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wg_engine: Added ability to draw multiple linear gradient filled shapes
[issues 1479: LinearGradient](thorvg#1479) In order to build you need third party libraries. Before you start please read this: [LearnWebGPU](https://eliemichel.github.io/LearnWebGPU/getting-started/hello-webgpu.html) Usage example: // init glfw glfwInit(); // create a windowed mode window and its opengl context glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); GLFWwindow* window = glfwCreateWindow(800, 800, "WebGPU base app", nullptr, nullptr); // get window size int width{}, height{}; glfwGetWindowSize(window, &width, &height); // init engine webgpu tvg::Initializer::init(tvg::CanvasEngine::Wg, 0); // create wg canvas auto canvasWg = tvg::WgCanvas::gen(); canvas_wg->target(glfwGetWin32Window(window), width, height); // gradient color stops tvg::Fill::ColorStop colorStops[2]; colorStops[0] = {0, 0, 0, 0, 255}; colorStops[1] = {1, 255, 255, 255, 255}; // linear gradient auto fill = tvg::LinearGradient::gen(); fill->linear(0, 0, 400, 400); fill->colorStops(colorStops, 2); // prepare rectangle auto shape1 = tvg::Shape::gen(); shape1->appendRect(0, 0, 400, 400); //x, y, w, h shape1->fill(std::move(fill)); canvas_wg->push(std::move(shape1)); // gradient color stops tvg::Fill::ColorStop colorStops2[3]; colorStops2[0] = { 0, 255, 0, 0, 255 }; colorStops2[1] = { 0.5, 255, 255, 0, 255 }; colorStops2[2] = { 1, 255, 255, 255, 255 }; // linear gradient auto fill2 = tvg::LinearGradient::gen(); fill2->linear(400, 200, 400, 600); fill2->colorStops(colorStops2, 3); // prepare circle auto shape2 = tvg::Shape::gen(); shape2->appendCircle(400, 400, 200, 200); //cx, cy, radiusW, radiusH shape2->fill(std::move(fill2)); canvas_wg->push(std::move(shape2)); // gradient color stops tvg::Fill::ColorStop colorStops3[4]; colorStops3[0] = { 0, 0, 127, 0, 127 }; colorStops3[1] = { 0.25, 0, 170, 170, 170 }; colorStops3[2] = { 0.5, 200, 0, 200, 200 }; colorStops3[3] = { 1, 255, 255, 255, 255 }; // linear gradient auto fill3 = tvg::LinearGradient::gen(); fill3->linear(450, 600, 750, 600); fill3->colorStops(colorStops3, 4); // prepare ellipse auto shape3 = tvg::Shape::gen(); shape3->appendCircle(600, 600, 150, 100); //cx, cy, radiusW, radiusH shape3->fill(std::move(fill3)); canvas_wg->push(std::move(shape3)); while (!glfwWindowShouldClose(window)) { // webgpu canvas_wg->draw(); canvas_wg->sync(); // pull events glfwPollEvents(); } // terminate engine and window tvg::Initializer::term(tvg::CanvasEngine::Wg); glfwDestroyWindow(window); glfwTerminate();
This commit is contained in:
parent
891c7d1139
commit
94eabc609c
8 changed files with 474 additions and 2 deletions
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@ -1,6 +1,7 @@
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source_file = [
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'tvgWgPipelineBase.cpp',
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'tvgWgPipelineEmpty.cpp',
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'tvgWgPipelineLinear.cpp',
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'tvgWgPipelineSolid.cpp',
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'tvgWgRenderData.cpp',
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'tvgWgRenderer.cpp',
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305
src/renderer/wg_engine/tvgWgPipelineLinear.cpp
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305
src/renderer/wg_engine/tvgWgPipelineLinear.cpp
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/*
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* Copyright (c) 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgWgPipelineLinear.h"
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#include "tvgWgShaderSrc.h"
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//************************************************************************
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// WgPipelineBindGroupLinear
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//************************************************************************
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void WgPipelineDataLinear::updateGradient(LinearGradient* linearGradient) {
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const Fill::ColorStop* stops = nullptr;
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auto stopCnt = linearGradient->colorStops(&stops);
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uGradientInfo.nStops[0] = stopCnt;
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uGradientInfo.nStops[1] = 0.5f;
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for (uint32_t i = 0; i < stopCnt; ++i) {
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uGradientInfo.stopPoints[i] = stops[i].offset;
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uGradientInfo.stopColors[i * 4 + 0] = stops[i].r / 255.f;
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uGradientInfo.stopColors[i * 4 + 1] = stops[i].g / 255.f;
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uGradientInfo.stopColors[i * 4 + 2] = stops[i].b / 255.f;
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uGradientInfo.stopColors[i * 4 + 3] = stops[i].a / 255.f;
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}
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linearGradient->linear(
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&uGradientInfo.startPos[0],
