sw_engine: support stroke dash feature

Change-Id: Ibed8bcb6a07952a059bb9a7355f7c43db97aa672
This commit is contained in:
Hermet Park 2020-06-03 20:50:13 +09:00
parent dc5f9f7430
commit 9aa2566b45
9 changed files with 537 additions and 164 deletions

View file

@ -143,7 +143,7 @@ public:
//Stroke
int stroke(float width) noexcept;
int stroke(uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept;
int stroke(const size_t* dashPattern, size_t cnt) noexcept;
int stroke(const float* dashPattern, size_t cnt) noexcept;
int stroke(StrokeCap cap) noexcept;
int stroke(StrokeJoin join) noexcept;
@ -163,7 +163,7 @@ public:
float strokeWidth() const noexcept;
int strokeColor(uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) const noexcept;
size_t strokeDash(const size_t** dashPattern) const noexcept;
size_t strokeDash(const float** dashPattern) const noexcept;
StrokeCap strokeCap() const noexcept;
StrokeJoin strokeJoin() const noexcept;

View file

@ -125,7 +125,8 @@ struct SwStroke
SwFixed angleOut;
SwPoint center;
SwFixed lineLength;
SwPoint subPathStart;
SwFixed subPathAngle;
SwPoint ptStartSubPath;
SwFixed subPathLineLength;
SwFixed width;
@ -136,11 +137,22 @@ struct SwStroke
SwStrokeBorder borders[2];
bool firstPt;
bool subPathOpen;
bool subPathAngle;
bool openSubPath;
bool handleWideStrokes;
};
struct SwDashStroke
{
SwOutline* outline;
int32_t curLen;
int32_t curIdx;
Point ptStart;
Point ptCur;
float* pattern;
size_t cnt;
bool curOpGap;
};
struct SwShape
{
SwOutline* outline;
@ -183,18 +195,16 @@ SwFixed mathLength(SwPoint& pt);
bool mathSmallCubic(SwPoint* base, SwFixed& angleIn, SwFixed& angleMid, SwFixed& angleOut);
SwFixed mathMean(SwFixed angle1, SwFixed angle2);
void shapeReset(SwShape& sdata);
bool shapeGenOutline(const Shape& shape, SwShape& sdata);
bool shapeGenRle(const Shape& shape, SwShape& sdata, const SwSize& clip);
void shapeDelOutline(SwShape& sdata);
void shapeResetStroke(const Shape& shape, SwShape& sdata);
bool shapeGenStrokeOutline(const Shape& shape, SwShape& sdata);
bool shapeGenStrokeRle(const Shape& shape, SwShape& sdata, const SwSize& clip);
void shapeTransformOutline(const Shape& shape, SwShape& sdata, const RenderTransform& transform);
void shapeFree(SwShape* sdata);
void shapeReset(SwShape& shape);
bool shapeGenOutline(SwShape& shape, const Shape& sdata);
bool shapeGenRle(SwShape& shape, const Shape& sdata, const SwSize& clip, const RenderTransform* transform);
void shapeDelOutline(SwShape& shape);
void shapeResetStroke(SwShape& shape, const Shape& sdata);
bool shapeGenStrokeRle(SwShape& shape, const Shape& sdata, const SwSize& clip);
void shapeFree(SwShape* shape);
void strokeReset(SwStroke& stroke, float width, StrokeCap cap, StrokeJoin join);
bool strokeParseOutline(SwStroke& stroke, SwOutline& outline);
void strokeReset(SwStroke& stroke, const Shape& shape);
bool strokeParseOutline(SwStroke& stroke, const SwOutline& outline);
SwOutline* strokeExportOutline(SwStroke& stroke);
void strokeFree(SwStroke* stroke);

View file

@ -140,20 +140,21 @@ static void _polarize(SwPoint& pt)
static void _rotate(SwPoint& pt, SwFixed theta)
{
auto v = pt;
SwFixed x = pt.x;
SwFixed y = pt.y;
//Rotate inside [-PI/4, PI/4] sector
while (theta < -ANGLE_PI4) {
auto tmp = v.y;
v.y = -v.x;
v.x = tmp;
auto tmp = y;
y = -x;
x = tmp;
theta += ANGLE_PI2;
}
while (theta > ANGLE_PI4) {
auto tmp = -v.y;
v.y = v.x;
v.x = tmp;
auto tmp = -y;
y = x;
x = tmp;
theta -= ANGLE_PI2;
}
@ -163,19 +164,19 @@ static void _rotate(SwPoint& pt, SwFixed theta)
for (i = 1, j = 1; i < ATAN_MAX; j <<= 1, ++i) {
if (theta < 0) {
auto tmp = v.x + ((v.y + j) >> i);
v.y = v.y - ((v.x + j) >> i);
v.x = tmp;
auto tmp = x + ((y + j) >> i);
y = y - ((x + j) >> i);
x = tmp;
theta += *atan++;
}else {
auto tmp = v.x - ((v.y + j) >> i);
v.y = v.y + ((v.x + j) >> i);
v.x = tmp;
auto tmp = x - ((y + j) >> i);
y = y + ((x + j) >> i);
x = tmp;
theta -= *atan++;
}
}
pt = v;
pt = {x, y};
}
@ -305,9 +306,9 @@ void mathRotate(SwPoint& pt, SwFixed angle)
auto v = pt;
auto shift = _normalize(v);
auto theta = angle;
_rotate(v, theta);
auto theta = angle;
_rotate(v, theta);
v.x = _downscale(v.x);
v.y = _downscale(v.y);

