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gl_engine renderer: fix build break.
just found a missing change for the fillColor api.
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1 changed files with 2 additions and 2 deletions
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@ -116,7 +116,7 @@ bool GlRenderer::render(const Shape& shape, void* data)
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}
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else if (flags & RenderUpdateFlag::Color)
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{
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shape.fill(&r, &g, &b, &a);
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shape.fillColor(&r, &g, &b, &a);
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drawPrimitive(*sdata, r, g, b, a, i, RenderUpdateFlag::Color);
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}
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if (flags & RenderUpdateFlag::Stroke)
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@ -159,7 +159,7 @@ void* GlRenderer::prepare(const Shape& shape, void* data, TVG_UNUSED const Rende
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//invisible?
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uint8_t alphaF, alphaS;
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shape.fill(nullptr, nullptr, nullptr, &alphaF);
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shape.fillColor(nullptr, nullptr, nullptr, &alphaF);
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shape.strokeColor(nullptr, nullptr, nullptr, &alphaS);
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auto strokeWd = shape.strokeWidth();
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