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&uGradientInfo.startPos[1],
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&uGradientInfo.endPos[0],
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&uGradientInfo.endPos[1]);
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}
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//************************************************************************
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// WgPipelineBindGroupLinear
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//************************************************************************
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void WgPipelineBindGroupLinear::initialize(WGPUDevice device, WgPipelineLinear& pipelinePipelineLinear) {
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// buffer uniform uMatrix
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WGPUBufferDescriptor bufferUniformDesc_uMatrix{};
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bufferUniformDesc_uMatrix.nextInChain = nullptr;
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bufferUniformDesc_uMatrix.label = "Buffer uniform pipeline linear uMatrix";
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bufferUniformDesc_uMatrix.usage = WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform;
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bufferUniformDesc_uMatrix.size = sizeof(WgPipelineMatrix);
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bufferUniformDesc_uMatrix.mappedAtCreation = false;
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uBufferMatrix = wgpuDeviceCreateBuffer(device, &bufferUniformDesc_uMatrix);
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assert(uBufferMatrix);
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// buffer uniform uColorInfo
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WGPUBufferDescriptor bufferUniformDesc_uGradientInfo{};
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bufferUniformDesc_uGradientInfo.nextInChain = nullptr;
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bufferUniformDesc_uGradientInfo.label = "Buffer uniform pipeline linear uGradientInfo";
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bufferUniformDesc_uGradientInfo.usage = WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform;
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bufferUniformDesc_uGradientInfo.size = sizeof(WgPipelineLinearGradientInfo);
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bufferUniformDesc_uGradientInfo.mappedAtCreation = false;
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uBufferGradientInfo = wgpuDeviceCreateBuffer(device, &bufferUniformDesc_uGradientInfo);
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assert(uBufferGradientInfo);
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// bind group entry @binding(0) uMatrix
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WGPUBindGroupEntry bindGroupEntry_uMatrix{};
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bindGroupEntry_uMatrix.nextInChain = nullptr;
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bindGroupEntry_uMatrix.binding = 0;
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bindGroupEntry_uMatrix.buffer = uBufferMatrix;
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bindGroupEntry_uMatrix.offset = 0;
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bindGroupEntry_uMatrix.size = sizeof(WgPipelineMatrix);
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bindGroupEntry_uMatrix.sampler = nullptr;
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bindGroupEntry_uMatrix.textureView = nullptr;
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// bind group entry @binding(1) uGradientInfo
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WGPUBindGroupEntry bindGroupEntry_uGradientInfo{};
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bindGroupEntry_uGradientInfo.nextInChain = nullptr;
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bindGroupEntry_uGradientInfo.binding = 1;
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bindGroupEntry_uGradientInfo.buffer = uBufferGradientInfo;
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bindGroupEntry_uGradientInfo.offset = 0;
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bindGroupEntry_uGradientInfo.size = sizeof(WgPipelineLinearGradientInfo);
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bindGroupEntry_uGradientInfo.sampler = nullptr;
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bindGroupEntry_uGradientInfo.textureView = nullptr;
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// bind group entries
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WGPUBindGroupEntry bindGroupEntries[] {
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bindGroupEntry_uMatrix, // @binding(0) uMatrix
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bindGroupEntry_uGradientInfo // @binding(1) uGradientInfo
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};
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// bind group descriptor
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WGPUBindGroupDescriptor bindGroupDescPipeline{};
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bindGroupDescPipeline.nextInChain = nullptr;
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bindGroupDescPipeline.label = "The binding group pipeline linear";
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bindGroupDescPipeline.layout = pipelinePipelineLinear.mBindGroupLayout;