View file

@ -82,16 +82,16 @@ bool SwRenderer::dispose(const Shape& shape, void *data)
return true;
}
void* SwRenderer::prepare(const Shape& shape, void* data, const RenderTransform* transform, RenderUpdateFlag flags)
void* SwRenderer::prepare(const Shape& sdata, void* data, const RenderTransform* transform, RenderUpdateFlag flags)
{
//prepare shape data
SwShape* sdata = static_cast<SwShape*>(data);
if (!sdata) {
sdata = static_cast<SwShape*>(calloc(1, sizeof(SwShape)));
assert(sdata);
auto shape = static_cast<SwShape*>(data);
if (!shape) {
shape = static_cast<SwShape*>(calloc(1, sizeof(SwShape)));
assert(shape);
}
if (flags == RenderUpdateFlag::None) return sdata;
if (flags == RenderUpdateFlag::None) return shape;
//TODO: Threading
@ -99,34 +99,29 @@ void* SwRenderer::prepare(const Shape& shape, void* data, const RenderTransform*
//Shape
if (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Transform)) {
shapeReset(*shape);
uint8_t alpha = 0;
shape.fill(nullptr, nullptr, nullptr, &alpha);
sdata.fill(nullptr, nullptr, nullptr, &alpha);
if (alpha > 0) {
shapeReset(*sdata);
if (!shapeGenOutline(shape, *sdata)) return sdata;
if (transform) shapeTransformOutline(shape, *sdata, *transform);
if (!shapeGenRle(shape, *sdata, clip)) return sdata;
if (!shapeGenRle(*shape, sdata, clip, transform)) return shape;
}
}
//Stroke
if (flags & (RenderUpdateFlag::Stroke | RenderUpdateFlag::Transform)) {
if (shape.strokeWidth() > 0.5) {
shapeResetStroke(shape, *sdata);
if (sdata.strokeWidth() > 0.5) {
shapeResetStroke(*shape, sdata);
uint8_t alpha = 0;
shape.strokeColor(nullptr, nullptr, nullptr, &alpha);
sdata.strokeColor(nullptr, nullptr, nullptr, &alpha);
if (alpha > 0) {
if (!shapeGenStrokeRle(shape, *sdata, clip)) return sdata;
if (!shapeGenStrokeRle(*shape, sdata, clip)) return shape;
}
}
}
shapeDelOutline(*sdata);
shapeDelOutline(*shape);
return sdata;
return shape;
}
@ -159,4 +154,4 @@ SwRenderer* SwRenderer::inst()
return dynamic_cast<SwRenderer*>(RenderInitializer::inst(renderInit));
}
#endif /* _TVG_SW_RENDERER_CPP_ */
#endif /* _TVG_SW_RENDERER_CPP_ */

