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lottie: fixed a memory leak
A regression bug by efe7440fa0
To address this, removed the non-essential image pooling mechanism.
issue: https://github.com/thorvg/thorvg/issues/2959
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parent
88098f547f
commit
a989dc9a7d
3 changed files with 12 additions and 7 deletions
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@ -978,7 +978,7 @@ void LottieBuilder::updateSolid(LottieLayer* layer)
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void LottieBuilder::updateImage(LottieGroup* layer)
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{
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auto image = static_cast<LottieImage*>(layer->children.first());
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layer->scene->push(tvg::cast(image->pooling(true)));
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layer->scene->push(tvg::cast(image->picture));
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}
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@ -159,7 +159,10 @@ void LottieImage::prepare()
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{
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LottieObject::type = LottieObject::Image;
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auto picture = Picture::gen().release();
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if (!picture) {
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picture = Picture::gen().release();
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PP(picture)->ref();
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}
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//force to load a picture on the same thread
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TaskScheduler::async(false);
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@ -170,10 +173,6 @@ void LottieImage::prepare()
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TaskScheduler::async(true);
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picture->size(data.width, data.height);
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PP(picture)->ref();
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pooler.reset();
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pooler.push(picture);
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}
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@ -656,9 +656,15 @@ struct LottieGradientStroke : LottieGradient, LottieStroke
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};
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struct LottieImage : LottieObject, LottieRenderPooler<tvg::Picture>
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struct LottieImage : LottieObject
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{
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LottieBitmap data;
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Picture* picture = nullptr;
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~LottieImage()
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{
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if (PP(picture)->unref() == 0) delete(picture);
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}
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void override(LottieProperty* prop, bool byDefault = false) override
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{
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