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bindGroupDescPipeline.entryCount = 2;
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bindGroupDescPipeline.entries = bindGroupEntries;
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mBindGroup = wgpuDeviceCreateBindGroup(device, &bindGroupDescPipeline);
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assert(mBindGroup);
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}
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void WgPipelineBindGroupLinear::release() {
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if (uBufferGradientInfo) {
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wgpuBufferDestroy(uBufferGradientInfo);
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wgpuBufferRelease(uBufferGradientInfo);
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uBufferGradientInfo = nullptr;
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}
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if (uBufferMatrix) {
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wgpuBufferDestroy(uBufferMatrix);
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wgpuBufferRelease(uBufferMatrix);
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uBufferMatrix = nullptr;
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}
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if (mBindGroup) {
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wgpuBindGroupRelease(mBindGroup);
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mBindGroup = nullptr;
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}
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}
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void WgPipelineBindGroupLinear::update(WGPUQueue queue, WgPipelineDataLinear& pipelineDataLinear) {
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wgpuQueueWriteBuffer(queue, uBufferMatrix, 0, &pipelineDataLinear.uMatrix, sizeof(pipelineDataLinear.uMatrix));
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wgpuQueueWriteBuffer(queue, uBufferGradientInfo, 0, &pipelineDataLinear.uGradientInfo, sizeof(pipelineDataLinear.uGradientInfo));
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}
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//************************************************************************
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// WgPipelineLinear
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//************************************************************************
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void WgPipelineLinear::initialize(WGPUDevice device) {
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// bind group layout group 0
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// bind group layout descriptor @group(0) @binding(0) uMatrix
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WGPUBindGroupLayoutEntry bindGroupLayoutEntry_uMatrix{};
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bindGroupLayoutEntry_uMatrix.nextInChain = nullptr;
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bindGroupLayoutEntry_uMatrix.binding = 0;
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bindGroupLayoutEntry_uMatrix.visibility = WGPUShaderStage_Vertex | WGPUShaderStage_Fragment;
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bindGroupLayoutEntry_uMatrix.buffer.nextInChain = nullptr;
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bindGroupLayoutEntry_uMatrix.buffer.type = WGPUBufferBindingType_Uniform;
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bindGroupLayoutEntry_uMatrix.buffer.hasDynamicOffset = false;
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bindGroupLayoutEntry_uMatrix.buffer.minBindingSize = 0;
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// bind group layout descriptor @group(0) @binding(1) uColorInfo
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WGPUBindGroupLayoutEntry bindGroupLayoutEntry_uColorInfo{};
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bindGroupLayoutEntry_uColorInfo.nextInChain = nullptr;
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bindGroupLayoutEntry_uColorInfo.binding = 1;
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bindGroupLayoutEntry_uColorInfo.visibility = WGPUShaderStage_Vertex | WGPUShaderStage_Fragment;
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bindGroupLayoutEntry_uColorInfo.buffer.nextInChain = nullptr;
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bindGroupLayoutEntry_uColorInfo.buffer.type = WGPUBufferBindingType_Uniform;
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bindGroupLayoutEntry_uColorInfo.buffer.hasDynamicOffset = false;
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bindGroupLayoutEntry_uColorInfo.buffer.minBindingSize = 0;
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// bind group layout entries @group(0)
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WGPUBindGroupLayoutEntry bindGroupLayoutEntries[] {
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bindGroupLayoutEntry_uMatrix,
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bindGroupLayoutEntry_uColorInfo
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};
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// bind group layout descriptor scene @group(0)
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WGPUBindGroupLayoutDescriptor bindGroupLayoutDesc{};