View file

@ -23,48 +23,164 @@
/* Internal Class Implementation */
/************************************************************************/
struct Line
{
Point pt1;
Point pt2;
};
struct Bezier
{
Point start;
Point ctrl1;
Point ctrl2;
Point end;
};
static float _lineLength(const Point& pt1, const Point& pt2)
{
/* approximate sqrt(x*x + y*y) using alpha max plus beta min algorithm.
With alpha = 1, beta = 3/8, giving results with the largest error less
than 7% compared to the exact value. */
Point diff = {pt2.x - pt1.x, pt2.y - pt1.y};
if (diff.x < 0) diff.x = -diff.x;
if (diff.y < 0) diff.y = -diff.y;
return (diff.x > diff.y) ? (diff.x + diff.y * 0.375f) : (diff.y + diff.x * 0.375f);
}
static void _lineSplitAt(const Line& cur, float at, Line& left, Line& right)
{
auto len = _lineLength(cur.pt1, cur.pt2);
auto dx = ((cur.pt2.x - cur.pt1.x) / len) * at;
auto dy = ((cur.pt2.y - cur.pt1.y) / len) * at;
left.pt1 = cur.pt1;
left.pt2.x = left.pt1.x + dx;
left.pt2.y = left.pt1.y + dy;
right.pt1 = left.pt2;
right.pt2 = cur.pt2;
}
static void _bezSplit(const Bezier&cur, Bezier& left, Bezier& right)
{
auto c = (cur.ctrl1.x + cur.ctrl2.x) * 0.5f;
left.ctrl1.x = (cur.start.x + cur.ctrl1.x) * 0.5f;
right.ctrl2.x = (cur.ctrl2.x + cur.end.x) * 0.5f;
left.start.x = cur.start.x;
right.end.x = cur.end.x;
left.ctrl2.x = (left.ctrl1.x + c) * 0.5f;
right.ctrl1.x = (right.ctrl2.x + c) * 0.5f;
left.end.x = right.start.x = (left.ctrl2.x + right.ctrl1.x) * 0.5f;
c = (cur.ctrl1.y + cur.ctrl2.y) * 0.5f;
left.ctrl1.y = (cur.start.y + cur.ctrl1.y) * 0.5f;
right.ctrl2.y = (cur.ctrl2.y + cur.end.y) * 0.5f;
left.start.y = cur.start.y;
right.end.y = cur.end.y;
left.ctrl2.y = (left.ctrl1.y + c) * 0.5f;
right.ctrl1.y = (right.ctrl2.y + c) * 0.5f;
left.end.y = right.start.y = (left.ctrl2.y + right.ctrl1.y) * 0.5f;
}
static float _bezLength(const Bezier& cur)
{
Bezier left, right;
auto len = _lineLength(cur.start, cur.ctrl1) + _lineLength(cur.ctrl1, cur.ctrl2) + _lineLength(cur.ctrl2, cur.end);
auto chord = _lineLength(cur.start, cur.end);
if (fabs(len - chord) > FLT_EPSILON) {
_bezSplit(cur, left, right);
return _bezLength(left) + _bezLength(right);
}
return len;
}
static void _bezSplitLeft(Bezier& cur, float at, Bezier& left)
{
left.start = cur.start;
left.ctrl1.x = cur.start.x + at * (cur.ctrl1.x - cur.start.x);
left.ctrl1.y = cur.start.y + at * (cur.ctrl1.y - cur.start.y);
left.ctrl2.x = cur.ctrl1.x + at * (cur.ctrl2.x - cur.ctrl1.x); // temporary holding spot
left.ctrl2.y = cur.ctrl1.y + at * (cur.ctrl2.y - cur.ctrl1.y); // temporary holding spot
cur.ctrl2.x = cur.ctrl2.x + at * (cur.end.x - cur.ctrl2.x);
cur.ctrl2.y = cur.ctrl2.y + at * (cur.end.y - cur.ctrl2.y);
cur.ctrl1.x = left.ctrl2.x + at * (cur.ctrl2.x - left.ctrl2.x);
cur.ctrl1.y = left.ctrl2.y + at * (cur.ctrl2.y - left.ctrl2.y);
left.ctrl2.x = left.ctrl1.x + at * (left.ctrl2.x - left.ctrl1.x);
left.ctrl2.y = left.ctrl1.y + at * (left.ctrl2.y - left.ctrl1.y);
left.end.x = cur.start.x = left.ctrl2.x + at * (cur.ctrl1.x - left.ctrl2.x);
left.end.y = cur.start.y = left.ctrl2.y + at * (cur.ctrl1.y - left.ctrl2.y);
}
static float _bezAt(const Bezier& bz, float at)
{
auto len = _bezLength(bz);
auto biggest = 1.0f;
if (at >= len) return 1.0f;
at *= 0.5f;
while (true) {
auto right = bz;
Bezier left;
_bezSplitLeft(right, at, left);
auto len2 = _bezLength(left);
if (fabs(len2 - len) < FLT_EPSILON) break;
if (len2 < len) {
at += (biggest - at) * 0.5f;
} else {
biggest = at;
at -= (at * 0.5f);
}
}
return at;
}
static void _bezSplitAt(const Bezier& cur, float at, Bezier& left, Bezier& right)
{
right = cur;
auto t = _bezAt(right, at);
_bezSplitLeft(right, t, left);
}
static void _growOutlineContour(SwOutline& outline, uint32_t n)
{
if (n == 0) {
free(outline.cntrs);
outline.cntrs = nullptr;
outline.cntrsCnt = 0;
outline.reservedCntrsCnt = 0;
return;
}
if (outline.reservedCntrsCnt >= outline.cntrsCnt + n) return;
