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updated README.md
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@ -32,7 +32,7 @@ If your program has the main renderer, your program could call ThorVG APIs while
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ThorVG has the threading mechanism so that it tries to acquire the next scenes without delay. It runs its own fine-tuned task-scheduler built on threading pools, encapsulates all the jobs such as encoding, decoding, updating, rendering with tasks. As a result, all the tasks could run on multi-processing. The task scheduler is readied for hiding complexity, easier integration and user convenience. Thus the policy is optional, users can select it by their demands.<br />
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<br />
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<p align="center">
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<img width="900" height="313" src="https://github.com/Samsung/thorvg/blob/master/res/example_threading.png">
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<img width="900" height="313" src="https://github.com/Samsung/thorvg/blob/master/res/example_thread.png">
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</p>
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<br />
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