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bindGroupLayoutDesc.nextInChain = nullptr;
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bindGroupLayoutDesc.label = "Bind group layout pipeline linear";
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bindGroupLayoutDesc.entryCount = 2;
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bindGroupLayoutDesc.entries = bindGroupLayoutEntries; // @binding
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mBindGroupLayout = wgpuDeviceCreateBindGroupLayout(device, &bindGroupLayoutDesc);
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assert(mBindGroupLayout);
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// pipeline layout
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// bind group layout descriptors
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WGPUBindGroupLayout mBindGroupLayouts[] {
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mBindGroupLayout
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};
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// pipeline layout descriptor
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WGPUPipelineLayoutDescriptor pipelineLayoutDesc{};
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pipelineLayoutDesc.nextInChain = nullptr;
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pipelineLayoutDesc.label = "Pipeline pipeline layout linear";
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pipelineLayoutDesc.bindGroupLayoutCount = 1;
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pipelineLayoutDesc.bindGroupLayouts = mBindGroupLayouts;
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mPipelineLayout = wgpuDeviceCreatePipelineLayout(device, &pipelineLayoutDesc);
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assert(mPipelineLayout);
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// depth stencil state
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WGPUDepthStencilState depthStencilState{};
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depthStencilState.nextInChain = nullptr;
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depthStencilState.format = WGPUTextureFormat_Stencil8;
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depthStencilState.depthWriteEnabled = false;
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depthStencilState.depthCompare = WGPUCompareFunction_Always;
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// depthStencilState.stencilFront
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depthStencilState.stencilFront.compare = WGPUCompareFunction_NotEqual;
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depthStencilState.stencilFront.failOp = WGPUStencilOperation_Zero;
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depthStencilState.stencilFront.depthFailOp = WGPUStencilOperation_Zero;
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depthStencilState.stencilFront.passOp = WGPUStencilOperation_Zero;
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// depthStencilState.stencilBack
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depthStencilState.stencilBack.compare = WGPUCompareFunction_NotEqual;
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depthStencilState.stencilBack.failOp = WGPUStencilOperation_Zero;
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depthStencilState.stencilBack.depthFailOp = WGPUStencilOperation_Zero;
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depthStencilState.stencilBack.passOp = WGPUStencilOperation_Zero;
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// stencil mask
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depthStencilState.stencilReadMask = 0xFFFFFFFF;
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depthStencilState.stencilWriteMask = 0xFFFFFFFF;
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// depth bias
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depthStencilState.depthBias = 0;
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depthStencilState.depthBiasSlopeScale = 0.0f;
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depthStencilState.depthBiasClamp = 0.0f;
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// shader module wgsl descriptor
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WGPUShaderModuleWGSLDescriptor shaderModuleWGSLDesc{};
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shaderModuleWGSLDesc.chain.next = nullptr;
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shaderModuleWGSLDesc.chain.sType = WGPUSType_ShaderModuleWGSLDescriptor;
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shaderModuleWGSLDesc.code = cShaderSource_PipelineLinear;
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// shader module descriptor
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WGPUShaderModuleDescriptor shaderModuleDesc{};
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shaderModuleDesc.nextInChain = &shaderModuleWGSLDesc.chain;
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shaderModuleDesc.label = "The shader module pipeline linear";
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shaderModuleDesc.hintCount = 0;
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shaderModuleDesc.hints = nullptr;
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mShaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
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assert(mShaderModule);
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// vertex attributes