//cout << "Grow Cntrs: " << outline.reservedCntrsCnt << " -> " << outline.cntrsCnt + n << endl;;
outline.reservedCntrsCnt = n;
outline.cntrs = static_cast<uint32_t*>(realloc(outline.cntrs, n * sizeof(uint32_t)));
outline.reservedCntrsCnt = outline.cntrsCnt + n;
outline.cntrs = static_cast<uint32_t*>(realloc(outline.cntrs, outline.reservedCntrsCnt * sizeof(uint32_t)));
assert(outline.cntrs);
}
static void _growOutlinePoint(SwOutline& outline, uint32_t n)
{
if (n == 0) {
free(outline.pts);
outline.pts = nullptr;
free(outline.types);
outline.types = nullptr;
outline.reservedPtsCnt = 0;
outline.ptsCnt = 0;
return;
}
if (outline.reservedPtsCnt >= outline.ptsCnt + n) return;
//cout << "Grow Pts: " << outline.reservedPtsCnt << " -> " << outline.ptsCnt + n << endl;
outline.reservedPtsCnt = n;
outline.pts = static_cast<SwPoint*>(realloc(outline.pts, n * sizeof(SwPoint)));
outline.reservedPtsCnt = outline.ptsCnt + n;
outline.pts = static_cast<SwPoint*>(realloc(outline.pts, outline.reservedPtsCnt * sizeof(SwPoint)));
assert(outline.pts);
outline.types = static_cast<uint8_t*>(realloc(outline.types, n * sizeof(uint8_t)));
outline.types = static_cast<uint8_t*>(realloc(outline.types, outline.reservedPtsCnt * sizeof(uint8_t)));
assert(outline.types);
}
static void _freeOutline(SwOutline* outline)
static void _delOutline(SwOutline* outline)
{
if (!outline) return;
@ -112,7 +228,6 @@ static void _outlineLineTo(SwOutline& outline, const Point* to)
outline.pts[outline.ptsCnt] = TO_SWPOINT(to);
outline.types[outline.ptsCnt] = SW_CURVE_TYPE_POINT;
++outline.ptsCnt;
}
@ -208,80 +323,271 @@ static bool _updateBBox(SwOutline* outline, SwBBox& bbox)
}
static bool _checkValid(SwShape& sdata, const SwSize& clip)
static bool _checkValid(const SwOutline* outline, const SwBBox& bbox, const SwSize& clip)
{
assert(sdata.outline);
assert(outline);
if (sdata.outline->ptsCnt == 0 || sdata.outline->cntrsCnt <= 0) return false;
if (outline->ptsCnt == 0 || outline->cntrsCnt <= 0) return false;
//Check boundary
if ((sdata.bbox.min.x > clip.w || sdata.bbox.min.y > clip.h) ||
(sdata.bbox.min.x + sdata.bbox.max.x < 0) ||
(sdata.bbox.min.y + sdata.bbox.max.y < 0)) return false;
if ((bbox.min.x > clip.w || bbox.min.y > clip.h) ||
(bbox.min.x + bbox.max.x < 0) ||
(bbox.min.y + bbox.max.y < 0)) return false;
return true;
}
static void _transformOutline(SwOutline* outline, const RenderTransform* transform)
{
assert(outline);
if (!transform) return;
for(uint32_t i = 0; i < outline->ptsCnt; ++i) {
auto dx = static_cast<float>(outline->pts[i].x >> 6);
auto dy = static_cast<float>(outline->pts[i].y >> 6);
auto tx = dx * transform->e11 + dy * transform->e12 + transform->e13;
auto ty = dx * transform->e21 + dy * transform->e22 + transform->e23;
auto pt = Point{tx + transform->e31, ty + transform->e32};
outline->pts[i] = TO_SWPOINT(&pt);
}
}
static void _dashLineTo(SwDashStroke& dash, const Point* to)
{
_growOutlinePoint(*dash.outline, dash.outline->ptsCnt >> 1);
_growOutlineContour(*dash.outline, dash.outline->cntrsCnt >> 1);
Line cur = {dash.ptCur, *to};
auto len = _lineLength(cur.pt1, cur.pt2);
if (len < dash.curLen) {
dash.curLen -= len;
if (!dash.curOpGap) {
_outlineMoveTo(*dash.outline, &dash.ptCur);
_outlineLineTo(*dash.outline, to);
}
} else {
while (len > dash.curLen) {
len -= dash.curLen;
Line left, right;
_lineSplitAt(cur, dash.curLen, left, right);;
dash.curIdx = (dash.curIdx + 1) % dash.cnt;
if (!dash.curOpGap) {
_outlineMoveTo(*dash.outline, &left.pt1);
_outlineLineTo(*dash.outline, &left.pt2);
}
dash.curLen = dash.pattern[dash.curIdx];
dash.curOpGap = !dash.curOpGap;
cur = right;
dash.ptCur = cur.pt1;
}
//leftovers
dash.curLen -= len;
if (!dash.curOpGap) {
_outlineMoveTo(*dash.outline, &cur.pt1);
_outlineLineTo(*dash.outline, &cur.pt2);
}
if (dash.curLen < 1) {
//move to next dash
dash.curIdx = (dash.curIdx + 1) % dash.cnt;
