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example: add an example SceneClipper
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182
src/examples/SceneClipper.cpp
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182
src/examples/SceneClipper.cpp
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/*
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* Copyright (c) 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "Common.h"
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/************************************************************************/
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/* Drawing Commands */
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/************************************************************************/
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void tvgDrawCmds(tvg::Canvas* canvas)
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{
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if (!canvas) return;
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/* Using a single shape is sufficient to clip multiple regions.
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The disabled code below performs the same function. Please try it. */
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#if 1
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//A scene clipper
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auto clipper = tvg::Scene::gen();
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auto shape1 = tvg::Shape::gen();
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shape1->appendCircle(200, 200, 100, 100);
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clipper->push(move(shape1));
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auto shape2 = tvg::Shape::gen();
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shape2->appendCircle(400, 400, 150, 150);
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clipper->push(move(shape2));
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auto shape3 = tvg::Shape::gen();
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shape3->appendCircle(150, 300, 60, 60);
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clipper->push(move(shape3));
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auto shape4 = tvg::Shape::gen();
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shape4->appendCircle(400, 100, 125, 125);
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clipper->push(move(shape4));
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auto shape5 = tvg::Shape::gen();
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shape5->appendCircle(150, 500, 100, 100);
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clipper->push(move(shape5));
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#else
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//A single clipper with multiple regions
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auto clipper = tvg::Shape::gen();
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clipper->appendCircle(200, 200, 100, 100);
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clipper->appendCircle(400, 400, 150, 150);
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clipper->appendCircle(150, 300, 60, 60);
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clipper->appendCircle(400, 100, 125, 125);
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clipper->appendCircle(150, 500, 100, 100);
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#endif
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//Source
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auto shape = tvg::Shape::gen();
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shape->appendRect(100, 100, 400, 400, 50, 50);
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shape->stroke(0, 0, 255, 255);
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shape->stroke(10);
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shape->fill(255, 255, 255, 255);
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shape->composite(move(clipper), tvg::CompositeMethod::ClipPath);
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if (canvas->push(move(shape)) != tvg::Result::Success) return;
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}
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/************************************************************************/
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/* Sw Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::SwCanvas> swCanvas;
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void tvgSwTest(uint32_t* buffer)
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{
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//Create a Canvas
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swCanvas = tvg::SwCanvas::gen();
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swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(swCanvas.get());
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}
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void drawSwView(void* data, Eo* obj)
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{
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if (swCanvas->draw() == tvg::Result::Success) {
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swCanvas->sync();
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}
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}
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/************************************************************************/
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/* GL Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::GlCanvas> glCanvas;
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void initGLview(Evas_Object *obj)
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{
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static constexpr auto BPP = 4;
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//Create a Canvas
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glCanvas = tvg::GlCanvas::gen();
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glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(glCanvas.get());
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}
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void drawGLview(Evas_Object *obj)
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{
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auto gl = elm_glview_gl_api_get(obj);
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gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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gl->glClear(GL_COLOR_BUFFER_BIT);
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if (glCanvas->draw() == tvg::Result::Success) {
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glCanvas->sync();
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}
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}
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/************************************************************************/
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/* Main Code */
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/************************************************************************/
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int main(int argc, char **argv)
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{
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tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
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if (argc > 1) {
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if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
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}
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//Initialize ThorVG Engine
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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cout << "tvg engine: software" << endl;
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} else {
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cout << "tvg engine: opengl" << endl;
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}
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//Threads Count
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auto threads = std::thread::hardware_concurrency();
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if (threads > 0) --threads; //Allow the designated main thread capacity
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//Initialize ThorVG Engine
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if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
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elm_init(argc, argv);
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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createSwView();
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} else {
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createGlView();
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}
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elm_run();
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elm_shutdown();
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//Terminate ThorVG Engine
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tvg::Initializer::term(tvgEngine);
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} else {
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cout << "engine is not supported" << endl;
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}
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return 0;
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}
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@ -32,6 +32,7 @@ source_file = [
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'PictureTvg.cpp',
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'PictureTvg.cpp',
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'RadialGradient.cpp',
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'RadialGradient.cpp',
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'Scene.cpp',
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'Scene.cpp',
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'SceneClipper.cpp',
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'SceneTransform.cpp',
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'SceneTransform.cpp',
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'Shape.cpp',
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'Shape.cpp',
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'Stacking.cpp',
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'Stacking.cpp',
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