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WGPUVertexAttribute vertexAttributes[] = {
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{ WGPUVertexFormat_Float32x3, sizeof(float) * 0, 0 }, // position
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};
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// vertex buffer layout
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WGPUVertexBufferLayout vertexBufferLayout{};
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vertexBufferLayout.arrayStride = sizeof(float) * 3; // position
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vertexBufferLayout.stepMode = WGPUVertexStepMode_Vertex;
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vertexBufferLayout.attributeCount = 1; // position
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vertexBufferLayout.attributes = vertexAttributes;
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// blend state
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WGPUBlendState blendState{};
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// blendState.color
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blendState.color.operation = WGPUBlendOperation_Add;
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blendState.color.srcFactor = WGPUBlendFactor_SrcAlpha;
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blendState.color.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha;
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// blendState.alpha
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blendState.alpha.operation = WGPUBlendOperation_Add;
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blendState.alpha.srcFactor = WGPUBlendFactor_Zero;
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blendState.alpha.dstFactor = WGPUBlendFactor_One;
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// color target state (WGPUTextureFormat_BGRA8UnormSrgb)
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WGPUColorTargetState colorTargetState0{};
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colorTargetState0.nextInChain = nullptr;
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colorTargetState0.format = WGPUTextureFormat_BGRA8Unorm;
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//colorTargetState0.format = WGPUTextureFormat_BGRA8UnormSrgb;
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colorTargetState0.blend = &blendState;
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colorTargetState0.writeMask = WGPUColorWriteMask_All;
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// color target states
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WGPUColorTargetState colorTargetStates[] = {
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colorTargetState0
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};
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// fragmanet state
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WGPUFragmentState fragmentState{};
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fragmentState.nextInChain = nullptr;
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fragmentState.module = mShaderModule;
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fragmentState.entryPoint = "fs_main";
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fragmentState.constantCount = 0;
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fragmentState.constants = nullptr;
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fragmentState.targetCount = 1;
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fragmentState.targets = colorTargetStates; // render target index
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// render pipeline descriptor
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WGPURenderPipelineDescriptor renderPipelineDesc{};
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renderPipelineDesc.nextInChain = nullptr;
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renderPipelineDesc.label = "Render pipeline pipeline linear";
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// renderPipelineDesc.layout
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renderPipelineDesc.layout = mPipelineLayout;
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// renderPipelineDesc.vertex
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renderPipelineDesc.vertex.nextInChain = nullptr;
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renderPipelineDesc.vertex.module = mShaderModule;
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renderPipelineDesc.vertex.entryPoint = "vs_main";
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renderPipelineDesc.vertex.constantCount = 0;
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renderPipelineDesc.vertex.constants = nullptr;
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renderPipelineDesc.vertex.bufferCount = 1;
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renderPipelineDesc.vertex.buffers = &vertexBufferLayout; // buffer index
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// renderPipelineDesc.primitive
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renderPipelineDesc.primitive.nextInChain = nullptr;
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renderPipelineDesc.primitive.topology = WGPUPrimitiveTopology_TriangleList;
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renderPipelineDesc.primitive.stripIndexFormat = WGPUIndexFormat_Undefined;