dash.curLen = dash.pattern[dash.curIdx];
dash.curOpGap = !dash.curOpGap;
}
}
dash.ptCur = *to;
}
static void _dashCubicTo(SwDashStroke& dash, const Point* ctrl1, const Point* ctrl2, const Point* to)
{
_growOutlinePoint(*dash.outline, dash.outline->ptsCnt >> 1);
_growOutlineContour(*dash.outline, dash.outline->cntrsCnt >> 1);
Bezier cur = { dash.ptCur, *ctrl1, *ctrl2, *to};
auto len = _bezLength(cur);
if (len < dash.curLen) {
dash.curLen -= len;
if (!dash.curOpGap) {
_outlineMoveTo(*dash.outline, &dash.ptCur);
_outlineCubicTo(*dash.outline, ctrl1, ctrl2, to);
}
} else {
while (len > dash.curLen) {
Bezier left, right;
len -= dash.curLen;
_bezSplitAt(cur, dash.curLen, left, right);
dash.curIdx = (dash.curIdx + 1) % dash.cnt;
if (!dash.curOpGap) {
_outlineMoveTo(*dash.outline, &left.start);
_outlineCubicTo(*dash.outline, &left.ctrl1, &left.ctrl2, &left.end);
}
dash.curLen = dash.pattern[dash.curIdx];
dash.curOpGap = !dash.curOpGap;
cur = right;
dash.ptCur = right.start;
}
//leftovers
dash.curLen -= len;
if (!dash.curOpGap) {
_outlineMoveTo(*dash.outline, &cur.start);
_outlineCubicTo(*dash.outline, &cur.ctrl1, &cur.ctrl2, &cur.end);
}
if (dash.curLen < 1) {
//move to next dash
dash.curIdx = (dash.curIdx + 1) % dash.cnt;
dash.curLen = dash.pattern[dash.curIdx];
dash.curOpGap = !dash.curOpGap;
}
}
dash.ptCur = *to;
}
SwOutline* _genDashOutline(const Shape& shape)
{
const PathCommand* cmds = nullptr;
auto cmdCnt = shape.pathCommands(&cmds);
const Point* pts = nullptr;
auto ptsCnt = shape.pathCoords(&pts);
//No actual shape data
if (cmdCnt == 0 || ptsCnt == 0) return nullptr;
SwDashStroke dash;
dash.curIdx = 0;
dash.curLen = 0;
dash.ptStart = {0, 0};
dash.ptCur = {0, 0};
dash.curOpGap = false;
const float* pattern;
dash.cnt = shape.strokeDash(&pattern);
assert(dash.cnt > 0 && pattern);
//Is it safe to mutual exclusive?
dash.pattern = const_cast<float*>(pattern);
dash.outline = static_cast<SwOutline*>(calloc(1, sizeof(SwOutline)));
assert(dash.outline);
dash.outline->opened = true;
//smart reservation
auto outlinePtsCnt = 0;
auto outlineCntrsCnt = 0;
for (uint32_t i = 0; i < cmdCnt; ++i) {
switch(*(cmds + i)) {
case PathCommand::Close: {
++outlinePtsCnt;
break;
}
case PathCommand::MoveTo: {
++outlineCntrsCnt;
++outlinePtsCnt;
break;
}
case PathCommand::LineTo: {
++outlinePtsCnt;
break;
}
case PathCommand::CubicTo: {
outlinePtsCnt += 3;
break;
}
}
}
++outlinePtsCnt; //for close
++outlineCntrsCnt; //for end
//Reserve Approximitely 20x...
_growOutlinePoint(*dash.outline, outlinePtsCnt * 20);
_growOutlineContour(*dash.outline, outlineCntrsCnt * 20);
while (cmdCnt-- > 0) {
switch(*cmds) {
case PathCommand::Close: {
_dashLineTo(dash, &dash.ptStart);
break;
}
case PathCommand::MoveTo: {
//reset the dash
dash.curIdx = 0;
dash.curLen = *dash.pattern;
dash.curOpGap = false;
dash.ptStart = dash.ptCur = *pts;
++pts;
break;
}
case PathCommand::LineTo: {
_dashLineTo(dash, pts);
++pts;
break;
}
case PathCommand::CubicTo: {
_dashCubicTo(dash, pts, pts + 1, pts + 2);
pts += 3;
break;
}
}
++cmds;
}
_outlineEnd(*dash.outline);
return dash.outline;
}
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
void shapeTransformOutline(const Shape& shape, SwShape& sdata, const RenderTransform& transform)
bool shapeGenRle(SwShape& shape, const Shape& sdata, const SwSize& clip, const RenderTransform* transform)
{
auto outline = sdata.outline;
assert(outline);
if (!shapeGenOutline(shape, sdata)) return false;
for(uint32_t i = 0; i < outline->ptsCnt; ++i) {
auto dx = static_cast<float>(outline->pts[i].x >> 6);
auto dy = static_cast<float>(outline->pts[i].y >> 6);
auto tx = dx * transform.e11 + dy * transform.e12 + transform.e13;
auto ty = dx * transform.e21 + dy * transform.e22 + transform.e23;
auto pt = Point{tx + transform.e31, ty + transform.e32};
outline->pts[i] = TO_SWPOINT(&pt);
}
}
_transformOutline(shape.outline, transform);
