
bindGroupDescPipeline.entries = bindGroupEntries;
mBindGroup = wgpuDeviceCreateBindGroup(device, &bindGroupDescPipeline);
assert(mBindGroup);
}
void WgPipelineBindGroupLinear::release() {
if (uBufferGradientInfo) {
wgpuBufferDestroy(uBufferGradientInfo);
wgpuBufferRelease(uBufferGradientInfo);
uBufferGradientInfo = nullptr;
}
if (uBufferMatrix) {
wgpuBufferDestroy(uBufferMatrix);
wgpuBufferRelease(uBufferMatrix);
uBufferMatrix = nullptr;
}
if (mBindGroup) {
wgpuBindGroupRelease(mBindGroup);
mBindGroup = nullptr;
}
}
void WgPipelineBindGroupLinear::update(WGPUQueue queue, WgPipelineDataLinear& pipelineDataLinear) {
wgpuQueueWriteBuffer(queue, uBufferMatrix, 0, &pipelineDataLinear.uMatrix, sizeof(pipelineDataLinear.uMatrix));
wgpuQueueWriteBuffer(queue, uBufferGradientInfo, 0, &pipelineDataLinear.uGradientInfo, sizeof(pipelineDataLinear.uGradientInfo));
}
//************************************************************************
// WgPipelineLinear
//************************************************************************
void WgPipelineLinear::initialize(WGPUDevice device) {
// bind group layout group 0
// bind group layout descriptor @group(0) @binding(0) uMatrix
WGPUBindGroupLayoutEntry bindGroupLayoutEntry_uMatrix{};
bindGroupLayoutEntry_uMatrix.nextInChain = nullptr;
bindGroupLayoutEntry_uMatrix.binding = 0;
bindGroupLayoutEntry_uMatrix.visibility = WGPUShaderStage_Vertex | WGPUShaderStage_Fragment;
bindGroupLayoutEntry_uMatrix.buffer.nextInChain = nullptr;
bindGroupLayoutEntry_uMatrix.buffer.type = WGPUBufferBindingType_Uniform;
bindGroupLayoutEntry_uMatrix.buffer.hasDynamicOffset = false;
bindGroupLayoutEntry_uMatrix.buffer.minBindingSize = 0;
// bind group layout descriptor @group(0) @binding(1) uColorInfo
WGPUBindGroupLayoutEntry bindGroupLayoutEntry_uColorInfo{};
bindGroupLayoutEntry_uColorInfo.nextInChain = nullptr;
bindGroupLayoutEntry_uColorInfo.binding = 1;
bindGroupLayoutEntry_uColorInfo.visibility = WGPUShaderStage_Vertex | WGPUShaderStage_Fragment;
bindGroupLayoutEntry_uColorInfo.buffer.nextInChain = nullptr;
bindGroupLayoutEntry_uColorInfo.buffer.type = WGPUBufferBindingType_Uniform;
bindGroupLayoutEntry_uColorInfo.buffer.hasDynamicOffset = false;
bindGroupLayoutEntry_uColorInfo.buffer.minBindingSize = 0;
// bind group layout entries @group(0)
WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
bindGroupLayoutEntry_uMatrix,
bindGroupLayoutEntry_uColorInfo
};
// bind group layout descriptor scene @group(0)
WGPUBindGroupLayoutDescriptor bindGroupLayoutDesc{};
bindGroupLayoutDesc.nextInChain = nullptr;
bindGroupLayoutDesc.label = "Bind group layout pipeline linear";
bindGroupLayoutDesc.entryCount = 2;
bindGroupLayoutDesc.entries = bindGroupLayoutEntries; // @binding
mBindGroupLayout = wgpuDeviceCreateBindGroupLayout(device, &bindGroupLayoutDesc);
assert(mBindGroupLayout);
// pipeline layout
// bind group layout descriptors
WGPUBindGroupLayout mBindGroupLayouts[] {
mBindGroupLayout
};
// pipeline layout descriptor
WGPUPipelineLayoutDescriptor pipelineLayoutDesc{};
pipelineLayoutDesc.nextInChain = nullptr;
pipelineLayoutDesc.label = "Pipeline pipeline layout linear";
pipelineLayoutDesc.bindGroupLayoutCount = 1;
pipelineLayoutDesc.bindGroupLayouts = mBindGroupLayouts;
mPipelineLayout = wgpuDeviceCreatePipelineLayout(device, &pipelineLayoutDesc);
assert(mPipelineLayout);
// depth stencil state
WGPUDepthStencilState depthStencilState{};
depthStencilState.nextInChain = nullptr;
depthStencilState.format = WGPUTextureFormat_Stencil8;
depthStencilState.depthWriteEnabled = false;
depthStencilState.depthCompare = WGPUCompareFunction_Always;
// depthStencilState.stencilFront
depthStencilState.stencilFront.compare = WGPUCompareFunction_NotEqual;
depthStencilState.stencilFront.failOp = WGPUStencilOperation_Zero;
depthStencilState.stencilFront.depthFailOp = WGPUStencilOperation_Zero;
depthStencilState.stencilFront.passOp = WGPUStencilOperation_Zero;
// depthStencilState.stencilBack
depthStencilState.stencilBack.compare = WGPUCompareFunction_NotEqual;
depthStencilState.stencilBack.failOp = WGPUStencilOperation_Zero;
depthStencilState.stencilBack.depthFailOp = WGPUStencilOperation_Zero;
depthStencilState.stencilBack.passOp = WGPUStencilOperation_Zero;