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renderPipelineDesc.primitive.frontFace = WGPUFrontFace_CCW;
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renderPipelineDesc.primitive.cullMode = WGPUCullMode_None;
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// renderPipelineDesc.depthStencil
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renderPipelineDesc.depthStencil = &depthStencilState;
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// renderPipelineDesc.multisample
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renderPipelineDesc.multisample.nextInChain = nullptr;
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renderPipelineDesc.multisample.count = 1;
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renderPipelineDesc.multisample.mask = 0xFFFFFFFF;
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renderPipelineDesc.multisample.alphaToCoverageEnabled = false;
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// renderPipelineDesc.fragment
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renderPipelineDesc.fragment = &fragmentState;
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mRenderPipeline = wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
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assert(mRenderPipeline);
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}
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void WgPipelineLinear::release() {
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wgpuRenderPipelineRelease(mRenderPipeline);
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wgpuShaderModuleRelease(mShaderModule);
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wgpuPipelineLayoutRelease(mPipelineLayout);
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wgpuBindGroupLayoutRelease(mBindGroupLayout);
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}
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61
src/renderer/wg_engine/tvgWgPipelineLinear.h
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61
src/renderer/wg_engine/tvgWgPipelineLinear.h
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/*
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* Copyright (c) 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
|
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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* copies of the Software, and to permit persons to whom the Software is
|
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* furnished to do so, subject to the following conditions:
|
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|
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* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_WG_PIPELINE_LINEAR_H_
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#define _TVG_WG_PIPELINE_LINEAR_H_
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#include "tvgWgPipelineBase.h"
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class WgPipelineLinear;
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#define MAX_LINEAR_GRADIENT_STOPS 4
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struct WgPipelineLinearGradientInfo {
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alignas(16) float nStops[4]{};
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alignas(16) float startPos[2]{};
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alignas(8) float endPos[2]{};
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alignas(8) float stopPoints[MAX_LINEAR_GRADIENT_STOPS]{};
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alignas(16) float stopColors[4 * MAX_LINEAR_GRADIENT_STOPS]{};
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};
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struct WgPipelineDataLinear: WgPipelineData {
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WgPipelineLinearGradientInfo uGradientInfo{}; // @binding(1)
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void updateGradient(LinearGradient* linearGradient);
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};
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class WgPipelineBindGroupLinear: public WgPipelineBindGroup {
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private:
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WGPUBuffer uBufferGradientInfo{}; // @binding(1)
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public:
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void initialize(WGPUDevice device, WgPipelineLinear& pipelinePipelineLinear);
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void release();
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||||
void update(WGPUQueue mQueue, WgPipelineDataLinear& pipelineDataLinear);
|
||||
};
|
||||
|
||||
class WgPipelineLinear: public WgPipelineBase {
|
||||
public:
|
||||
void initialize(WGPUDevice device) override;
|
||||
void release() override;
|
||||
};
|
||||
|
||||
#endif //_TVG_WG_PIPELINE_LINEAR_H_
|
|
@ -21,6 +21,7 @@
|
|||
*/
|
||||
|
||||
#include "tvgWgPipelineSolid.h"
|
||||
#include "tvgWgPipelineLinear.h"
|
||||
|
||||
#ifndef _TVG_WG_RENDER_DATA_H_
|
||||
#define _TVG_WG_RENDER_DATA_H_
|
||||
|
@ -53,6 +54,7 @@ public:
|
|||
Array<WgGeometryData*> mGeometryDataStroke;
|
||||
|
||||
WgPipelineBindGroupSolid mPipelineBindGroupSolid{};
|
||||
WgPipelineBindGroupLinear mPipelineBindGroupLinear{};
|
||||
|
||||
WgPipelineBase* mPipelineBase{}; // external
|
||||
WgPipelineBindGroup* mPipelineBindGroup{}; // external