if (!_updateBBox(shape.outline, shape.bbox)) goto end;
bool shapeGenRle(const Shape& shape, SwShape& sdata, const SwSize& clip)
{
/* OPTIMIZE ME: We may avoid this bounding box calculation in this stage
if this shape has stroke and stroke bbox can be used here... */
if (!_updateBBox(sdata.outline, sdata.bbox)) goto end;
if (!_checkValid(sdata, clip)) goto end;
sdata.rle = rleRender(sdata.outline, sdata.bbox, clip);
if (!_checkValid(shape.outline, shape.bbox, clip)) goto end;
shape.rle = rleRender(shape.outline, shape.bbox, clip);
end:
if (sdata.rle) return true;
if (shape.rle) return true;
return false;
}
void shapeDelOutline(SwShape& sdata)
void shapeDelOutline(SwShape& shape)
{
auto outline = sdata.outline;
_freeOutline(outline);
sdata.outline = nullptr;
auto outline = shape.outline;
_delOutline(outline);
shape.outline = nullptr;
}
void shapeReset(SwShape& sdata)
void shapeReset(SwShape& shape)
{
shapeDelOutline(sdata);
rleFree(sdata.rle);
sdata.rle = nullptr;
_initBBox(sdata.bbox);
shapeDelOutline(shape);
rleFree(shape.rle);
shape.rle = nullptr;
_initBBox(shape.bbox);
}
bool shapeGenOutline(const Shape& shape, SwShape& sdata)
bool shapeGenOutline(SwShape& shape, const Shape& sdata)
{
const PathCommand* cmds = nullptr;
auto cmdCnt = shape.pathCommands(&cmds);
auto cmdCnt = sdata.pathCommands(&cmds);
const Point* pts = nullptr;
auto ptsCnt = shape.pathCoords(&pts);
auto ptsCnt = sdata.pathCoords(&pts);
//No actual shape data
if (cmdCnt == 0 || ptsCnt == 0) return false;
@ -315,7 +621,7 @@ bool shapeGenOutline(const Shape& shape, SwShape& sdata)
++outlinePtsCnt; //for close
++outlineCntrsCnt; //for end
auto outline = sdata.outline;
auto outline = shape.outline;
if (!outline) outline = static_cast<SwOutline*>(calloc(1, sizeof(SwOutline)));
assert(outline);
outline->opened = true;
@ -354,7 +660,7 @@ bool shapeGenOutline(const Shape& shape, SwShape& sdata)
//FIXME:
//outline->flags = SwOutline::FillRule::Winding;
sdata.outline = outline;
shape.outline = outline;
return true;
}
@ -376,38 +682,52 @@ void shapeFree(SwShape* sdata)
}
void shapeResetStroke(const Shape& shape, SwShape& sdata)
void shapeResetStroke(SwShape& shape, const Shape& sdata)
{
if (!sdata.stroke) sdata.stroke = static_cast<SwStroke*>(calloc(1, sizeof(SwStroke)));
auto stroke = sdata.stroke;
if (!shape.stroke) shape.stroke = static_cast<SwStroke*>(calloc(1, sizeof(SwStroke)));
auto stroke = shape.stroke;
assert(stroke);
strokeReset(*stroke, shape.strokeWidth(), shape.strokeCap(), shape.strokeJoin());
rleFree(sdata.strokeRle);
sdata.strokeRle = nullptr;
strokeReset(*stroke, sdata);
rleFree(shape.strokeRle);
shape.strokeRle = nullptr;
}
bool shapeGenStrokeRle(const Shape& shape, SwShape& sdata, const SwSize& clip)
bool shapeGenStrokeRle(SwShape& shape, const Shape& sdata, const SwSize& clip)
{
if (!sdata.outline) {
if (!shapeGenOutline(shape, sdata)) return false;
SwOutline* shapeOutline = nullptr;
//Dash Style Stroke
if (sdata.strokeDash(nullptr) > 0) {
shapeOutline = _genDashOutline(sdata);
if (!shapeOutline) return false;
//Normal Style stroke
} else {
if (!shape.outline) {
if (!shapeGenOutline(shape, sdata)) return false;
}
shapeOutline = shape.outline;
}
if (!_checkValid(sdata, clip)) return false;
if (!strokeParseOutline(*shape.stroke, *shapeOutline)) return false;
if (!strokeParseOutline(*sdata.stroke, *sdata.outline)) return false;
auto outline = strokeExportOutline(*sdata.stroke);
if (!outline) return false;
auto strokeOutline = strokeExportOutline(*shape.stroke);
if (!strokeOutline) return false;
SwBBox bbox;
_updateBBox(outline, bbox);
_updateBBox(strokeOutline, bbox);
sdata.strokeRle = rleRender(outline, bbox, clip);
if (!_checkValid(strokeOutline, bbox, clip)) return false;
_freeOutline(outline);
shape.strokeRle = rleRender(strokeOutline, bbox, clip);
_delOutline(strokeOutline);
return true;
}
#endif /* _TVG_SW_SHAPE_H_ */