// stencil mask
depthStencilState.stencilReadMask = 0xFFFFFFFF;
depthStencilState.stencilWriteMask = 0xFFFFFFFF;
// depth bias
depthStencilState.depthBias = 0;
depthStencilState.depthBiasSlopeScale = 0.0f;
depthStencilState.depthBiasClamp = 0.0f;
// shader module wgsl descriptor
WGPUShaderModuleWGSLDescriptor shaderModuleWGSLDesc{};
shaderModuleWGSLDesc.chain.next = nullptr;
shaderModuleWGSLDesc.chain.sType = WGPUSType_ShaderModuleWGSLDescriptor;
shaderModuleWGSLDesc.code = cShaderSource_PipelineLinear;
// shader module descriptor
WGPUShaderModuleDescriptor shaderModuleDesc{};
shaderModuleDesc.nextInChain = &shaderModuleWGSLDesc.chain;
shaderModuleDesc.label = "The shader module pipeline linear";
shaderModuleDesc.hintCount = 0;
shaderModuleDesc.hints = nullptr;
mShaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
assert(mShaderModule);
// vertex attributes
WGPUVertexAttribute vertexAttributes[] = {
{ WGPUVertexFormat_Float32x3, sizeof(float) * 0, 0 }, // position
};
// vertex buffer layout
WGPUVertexBufferLayout vertexBufferLayout{};
vertexBufferLayout.arrayStride = sizeof(float) * 3; // position
vertexBufferLayout.stepMode = WGPUVertexStepMode_Vertex;
vertexBufferLayout.attributeCount = 1; // position
vertexBufferLayout.attributes = vertexAttributes;
// blend state
WGPUBlendState blendState{};
// blendState.color
blendState.color.operation = WGPUBlendOperation_Add;
blendState.color.srcFactor = WGPUBlendFactor_SrcAlpha;
blendState.color.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha;
// blendState.alpha
blendState.alpha.operation = WGPUBlendOperation_Add;
blendState.alpha.srcFactor = WGPUBlendFactor_Zero;
blendState.alpha.dstFactor = WGPUBlendFactor_One;
// color target state (WGPUTextureFormat_BGRA8UnormSrgb)
WGPUColorTargetState colorTargetState0{};
colorTargetState0.nextInChain = nullptr;
colorTargetState0.format = WGPUTextureFormat_BGRA8Unorm;
//colorTargetState0.format = WGPUTextureFormat_BGRA8UnormSrgb;
colorTargetState0.blend = &blendState;
colorTargetState0.writeMask = WGPUColorWriteMask_All;
// color target states
WGPUColorTargetState colorTargetStates[] = {
colorTargetState0
};
// fragmanet state
WGPUFragmentState fragmentState{};
fragmentState.nextInChain = nullptr;
fragmentState.module = mShaderModule;
fragmentState.entryPoint = "fs_main";
fragmentState.constantCount = 0;
fragmentState.constants = nullptr;
fragmentState.targetCount = 1;
fragmentState.targets = colorTargetStates; // render target index
// render pipeline descriptor
WGPURenderPipelineDescriptor renderPipelineDesc{};
renderPipelineDesc.nextInChain = nullptr;
renderPipelineDesc.label = "Render pipeline pipeline linear";
// renderPipelineDesc.layout
renderPipelineDesc.layout = mPipelineLayout;
// renderPipelineDesc.vertex
renderPipelineDesc.vertex.nextInChain = nullptr;
renderPipelineDesc.vertex.module = mShaderModule;
renderPipelineDesc.vertex.entryPoint = "vs_main";
renderPipelineDesc.vertex.constantCount = 0;
renderPipelineDesc.vertex.constants = nullptr;
renderPipelineDesc.vertex.bufferCount = 1;
renderPipelineDesc.vertex.buffers = &vertexBufferLayout; // buffer index
// renderPipelineDesc.primitive
renderPipelineDesc.primitive.nextInChain = nullptr;
renderPipelineDesc.primitive.topology = WGPUPrimitiveTopology_TriangleList;
renderPipelineDesc.primitive.stripIndexFormat = WGPUIndexFormat_Undefined;
renderPipelineDesc.primitive.frontFace = WGPUFrontFace_CCW;
renderPipelineDesc.primitive.cullMode = WGPUCullMode_None;
// renderPipelineDesc.depthStencil
renderPipelineDesc.depthStencil = &depthStencilState;
// renderPipelineDesc.multisample
renderPipelineDesc.multisample.nextInChain = nullptr;
renderPipelineDesc.multisample.count = 1;
renderPipelineDesc.multisample.mask = 0xFFFFFFFF;
renderPipelineDesc.multisample.alphaToCoverageEnabled = false;
// renderPipelineDesc.fragment
renderPipelineDesc.fragment = &fragmentState;
mRenderPipeline = wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
assert(mRenderPipeline);
}
void WgPipelineLinear::release() {
wgpuRenderPipelineRelease(mRenderPipeline);
wgpuShaderModuleRelease(mShaderModule);
wgpuPipelineLayoutRelease(mPipelineLayout);
wgpuBindGroupLayoutRelease(mBindGroupLayout);
}

