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lottie: fix precomposition with masking
A precomposition layer is clipped to its viewport. If the same layer also had a mask that was optimized using clipping, this clip was unintentionally overridden by the viewport clipping. This conflict is now fixed.
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1 changed files with 2 additions and 2 deletions
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@ -1248,8 +1248,8 @@ void LottieBuilder::updateMasks(LottieLayer* layer, float frameNo)
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{
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{
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if (layer->masks.count == 0) return;
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if (layer->masks.count == 0) return;
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//Introduce an intermediate scene for embracing the matte + masking
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//Introduce an intermediate scene for embracing matte + masking or precomp clipping + masking replaced by clipping
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if (layer->matteTarget) {
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if (layer->matteTarget || layer->type == LottieLayer::Precomp) {
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auto scene = Scene::gen().release();
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auto scene = Scene::gen().release();
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scene->push(cast(layer->scene));
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scene->push(cast(layer->scene));
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layer->scene = scene;
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layer->scene = scene;
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