View file

@ -351,7 +351,7 @@ void _processCorner(SwStroke& stroke, SwFixed lineLength)
}
void _subPathStart(SwStroke& stroke, SwFixed startAngle, SwFixed lineLength)
void _firstSubPath(SwStroke& stroke, SwFixed startAngle, SwFixed lineLength)
{
SwPoint delta = {stroke.width, 0};
mathRotate(delta, startAngle + ANGLE_PI2);
@ -390,7 +390,7 @@ static void _lineTo(SwStroke& stroke, const SwPoint& to)
if (stroke.firstPt) {
/* This is the first segment of a subpath. We need to add a point to each border
at their respective starting point locations. */
_subPathStart(stroke, angle, lineLength);
_firstSubPath(stroke, angle, lineLength);
} else {
//process the current corner
stroke.angleOut = angle;
@ -455,7 +455,7 @@ static void _cubicTo(SwStroke& stroke, const SwPoint& ctrl1, const SwPoint& ctrl
firstArc = false;
//process corner if necessary
if (stroke.firstPt) {
_subPathStart(stroke, angleIn, 0);
_firstSubPath(stroke, angleIn, 0);
} else {
stroke.angleOut = angleIn;
_processCorner(stroke, 0);
@ -566,7 +566,6 @@ static void _addCap(SwStroke& stroke, SwFixed angle, int32_t side)
SwPoint delta2 = {stroke.width, 0};
mathRotate(delta2, angle + rotate);
delta += stroke.center + delta2;
_borderLineTo(border, delta, false);
@ -660,26 +659,26 @@ static void _beginSubPath(SwStroke& stroke, SwPoint& to, bool opened)
stroke.firstPt = true;
stroke.center = to;
stroke.subPathOpen = opened;
stroke.openSubPath = opened;
/* Determine if we need to check whether the border radius is greater
than the radius of curvature of a curve, to handle this case specially.
This is only required if bevel joins or butt caps may be created because
round & miter joins and round & square caps cover the nagative sector
created with wide strokes. */
if ((stroke.join != StrokeJoin::Round) || (stroke.subPathOpen && stroke.cap == StrokeCap::Butt))
if ((stroke.join != StrokeJoin::Round) || (stroke.openSubPath && stroke.cap == StrokeCap::Butt))
stroke.handleWideStrokes = true;
else
stroke.handleWideStrokes = false;
stroke.subPathStart = to;
stroke.ptStartSubPath = to;
stroke.angleIn = 0;
}
static void _endSubPath(SwStroke& stroke)
{
if (stroke.subPathOpen) {
if (stroke.openSubPath) {
auto right = stroke.borders;
assert(right);
@ -692,7 +691,7 @@ static void _endSubPath(SwStroke& stroke)
_addReverseLeft(stroke, true);
//now add the final cap
stroke.center = stroke.subPathStart;
stroke.center = stroke.ptStartSubPath;
_addCap(stroke, stroke.subPathAngle + ANGLE_PI, 0);
/* now end the right subpath accordingly. The left one is rewind
@ -701,8 +700,8 @@ static void _endSubPath(SwStroke& stroke)
} else {
//close the path if needed
if (stroke.center != stroke.subPathStart)
_lineTo(stroke, stroke.subPathStart);
if (stroke.center != stroke.ptStartSubPath)
_lineTo(stroke, stroke.ptStartSubPath);
//process the corner
stroke.angleOut = stroke.subPathAngle;
@ -792,7 +791,6 @@ static void _exportBorderOutline(SwStroke& stroke, SwOutline* outline, uint32_t
++cntrs;
++outline->cntrsCnt;
}
++src;
++tags;
++idx;
@ -820,13 +818,13 @@ void strokeFree(SwStroke* stroke)
}
void strokeReset(SwStroke& stroke, float width, StrokeCap cap, StrokeJoin join)
void strokeReset(SwStroke& stroke, const Shape& shape)
{
stroke.width = TO_SWCOORD(width * 0.5);
stroke.cap = cap;
stroke.width = TO_SWCOORD(shape.strokeWidth() * 0.5);
stroke.cap = shape.strokeCap();
//Save line join: it can be temporarily changed when stroking curves...
stroke.joinSaved = stroke.join = join;
stroke.joinSaved = stroke.join = shape.strokeJoin();
stroke.borders[0].ptsCnt = 0;
stroke.borders[0].start = -1;
@ -838,7 +836,7 @@ void strokeReset(SwStroke& stroke, float width, StrokeCap cap, StrokeJoin join)
}
bool strokeParseOutline(SwStroke& stroke, SwOutline& outline)
bool strokeParseOutline(SwStroke& stroke, const SwOutline& outline)
{
uint32_t first = 0;
@ -926,5 +924,4 @@ SwOutline* strokeExportOutline(SwStroke& stroke)
return outline;
}
#endif /* _TVG_SW_STROKER_H_ */