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@ -0,0 +1,61 @@
/*
* Copyright (c) 2023 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_WG_PIPELINE_LINEAR_H_
#define _TVG_WG_PIPELINE_LINEAR_H_
#include "tvgWgPipelineBase.h"
class WgPipelineLinear;
#define MAX_LINEAR_GRADIENT_STOPS 4
struct WgPipelineLinearGradientInfo {
alignas(16) float nStops[4]{};
alignas(16) float startPos[2]{};
alignas(8) float endPos[2]{};
alignas(8) float stopPoints[MAX_LINEAR_GRADIENT_STOPS]{};
alignas(16) float stopColors[4 * MAX_LINEAR_GRADIENT_STOPS]{};
};
struct WgPipelineDataLinear: WgPipelineData {
WgPipelineLinearGradientInfo uGradientInfo{}; // @binding(1)
void updateGradient(LinearGradient* linearGradient);
};
class WgPipelineBindGroupLinear: public WgPipelineBindGroup {
private:
WGPUBuffer uBufferGradientInfo{}; // @binding(1)
public:
void initialize(WGPUDevice device, WgPipelineLinear& pipelinePipelineLinear);
void release();
void update(WGPUQueue mQueue, WgPipelineDataLinear& pipelineDataLinear);
};
class WgPipelineLinear: public WgPipelineBase {
public:
void initialize(WGPUDevice device) override;
void release() override;
};
#endif //_TVG_WG_PIPELINE_LINEAR_H_

