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lottie: fix transformations in text range selector
Since the translate API was used while text updating, the subsequent range selector transformations gets overwritten when updating the shape (scale and rotate, adding another translation will persist). This caused unexpected results. Fixed by using the transform API when additional transformations are needed - also fixes applying more than one range selector.
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33cfc16569
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2 changed files with 36 additions and 29 deletions
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@ -1060,43 +1060,50 @@ void LottieBuilder::updateText(LottieLayer* layer, float frameNo)
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shape->stroke(doc.stroke.color.rgb[0], doc.stroke.color.rgb[1], doc.stroke.color.rgb[2]);
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}
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//text range process
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for (auto s = text->ranges.begin(); s < text->ranges.end(); ++s) {
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float start, end;
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(*s)->range(frameNo, float(totalChars), start, end);
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if (!text->ranges.empty()) {
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Point scaling = {1.0f, 1.0f};
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auto rotation = 0.0f;
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auto translation = cursor;
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auto basedIdx = idx;
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if ((*s)->based == LottieTextRange::Based::CharsExcludingSpaces) basedIdx = idx - space;
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else if ((*s)->based == LottieTextRange::Based::Words) basedIdx = line + space;
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else if ((*s)->based == LottieTextRange::Based::Lines) basedIdx = line;
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//text range process
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for (auto s = text->ranges.begin(); s < text->ranges.end(); ++s) {
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float start, end;
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(*s)->range(frameNo, float(totalChars), start, end);
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if (basedIdx < start || basedIdx >= end) continue;
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auto matrix = shape->transform();
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auto basedIdx = idx;
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if ((*s)->based == LottieTextRange::Based::CharsExcludingSpaces) basedIdx = idx - space;
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else if ((*s)->based == LottieTextRange::Based::Words) basedIdx = line + space;
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else if ((*s)->based == LottieTextRange::Based::Lines) basedIdx = line;
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shape->opacity((*s)->style.opacity(frameNo));
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if (basedIdx < start || basedIdx >= end) continue;
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auto color = (*s)->style.fillColor(frameNo);
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shape->fill(color.rgb[0], color.rgb[1], color.rgb[2], (*s)->style.fillOpacity(frameNo));
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translation = translation + (*s)->style.position(frameNo);
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auto temp = (*s)->style.scale(frameNo);
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scaling.x *= temp.x * 0.01f;
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scaling.y *= temp.y * 0.01f;
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rotation += (*s)->style.rotation(frameNo);
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rotate(&matrix, (*s)->style.rotation(frameNo));
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shape->opacity((*s)->style.opacity(frameNo));
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auto glyphScale = (*s)->style.scale(frameNo) * 0.01f;
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tvg::scale(&matrix, glyphScale.x, glyphScale.y);
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auto color = (*s)->style.fillColor(frameNo);
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shape->fill(color.rgb[0], color.rgb[1], color.rgb[2], (*s)->style.fillOpacity(frameNo));
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auto position = (*s)->style.position(frameNo);
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translate(&matrix, position.x, position.y);
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if (doc.stroke.render) {
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auto strokeColor = (*s)->style.strokeColor(frameNo);
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shape->stroke((*s)->style.strokeWidth(frameNo) / scale);
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shape->stroke(strokeColor.rgb[0], strokeColor.rgb[1], strokeColor.rgb[2], (*s)->style.strokeOpacity(frameNo));
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}
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cursor.x += (*s)->style.letterSpacing(frameNo);
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shape->transform(matrix);
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if (doc.stroke.render) {
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auto strokeColor = (*s)->style.strokeColor(frameNo);
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shape->stroke((*s)->style.strokeWidth(frameNo) / scale);
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shape->stroke(strokeColor.rgb[0], strokeColor.rgb[1], strokeColor.rgb[2], (*s)->style.strokeOpacity(frameNo));
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auto spacing = (*s)->style.lineSpacing(frameNo);
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if (spacing > lineSpacing) lineSpacing = spacing;
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}
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cursor.x += (*s)->style.letterSpacing(frameNo);
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auto spacing = (*s)->style.lineSpacing(frameNo);
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if (spacing > lineSpacing) lineSpacing = spacing;
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Matrix matrix;
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identity(&matrix);
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translate(&matrix, translation.x, translation.y);
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tvg::scale(&matrix, scaling.x, scaling.y);
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rotate(&matrix, rotation);
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shape->transform(matrix);
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}
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scene->push(cast(shape));
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@ -107,7 +107,7 @@ namespace tvg
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bool transform(const Matrix& m)
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{
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tr.m = m;
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if (&tr.m != &m) tr.m = m;
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tr.overriding = true;
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renderFlag |= RenderUpdateFlag::Transform;
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