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example: update EffectGaussianBlur
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1 changed files with 14 additions and 47 deletions
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@ -28,53 +28,24 @@
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struct UserExample : tvgexam::Example
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struct UserExample : tvgexam::Example
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{
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{
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tvg::Scene* scene1 = nullptr; //direction both
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tvg::Scene* scene[3] = {nullptr, nullptr, nullptr}; //(for direction both, horizontal, vertical)
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tvg::Scene* scene2 = nullptr; //direction horizontal
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tvg::Scene* scene3 = nullptr; //direction vertical
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bool content(tvg::Canvas* canvas, uint32_t w, uint32_t h) override
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bool content(tvg::Canvas* canvas, uint32_t w, uint32_t h) override
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{
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{
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if (!canvas) return false;
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if (!canvas) return false;
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//Prepare a scene for post effects (direction both)
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for (int i = 0; i < 3; ++i) {
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{
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scene[i] = tvg::Scene::gen();
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scene1 = tvg::Scene::gen();
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auto picture = tvg::Picture::gen();
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auto picture = tvg::Picture::gen();
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picture->load(EXAMPLE_DIR"/svg/tiger.svg");
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picture->load(EXAMPLE_DIR"/svg/tiger.svg");
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picture->size(w / 2, h / 2);
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picture->size(w / 3, h);
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picture->translate((w / 3) * i, 0);
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scene1->push(picture);
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scene[i]->push(picture);
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canvas->push(scene1);
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canvas->push(scene[i]);
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}
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}
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//Prepare a scene for post effects (direction horizontal)
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{
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scene2 = tvg::Scene::gen();
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auto picture = tvg::Picture::gen();
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picture->load(EXAMPLE_DIR"/svg/tiger.svg");
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picture->size(w / 2, h / 2);
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picture->translate(w / 2, 0);
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scene2->push(picture);
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canvas->push(scene2);
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}
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//Prepare a scene for post effects (direction vertical)
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{
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scene3 = tvg::Scene::gen();
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auto picture = tvg::Picture::gen();
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picture->load(EXAMPLE_DIR"/svg/tiger.svg");
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picture->size(w / 2, h / 2);
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picture->translate(0, h / 2);
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scene3->push(picture);
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canvas->push(scene3);
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}
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return true;
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return true;
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}
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}
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@ -86,16 +57,12 @@ struct UserExample : tvgexam::Example
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auto progress = tvgexam::progress(elapsed, 2.5f, true); //2.5 seconds
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auto progress = tvgexam::progress(elapsed, 2.5f, true); //2.5 seconds
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//Clear the previously applied effects
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for (int i = 0; i < 3; ++i) {
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scene1->push(tvg::SceneEffect::ClearAll);
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//Clear the previously applied effects
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//Apply GaussianBlur post effect (sigma, direction, border option, quality)
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scene[i]->push(tvg::SceneEffect::ClearAll);
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scene1->push(tvg::SceneEffect::GaussianBlur, 10.0f * progress, 0, 0, 100);
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//Apply GaussianBlur post effect (sigma, direction, border option, quality)
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scene[i]->push(tvg::SceneEffect::GaussianBlur, 10.0f * progress, i, 0, 100);
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scene2->push(tvg::SceneEffect::ClearAll);
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}
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scene2->push(tvg::SceneEffect::GaussianBlur, 10.0f * progress, 1, 0, 100);
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scene3->push(tvg::SceneEffect::ClearAll);
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scene3->push(tvg::SceneEffect::GaussianBlur, 10.0f * progress, 2, 0, 100);
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canvas->update();
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canvas->update();
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@ -111,5 +78,5 @@ struct UserExample : tvgexam::Example
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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{
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return tvgexam::main(new UserExample, argc, argv, 800, 800, 4, true);
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return tvgexam::main(new UserExample, argc, argv, 1200, 400, 4, true);
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}
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}
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