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@ -21,6 +21,7 @@
*/
#include "tvgWgPipelineSolid.h"
#include "tvgWgPipelineLinear.h"
#ifndef _TVG_WG_RENDER_DATA_H_
#define _TVG_WG_RENDER_DATA_H_
@ -53,6 +54,7 @@ public:
Array<WgGeometryData*> mGeometryDataStroke;
WgPipelineBindGroupSolid mPipelineBindGroupSolid{};
WgPipelineBindGroupLinear mPipelineBindGroupLinear{};
WgPipelineBase* mPipelineBase{}; // external
WgPipelineBindGroup* mPipelineBindGroup{}; // external

View file

@ -103,6 +103,7 @@ void WgRenderer::initialize() {
// create pipelines
mPipelineEmpty.initialize(mDevice);
mPipelineSolid.initialize(mDevice);
mPipelineLinear.initialize(mDevice);
mPipelineBindGroupEmpty.initialize(mDevice, mPipelineEmpty);
mGeometryDataPipeline.initialize(mDevice);
}
@ -117,6 +118,7 @@ void WgRenderer::release() {
if (mSurface) wgpuSurfaceRelease(mSurface);
mGeometryDataPipeline.release();
mPipelineBindGroupEmpty.release();
mPipelineLinear.release();
mPipelineSolid.release();
mPipelineEmpty.release();
if (mDevice) {
@ -134,11 +136,25 @@ RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const
renderDataShape = new WgRenderDataShape();
renderDataShape->initialize(mDevice);
renderDataShape->mPipelineBindGroupSolid.initialize(mDevice, mPipelineSolid);
renderDataShape->mPipelineBindGroupLinear.initialize(mDevice, mPipelineLinear);
}
if (flags & RenderUpdateFlag::Path)
renderDataShape->tesselate(mDevice, mQueue, rshape);
// setup fill properties
if ((flags & (RenderUpdateFlag::Gradient | RenderUpdateFlag::Transform)) && (rshape.fill)) {
// setup linear fill properties
if (rshape.fill->identifier() == TVG_CLASS_ID_LINEAR) {
WgPipelineDataLinear brushDataLinear{};
brushDataLinear.updateMatrix(mViewMatrix, transform);
brushDataLinear.updateGradient((LinearGradient*)rshape.fill);
renderDataShape->mPipelineBindGroupLinear.update(mQueue, brushDataLinear);
renderDataShape->mPipelineBindGroup = &renderDataShape->mPipelineBindGroupLinear;
renderDataShape->mPipelineBase = &mPipelineLinear;
}
}
// setup solid fill properties
if ((flags & (RenderUpdateFlag::Color | RenderUpdateFlag::Transform)) && (!rshape.fill)) {
WgPipelineDataSolid pipelineDataSolid{};

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@ -24,7 +24,6 @@
#define _TVG_WG_RENDERER_H_
#include "tvgWgPipelineEmpty.h"
#include "tvgWgPipelineSolid.h"
#include "tvgWgRenderData.h"
class WgRenderer : public RenderMethod
@ -80,6 +79,7 @@ private:
private:
WgPipelineEmpty mPipelineEmpty;
WgPipelineSolid mPipelineSolid;
WgPipelineLinear mPipelineLinear;
WgGeometryData mGeometryDataPipeline;
WgPipelineBindGroupEmpty mPipelineBindGroupEmpty;
};

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@ -100,3 +100,87 @@ fn vs_main(in: VertexInput) -> VertexOutput {
fn fs_main(in: VertexOutput) -> @location(0) vec4f {
return uColorInfo.color;
})";
//************************************************************************
// cShaderSource_PipelineRadial
//************************************************************************
const char* cShaderSource_PipelineLinear = R"(
// vertex input
struct VertexInput {
@location(0) position: vec3f
};
// Matrix
struct Matrix {
transform: mat4x4f
};
// GradientInfo
const MAX_STOP_COUNT = 4;
struct GradientInfo {
nStops : vec4f,
gradStartPos : vec2f,
gradEndPos : vec2f,
stopPoints : vec4f,
stopColors : array<vec4f, MAX_STOP_COUNT>
};
// vertex output
struct VertexOutput {
@builtin(position) position: vec4f,
@location(0) vScreenCoord: vec2f
};
// uMatrix
@group(0) @binding(0) var<uniform> uMatrix: Matrix;
// uGradientInfo
@group(0) @binding(1) var<uniform> uGradientInfo: GradientInfo;
@vertex
fn vs_main(in: VertexInput) -> VertexOutput {
// fill output
var out: VertexOutput;
out.position = uMatrix.transform * vec4f(in.position.xy, 0.0, 1.0);
out.vScreenCoord = in.position.xy;
return out;
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4f {
let pos: vec2f = in.vScreenCoord;
let st: vec2f = uGradientInfo.gradStartPos;
let ed: vec2f = uGradientInfo.gradEndPos;
let ba: vec2f = ed - st;
// get interpolation factor
let t: f32 = clamp(dot(pos - st, ba) / dot(ba, ba), 0.0, 1.0);
// get stops count
let last: i32 = i32(uGradientInfo.nStops[0]) - 1;
// resulting color
var color = vec4(1.0);
// closer than first stop
if (t <= uGradientInfo.stopPoints[0]) {
color = uGradientInfo.stopColors[0];
}
// further than last stop
if (t >= uGradientInfo.stopPoints[last]) {
color = uGradientInfo.stopColors[last];
}
// look in the middle
for (var i = 0i; i < last; i++) {
let strt = uGradientInfo.stopPoints[i];
let stop = uGradientInfo.stopPoints[i+1];
if ((t > strt) && (t < stop)) {
let step: f32 = (t - strt) / (stop - strt);
color = mix(uGradientInfo.stopColors[i], uGradientInfo.stopColors[i+1], step);
}
}
return color;
})";

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@ -31,4 +31,7 @@ extern const char* cShaderSource_PipelineEmpty;
// pipeline shader module solid
extern const char* cShaderSource_PipelineSolid;
// pipeline shader module linear
extern const char* cShaderSource_PipelineLinear;
#endif