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examples: fix surface refresh approuchfor webgpu
Move surface refresh approach from engine side to user size.
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@ -440,6 +440,11 @@ struct WgWindow : Window
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//Set the canvas target and draw on it.
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//Set the canvas target and draw on it.
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verify(canvas->target(instance, surface, width, height));
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verify(canvas->target(instance, surface, width, height));
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}
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}
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void refresh() override
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{
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wgpuSurfacePresent(surface);
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}
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};
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};
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#else
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#else
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