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engines: manage the update with the precise update flags
this also fixes one broken clipping issue. issue: https://github.com/thorvg/thorvg/issues/3448
This commit is contained in:
parent
033ec78e61
commit
9cb8ef26a5
3 changed files with 29 additions and 25 deletions
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@ -1403,7 +1403,7 @@ RenderData GlRenderer::prepare(RenderSurface* image, RenderData data, const Matr
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sdata->geometry.tesselate(image, flags);
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if (!clips.empty()) {
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if (flags & RenderUpdateFlag::Clip) {
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sdata->clips.clear();
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sdata->clips.push(clips);
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}
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@ -1414,6 +1414,8 @@ RenderData GlRenderer::prepare(RenderSurface* image, RenderData data, const Matr
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RenderData GlRenderer::prepare(const RenderShape& rshape, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper)
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{
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if (flags == RenderUpdateFlag::None) return data;
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// If prepare for clip, only path is meaningful.
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if (clipper) flags = RenderUpdateFlag::Path;
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@ -1427,7 +1429,6 @@ RenderData GlRenderer::prepare(const RenderShape& rshape, RenderData data, const
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sdata->viewWd = static_cast<float>(surface.w);
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sdata->viewHt = static_cast<float>(surface.h);
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sdata->updateFlag = RenderUpdateFlag::None;
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sdata->geometry = GlGeometry();
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sdata->opacity = opacity;
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@ -1435,10 +1436,7 @@ RenderData GlRenderer::prepare(const RenderShape& rshape, RenderData data, const
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auto alphaF = rshape.color.a;
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auto alphaS = rshape.stroke ? rshape.stroke->color.a : 0;
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if ( ((flags & RenderUpdateFlag::Gradient) == 0) &&
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((flags & RenderUpdateFlag::Color) && alphaF == 0) &&
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((flags & RenderUpdateFlag::Stroke) && alphaS == 0) )
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{
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if ((flags & RenderUpdateFlag::Gradient) == 0 && ((flags & RenderUpdateFlag::Color) && alphaF == 0) && ((flags & RenderUpdateFlag::Stroke) && alphaS == 0)) {
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return sdata;
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}
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@ -1456,12 +1454,11 @@ RenderData GlRenderer::prepare(const RenderShape& rshape, RenderData data, const
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sdata->geometry.matrix = transform;
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sdata->geometry.viewport = vport;
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if (sdata->updateFlag & (RenderUpdateFlag::Color | RenderUpdateFlag::Stroke | RenderUpdateFlag::Gradient | RenderUpdateFlag::GradientStroke | RenderUpdateFlag::Transform | RenderUpdateFlag::Path))
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{
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if (sdata->updateFlag & (RenderUpdateFlag::Color | RenderUpdateFlag::Stroke | RenderUpdateFlag::Gradient | RenderUpdateFlag::GradientStroke | RenderUpdateFlag::Transform | RenderUpdateFlag::Path)) {
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if (!sdata->geometry.tesselate(rshape, sdata->updateFlag)) return sdata;
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}
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if (!clipper && !clips.empty()) {
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if (flags & RenderUpdateFlag::Clip) {
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sdata->clips.clear();
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sdata->clips.push(clips);
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}
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@ -695,9 +695,7 @@ void SwRenderer::dispose(RenderData data)
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void* SwRenderer::prepareCommon(SwTask* task, const Matrix& transform, const Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
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{
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if (!surface) return task;
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if (flags == RenderUpdateFlag::None) return task;
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if ((transform.e11 == 0.0f && transform.e12 == 0.0f) || (transform.e21 == 0.0f && transform.e22 == 0.0f)) return task; //zero size?
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if (!surface || (transform.e11 == 0.0f && transform.e12 == 0.0f) || (transform.e21 == 0.0f && transform.e22 == 0.0f)) return task; //invalid
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task->surface = surface;
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task->mpool = mpool;
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@ -715,11 +713,13 @@ void* SwRenderer::prepareCommon(SwTask* task, const Matrix& transform, const Arr
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//TODO: Failed threading them. It would be better if it's possible.
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//See: https://github.com/thorvg/thorvg/issues/1409
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//Guarantee composition targets get ready.
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if (flags & RenderUpdateFlag::Clip) {
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ARRAY_FOREACH(p, clips) {
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static_cast<SwTask*>(*p)->done();
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}
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}
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TaskScheduler::request(task);
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if (flags) TaskScheduler::request(task);
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return task;
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}
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@ -729,10 +729,11 @@ RenderData SwRenderer::prepare(RenderSurface* surface, RenderData data, const Ma
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{
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//prepare task
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auto task = static_cast<SwImageTask*>(data);
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if (!task) task = new SwImageTask;
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else task->done();
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if (task) task->done();
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else {
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task = new SwImageTask;
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task->source = surface;
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}
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return prepareCommon(task, transform, clips, opacity, flags);
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}
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@ -742,10 +743,12 @@ RenderData SwRenderer::prepare(const RenderShape& rshape, RenderData data, const
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{
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//prepare task
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auto task = static_cast<SwShapeTask*>(data);
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if (!task) task = new SwShapeTask;
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else task->done();
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if (task) task->done();
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else {
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task = new SwShapeTask;
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task->rshape = &rshape;
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}
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task->clipper = clipper;
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return prepareCommon(task, transform, clips, opacity, flags);
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@ -131,10 +131,12 @@ bool WgRenderer::surfaceConfigure(WGPUSurface surface, WgContext& context, uint3
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RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper)
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{
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if (flags == RenderUpdateFlag::None) return data;
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auto renderDataShape = data ? (WgRenderDataShape*)data : mRenderDataShapePool.allocate(mContext);
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// update geometry
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if ((!data) || (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Stroke))) {
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if (!data || (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Stroke))) {
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renderDataShape->updateMeshes(rshape, transform, mBufferPool.pool);
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}
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@ -154,7 +156,7 @@ RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const
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else if (flags & RenderUpdateFlag::Stroke) renderDataShape->renderSettingsStroke.update(mContext, rshape.stroke->color);
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}
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renderDataShape->updateClips(clips);
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if (flags & RenderUpdateFlag::Clip) renderDataShape->updateClips(clips);
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return renderDataShape;
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}
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@ -162,6 +164,8 @@ RenderData WgRenderer::prepare(const RenderShape& rshape, RenderData data, const
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RenderData WgRenderer::prepare(RenderSurface* surface, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
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{
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if (flags == RenderUpdateFlag::None) return data;
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auto renderDataPicture = data ? (WgRenderDataPicture*)data : mRenderDataPicturePool.allocate(mContext);
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// update paint settings
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@ -175,7 +179,7 @@ RenderData WgRenderer::prepare(RenderSurface* surface, RenderData data, const Ma
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renderDataPicture->updateSurface(mContext, surface);
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}
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renderDataPicture->updateClips(clips);
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if (flags & RenderUpdateFlag::Clip) renderDataPicture->updateClips(clips);
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return renderDataPicture;
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}
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