|
||||
|
|
|
@ -103,6 +103,7 @@ void WgRenderer::initialize() {
|
|||
// create pipelines
|
||||
mPipelineEmpty.initialize(mDevice);
|
||||
mPipelineSolid.initialize(mDevice);
|
||||
mPipelineLinear.initialize(mDevice);
|
||||
mPipelineBindGroupEmpty.initialize(mDevice, mPipelineEmpty);
|
||||
mGeometryDataPipeline.initialize(mDevice);
|
||||
}
|
||||
|
@ -117,6 +118,7 @@ void WgRenderer::release() {
|
|||
if (mSurface) wgpuSurfaceRelease(mSurface);
|
||||
mGeometryDataPipeline.release();
|
||||
mPipelineBindGroupEmpty.release();
|
||||
mPipelineLinear.release();
|
||||
mPipelineSolid.release();
|
||||
mPipelineEmpty.release();
|
||||
if (mDevice) {
|
||||
|
@ -134,11 +136,25 @@ RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const
|
|||
renderDataShape = new WgRenderDataShape();
|
||||
renderDataShape->initialize(mDevice);
|
||||
renderDataShape->mPipelineBindGroupSolid.initialize(mDevice, mPipelineSolid);
|
||||
renderDataShape->mPipelineBindGroupLinear.initialize(mDevice, mPipelineLinear);
|
||||
}
|
||||
|
||||
if (flags & RenderUpdateFlag::Path)
|
||||
renderDataShape->tesselate(mDevice, mQueue, rshape);
|
||||
|
||||
// setup fill properties
|
||||
if ((flags & (RenderUpdateFlag::Gradient | RenderUpdateFlag::Transform)) && (rshape.fill)) {
|
||||
// setup linear fill properties
|
||||
if (rshape.fill->identifier() == TVG_CLASS_ID_LINEAR) {
|
||||
WgPipelineDataLinear brushDataLinear{};
|
||||
brushDataLinear.updateMatrix(mViewMatrix, transform);
|
||||
brushDataLinear.updateGradient((LinearGradient*)rshape.fill);
|
||||
renderDataShape->mPipelineBindGroupLinear.update(mQueue, brushDataLinear);
|
||||
renderDataShape->mPipelineBindGroup = &renderDataShape->mPipelineBindGroupLinear;
|
||||
renderDataShape->mPipelineBase = &mPipelineLinear;
|
||||
}
|
||||
}
|
||||
|
||||
// setup solid fill properties
|
||||
if ((flags & (RenderUpdateFlag::Color | RenderUpdateFlag::Transform)) && (!rshape.fill)) {
|
||||
WgPipelineDataSolid pipelineDataSolid{};
|
||||
|
|
|
@ -24,7 +24,6 @@
|
|||
#define _TVG_WG_RENDERER_H_
|
||||
|
||||
#include "tvgWgPipelineEmpty.h"
|
||||
#include "tvgWgPipelineSolid.h"
|
||||
#include "tvgWgRenderData.h"
|
||||
|
||||
class WgRenderer : public RenderMethod
|
||||
|
@ -80,6 +79,7 @@ private:
|
|||
private:
|
||||
WgPipelineEmpty mPipelineEmpty;
|
||||
WgPipelineSolid mPipelineSolid;
|
||||
WgPipelineLinear mPipelineLinear;
|
||||
WgGeometryData mGeometryDataPipeline;
|
||||
WgPipelineBindGroupEmpty mPipelineBindGroupEmpty;
|
||||
};
|
||||
|
|
|
@ -100,3 +100,87 @@ fn vs_main(in: VertexInput) -> VertexOutput {
|
|||
fn fs_main(in: VertexOutput) -> @location(0) vec4f {
|
||||
return uColorInfo.color;
|
||||
})";
|
||||
|
||||
//************************************************************************
|
||||
// cShaderSource_PipelineRadial
|
||||
//************************************************************************
|
||||
const char* cShaderSource_PipelineLinear = R"(
|
||||
// vertex input
|
||||
struct VertexInput {
|
||||
@location(0) position: vec3f
|
||||
};
|
||||
|
||||
// Matrix
|
||||
struct Matrix {
|
||||
transform: mat4x4f
|
||||
};
|
||||
|
||||
// GradientInfo
|
||||
const MAX_STOP_COUNT = 4;
|
||||
struct GradientInfo {
|
||||
nStops : vec4f,
|
||||
gradStartPos : vec2f,
|
||||
gradEndPos : vec2f,
|
||||
stopPoints : vec4f,
|
||||
stopColors : array<vec4f, MAX_STOP_COUNT>
|
||||
};
|
||||
|
||||
// vertex output
|
||||
struct VertexOutput {
|
||||
@builtin(position) position: vec4f,
|
||||
@location(0) vScreenCoord: vec2f
|
||||
};
|
||||
|
||||
// uMatrix
|
||||
@group(0) @binding(0) var<uniform> uMatrix: Matrix;
|
||||
// uGradientInfo
|
||||
@group(0) @binding(1) var<uniform> uGradientInfo: GradientInfo;
|
||||
|
||||
@vertex
|
||||
fn vs_main(in: VertexInput) -> VertexOutput {
|
||||
// fill output
|
||||
var out: VertexOutput;
|
||||
out.position = uMatrix.transform * vec4f(in.position.xy, 0.0, 1.0);
|
||||
out.vScreenCoord = in.position.xy;
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4f {
|
||||
let pos: vec2f = in.vScreenCoord;
|
||||
let st: vec2f = uGradientInfo.gradStartPos;
|
||||
let ed: vec2f = uGradientInfo.gradEndPos;
|
||||
|
||||
let ba: vec2f = ed - st;
|
||||
|
||||
// get interpolation factor
|
||||
let t: f32 = clamp(dot(pos - st, ba) / dot(ba, ba), 0.0, 1.0);
|
||||
|
||||
// get stops count
|
||||
let last: i32 = i32(uGradientInfo.nStops[0]) - 1;
|
||||
|
||||
// resulting color
|
||||
var color = vec4(1.0);
|
||||
|
||||
// closer than first stop
|
||||
if (t <= uGradientInfo.stopPoints[0]) {
|
||||
color = uGradientInfo.stopColors[0];
|
||||
}
|
||||
|
||||
// further than last stop
|
||||
if (t >= uGradientInfo.stopPoints[last]) {
|
||||
color = uGradientInfo.stopColors[last];
|
||||
}
|
||||
|
||||
// look in the middle
|
||||
for (var i = 0i; i < last; i++) {
|
||||
let strt = uGradientInfo.stopPoints[i];
|
||||
let stop = uGradientInfo.stopPoints[i+1];
|
||||
if ((t > strt) && (t < stop)) {
|
||||
let step: f32 = (t - strt) / (stop - strt);
|
||||
color = mix(uGradientInfo.stopColors[i], uGradientInfo.stopColors[i+1], step);
|
||||
}
|
||||
}
|
||||
|
||||
return color;
|
||||
})";
|
||||
|
|
|
@ -31,4 +31,7 @@ extern const char* cShaderSource_PipelineEmpty;
|
|||
// pipeline shader module solid
|
||||
extern const char* cShaderSource_PipelineSolid;
|
||||
|
||||
// pipeline shader module linear
|
||||
extern const char* cShaderSource_PipelineLinear;
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Add table
Reference in a new issue