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loader lottie: add a lottie specific interpolator.
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parent
93734fe673
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3 changed files with 187 additions and 0 deletions
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source_file = [
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'tvgLottieInterpolator.h',
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'tvgLottieLoader.h',
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'tvgLottieInterpolator.cpp',
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'tvgLottieLoader.cpp',
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]
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140
src/loaders/lottie/tvgLottieInterpolator.cpp
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140
src/loaders/lottie/tvgLottieInterpolator.cpp
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/*
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* Copyright (c) 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <string.h>
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#include "tvgCommon.h"
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#include "tvgMath.h"
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#include "tvgLottieInterpolator.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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#define NEWTON_MIN_SLOPE 0.02f
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#define NEWTON_ITERATIONS 4
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#define SUBDIVISION_PRECISION 0.0000001f
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#define SUBDIVISION_MAX_ITERATIONS 10
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static inline float _A(float aA1, float aA2) { return 1.0f - 3.0f * aA2 + 3.0f * aA1; }
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static inline float _B(float aA1, float aA2) { return 3.0f * aA2 - 6.0f * aA1; }
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static inline float _C(float aA1) { return 3.0f * aA1; }
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static inline float _getSlope(float t, float aA1, float aA2)
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{
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return 3.0f * _A(aA1, aA2) * t * t + 2.0f * _B(aA1, aA2) * t + _C(aA1);
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}
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static inline float _calcBezier(float t, float aA1, float aA2)
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{
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return ((_A(aA1, aA2) * t + _B(aA1, aA2)) * t + _C(aA1)) * t;
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}
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float LottieInterpolator::getTForX(float aX)
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{
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//Find interval where t lies
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auto intervalStart = 0.0f;
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auto currentSample = &samples[1];
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auto lastSample = &samples[SPLINE_TABLE_SIZE - 1];
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for (; currentSample != lastSample && *currentSample <= aX; ++currentSample) {
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intervalStart += SAMPLE_STEP_SIZE;
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}
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--currentSample; // t now lies between *currentSample and *currentSample+1
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// Interpolate to provide an initial guess for t
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auto dist = (aX - *currentSample) / (*(currentSample + 1) - *currentSample);
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auto guessForT = intervalStart + dist * SAMPLE_STEP_SIZE;
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// Check the slope to see what strategy to use. If the slope is too small
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// Newton-Raphson iteration won't converge on a root so we use bisection
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// instead.
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auto initialSlope = _getSlope(guessForT, outTangent.x, inTangent.x);
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if (initialSlope >= NEWTON_MIN_SLOPE) return NewtonRaphsonIterate(aX, guessForT);
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else if (initialSlope == 0.0) return guessForT;
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else return binarySubdivide(aX, intervalStart, intervalStart + SAMPLE_STEP_SIZE);
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}
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float LottieInterpolator::binarySubdivide(float aX, float aA, float aB)
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{
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float x, t;
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int i = 0;
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do {
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t = aA + (aB - aA) / 2.0f;
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x = _calcBezier(t, outTangent.x, inTangent.x) - aX;
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if (x > 0.0f) aB = t;
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else aA = t;
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} while (fabsf(x) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
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return t;
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}
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float LottieInterpolator::NewtonRaphsonIterate(float aX, float aGuessT)
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{
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// Refine guess with Newton-Raphson iteration
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for (int i = 0; i < NEWTON_ITERATIONS; ++i) {
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// We're trying to find where f(t) = aX,
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// so we're actually looking for a root for: CalcBezier(t) - aX
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auto currentX = _calcBezier(aGuessT, outTangent.x, inTangent.x) - aX;
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auto currentSlope = _getSlope(aGuessT, outTangent.x, inTangent.x);
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if (currentSlope == 0.0f) return aGuessT;
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aGuessT -= currentX / currentSlope;
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}
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return aGuessT;
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}
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/************************************************************************/
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/* External Class Implementation */
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/************************************************************************/
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float LottieInterpolator::progress(float t)
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{
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if (outTangent.x == outTangent.y && inTangent.x == inTangent.y) return t;
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return _calcBezier(getTForX(t), outTangent.y, inTangent.y);
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}
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void LottieInterpolator::set(const char* key, Point& inTangent, Point& outTangent)
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{
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this->key = strdup(key);
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this->inTangent = inTangent;
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this->outTangent = outTangent;
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if (outTangent.x == outTangent.y && inTangent.x == inTangent.y) return;
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//calculates sample values
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for (int i = 0; i < SPLINE_TABLE_SIZE; ++i) {
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samples[i] = _calcBezier(float(i) * SAMPLE_STEP_SIZE, outTangent.x, inTangent.x);
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}
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}
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45
src/loaders/lottie/tvgLottieInterpolator.h
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45
src/loaders/lottie/tvgLottieInterpolator.h
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/*
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* Copyright (c) 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_LOTTIE_INTERPOLATOR_H_
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#define _TVG_LOTTIE_INTERPOLATOR_H_
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#define SPLINE_TABLE_SIZE 11
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struct LottieInterpolator
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{
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char* key;
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Point outTangent, inTangent;
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float progress(float t);
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void set(const char* key, Point& inTangent, Point& outTangent);
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private:
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static constexpr float SAMPLE_STEP_SIZE = 1.0f / float(SPLINE_TABLE_SIZE - 1);
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float samples[SPLINE_TABLE_SIZE];
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float getTForX(float aX);
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float binarySubdivide(float aX, float aA, float aB);
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float NewtonRaphsonIterate(float aX, float aGuessT);
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};
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#endif //_TVG_LOTTIE_INTERPOLATOR_H_
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