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svg2png: Clean up code
Modify the code to fit coding style
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a459a53bc7
commit
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1 changed files with 8 additions and 9 deletions
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@ -29,25 +29,25 @@
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using namespace std;
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struct PngBuilder {
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struct PngBuilder
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{
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void build(const std::string &fileName , const uint32_t width, const uint32_t height, uint32_t *buffer)
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{
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std::vector<unsigned char> image;
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image.resize(width * height * 4);
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for(unsigned y = 0; y < height; y++) {
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for(unsigned x = 0; x < width; x++) {
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for (unsigned y = 0; y < height; y++) {
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for (unsigned x = 0; x < width; x++) {
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uint32_t n = buffer[ y * width + x ];
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image[4 * width * y + 4 * x + 0] = ( n >> 16 ) & 0xff;
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image[4 * width * y + 4 * x + 1] = ( n >> 8 ) & 0xff;
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image[4 * width * y + 4 * x + 0] = (n >> 16) & 0xff;
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image[4 * width * y + 4 * x + 1] = (n >> 8) & 0xff;
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image[4 * width * y + 4 * x + 2] = n & 0xff;
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image[4 * width * y + 4 * x + 3] = ( n >> 24 ) & 0xff;
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image[4 * width * y + 4 * x + 3] = (n >> 24) & 0xff;
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}
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}
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unsigned error = lodepng::encode(fileName, image, width, height);
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//if there's an error, display it
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if(error) std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
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if (error) std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
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}
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};
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@ -63,7 +63,6 @@ struct App
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//Initialize ThorVG Engine
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if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
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//Create a Canvas
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auto canvas = tvg::SwCanvas::gen();
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