lottie: fix transformations in text range selector

Since the translate API was used while text updating,
the subsequent range selector transformations gets overwritten
when updating the shape (scale and rotate, adding another
translation will persist). This caused unexpected results.
Fixed by using the transform API when additional transformations
are needed - also fixes applying more than one range selector.
This commit is contained in:
Mira Grudzinska 2024-10-21 21:36:23 +07:00 committed by Hermet Park
parent 33cfc16569
commit a851d1706e
2 changed files with 36 additions and 29 deletions

View file

@ -1060,43 +1060,50 @@ void LottieBuilder::updateText(LottieLayer* layer, float frameNo)
shape->stroke(doc.stroke.color.rgb[0], doc.stroke.color.rgb[1], doc.stroke.color.rgb[2]);
}
//text range process
for (auto s = text->ranges.begin(); s < text->ranges.end(); ++s) {
float start, end;
(*s)->range(frameNo, float(totalChars), start, end);
if (!text->ranges.empty()) {
Point scaling = {1.0f, 1.0f};
auto rotation = 0.0f;
auto translation = cursor;
auto basedIdx = idx;
if ((*s)->based == LottieTextRange::Based::CharsExcludingSpaces) basedIdx = idx - space;
else if ((*s)->based == LottieTextRange::Based::Words) basedIdx = line + space;
else if ((*s)->based == LottieTextRange::Based::Lines) basedIdx = line;
//text range process
for (auto s = text->ranges.begin(); s < text->ranges.end(); ++s) {
float start, end;
(*s)->range(frameNo, float(totalChars), start, end);
if (basedIdx < start || basedIdx >= end) continue;
auto matrix = shape->transform();
auto basedIdx = idx;
if ((*s)->based == LottieTextRange::Based::CharsExcludingSpaces) basedIdx = idx - space;
else if ((*s)->based == LottieTextRange::Based::Words) basedIdx = line + space;
else if ((*s)->based == LottieTextRange::Based::Lines) basedIdx = line;
shape->opacity((*s)->style.opacity(frameNo));
if (basedIdx < start || basedIdx >= end) continue;
auto color = (*s)->style.fillColor(frameNo);
shape->fill(color.rgb[0], color.rgb[1], color.rgb[2], (*s)->style.fillOpacity(frameNo));
translation = translation + (*s)->style.position(frameNo);
auto temp = (*s)->style.scale(frameNo);
scaling.x *= temp.x * 0.01f;
scaling.y *= temp.y * 0.01f;
rotation += (*s)->style.rotation(frameNo);
rotate(&matrix, (*s)->style.rotation(frameNo));
shape->opacity((*s)->style.opacity(frameNo));
auto glyphScale = (*s)->style.scale(frameNo) * 0.01f;
tvg::scale(&matrix, glyphScale.x, glyphScale.y);
auto color = (*s)->style.fillColor(frameNo);
shape->fill(color.rgb[0], color.rgb[1], color.rgb[2], (*s)->style.fillOpacity(frameNo));
auto position = (*s)->style.position(frameNo);
translate(&matrix, position.x, position.y);
if (doc.stroke.render) {
auto strokeColor = (*s)->style.strokeColor(frameNo);
shape->stroke((*s)->style.strokeWidth(frameNo) / scale);
shape->stroke(strokeColor.rgb[0], strokeColor.rgb[1], strokeColor.rgb[2], (*s)->style.strokeOpacity(frameNo));
}
cursor.x += (*s)->style.letterSpacing(frameNo);
shape->transform(matrix);
if (doc.stroke.render) {
auto strokeColor = (*s)->style.strokeColor(frameNo);
shape->stroke((*s)->style.strokeWidth(frameNo) / scale);
shape->stroke(strokeColor.rgb[0], strokeColor.rgb[1], strokeColor.rgb[2], (*s)->style.strokeOpacity(frameNo));
auto spacing = (*s)->style.lineSpacing(frameNo);
if (spacing > lineSpacing) lineSpacing = spacing;
}
cursor.x += (*s)->style.letterSpacing(frameNo);
auto spacing = (*s)->style.lineSpacing(frameNo);
if (spacing > lineSpacing) lineSpacing = spacing;
Matrix matrix;
identity(&matrix);
translate(&matrix, translation.x, translation.y);
tvg::scale(&matrix, scaling.x, scaling.y);
rotate(&matrix, rotation);
shape->transform(matrix);
}
scene->push(cast(shape));

View file

@ -107,7 +107,7 @@ namespace tvg
bool transform(const Matrix& m)
{
tr.m = m;
if (&tr.m != &m) tr.m = m;
tr.overriding = true;
renderFlag |= RenderUpdateFlag::Transform;