View file

@ -328,7 +328,7 @@ int Shape::strokeColor(uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) const noe
}
int Shape::stroke(const size_t* dashPattern, size_t cnt) noexcept
int Shape::stroke(const float* dashPattern, size_t cnt) noexcept
{
if (cnt < 2 || !dashPattern) return -1;
@ -341,7 +341,7 @@ int Shape::stroke(const size_t* dashPattern, size_t cnt) noexcept
}
size_t Shape::strokeDash(const size_t** dashPattern) const noexcept
size_t Shape::strokeDash(const float** dashPattern) const noexcept
{
auto impl = pImpl.get();
assert(impl);

View file

@ -32,7 +32,7 @@ struct ShapeStroke
{
float width = 0;
uint8_t color[4] = {0, 0, 0, 0};
size_t* dashPattern = nullptr;
float* dashPattern = nullptr;
size_t dashCnt = 0;
StrokeCap cap = StrokeCap::Square;
StrokeJoin join = StrokeJoin::Bevel;
@ -203,7 +203,7 @@ struct Shape::Impl
return 0;
}
bool strokeDash(const size_t* pattern, size_t cnt)
bool strokeDash(const float* pattern, size_t cnt)
{
assert(pattern);
@ -215,12 +215,13 @@ struct Shape::Impl
stroke->dashPattern = nullptr;
}
if (!stroke->dashPattern) stroke->dashPattern = static_cast<size_t*>(malloc(sizeof(size_t) * cnt));
if (!stroke->dashPattern) stroke->dashPattern = static_cast<float*>(malloc(sizeof(float) * cnt));
assert(stroke->dashPattern);
memcpy(stroke->dashPattern, pattern, cnt);
stroke->dashCnt = cnt;
for (size_t i = 0; i < cnt; ++i)
stroke->dashPattern[i] = pattern[i];
stroke->dashCnt = cnt;
flag |= RenderUpdateFlag::Stroke;
return 0;

View file

@ -17,6 +17,7 @@ void tvgtest()
auto canvas = tvg::SwCanvas::gen();
canvas->target(buffer, WIDTH, WIDTH, HEIGHT);
//Test for Stroke Width
for (int i = 0; i < 10; ++i) {
auto shape = tvg::Shape::gen();
shape->moveTo(50, 50 + (25 * i));
@ -27,6 +28,8 @@ void tvgtest()
canvas->push(move(shape));
}
//Test for StrokeJoin & StrokeCap
auto shape1 = tvg::Shape::gen();
shape1->moveTo(20, 350);
shape1->lineTo(250, 350);
@ -63,6 +66,52 @@ void tvgtest()
shape3->stroke(tvg::StrokeCap::Butt);
canvas->push(move(shape3));
//Test for Stroke Dash
auto shape4 = tvg::Shape::gen();
shape4->moveTo(20, 600);
shape4->lineTo(250, 600);
shape4->lineTo(220, 750);
shape4->lineTo(70, 720);
shape4->lineTo(70, 580);
shape4->stroke(255, 0, 0, 255);
shape4->stroke(5);
shape4->stroke(tvg::StrokeJoin::Round);
shape4->stroke(tvg::StrokeCap::Round);
float dashPattern1[2] = {10, 10};
shape4->stroke(dashPattern1, 2);
canvas->push(move(shape4));
auto shape5 = tvg::Shape::gen();
shape5->moveTo(270, 600);
shape5->lineTo(500, 600);
shape5->lineTo(470, 750);
shape5->lineTo(320, 720);
shape5->lineTo(320, 580);
shape5->stroke(255, 255, 0, 255);
shape5->stroke(5);
shape5->stroke(tvg::StrokeJoin::Bevel);
shape5->stroke(tvg::StrokeCap::Butt);
float dashPattern2[4] = {10, 10};
shape5->stroke(dashPattern2, 4);
canvas->push(move(shape5));
auto shape6 = tvg::Shape::gen();
shape6->moveTo(520, 600);
shape6->lineTo(750, 600);
shape6->lineTo(720, 750);
shape6->lineTo(570, 720);
shape6->lineTo(570, 580);
shape6->stroke(255, 255, 255, 255);
shape6->stroke(5);
shape6->stroke(tvg::StrokeJoin::Miter);
shape6->stroke(tvg::StrokeCap::Square);
float dashPattern3[2] = {10, 10};
shape6->stroke(dashPattern3, 2);
canvas->push(move(shape6));
canvas->draw();
canvas->sync();