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test Scene: Add tvg::Scene unit tests
- Creation - Push - Reserve - Clear
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test_file = [
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'testMain.cpp',
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'testInitializer.cpp',
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'testScene.cpp',
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'testSwCanvas.cpp',
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'testSwCanvasBase.cpp',
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]
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99
test/testScene.cpp
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test/testScene.cpp
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/*
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* Copyright (c) 2021 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <thorvg.h>
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#include "catch.hpp"
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using namespace tvg;
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TEST_CASE("Scene Creation", "[tvgScene]")
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{
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auto scene = Scene::gen();
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REQUIRE(scene);
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}
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TEST_CASE("Pushing Paints Into Scene", "[tvgScene]")
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{
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auto scene = Scene::gen();
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REQUIRE(scene);
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REQUIRE(scene->push(move(Shape::gen())) == Result::Success);
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REQUIRE(scene->push(move(Picture::gen())) == Result::Success);
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REQUIRE(scene->push(move(Scene::gen())) == Result::Success);
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//Negative case 1
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REQUIRE(scene->push(nullptr) == Result::MemoryCorruption);
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//Negative case 2
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std::unique_ptr<Shape> shape = nullptr;
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REQUIRE(scene->push(move(shape)) == Result::MemoryCorruption);
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}
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TEST_CASE("Scene Memory Reservation", "[tvgScene]")
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{
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auto scene = Scene::gen();
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REQUIRE(scene);
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REQUIRE(scene->reserve(10) == Result::Success);
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REQUIRE(scene->reserve(1000) == Result::Success);
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REQUIRE(scene->reserve(100) == Result::Success);
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REQUIRE(scene->reserve(0) == Result::Success);
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REQUIRE(scene->reserve(-1) == Result::FailedAllocation);
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}
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TEST_CASE("Scene Clear", "[tvgScene]")
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{
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auto scene = Scene::gen();
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REQUIRE(scene);
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REQUIRE(scene->push(move(Shape::gen())) == Result::Success);
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REQUIRE(scene->clear() == Result::Success);
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}
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TEST_CASE("Scene Clear And Reuse Shape", "[tvgScene]")
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{
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REQUIRE(Initializer::init(CanvasEngine::Sw, 0) == Result::Success);
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auto canvas = SwCanvas::gen();
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REQUIRE(canvas);
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auto scene = Scene::gen();
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REQUIRE(scene);
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Scene *pScene = scene.get();
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auto shape = Shape::gen();
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REQUIRE(shape);
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Shape* pShape = shape.get();
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REQUIRE(scene->push(move(shape)) == Result::Success);
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REQUIRE(canvas->push(move(scene)) == Result::Success);
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REQUIRE(canvas->update(nullptr) == Result::Success);
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//No deallocate shape.
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REQUIRE(pScene->clear(false) == Result::Success);
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//Reuse shape.
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REQUIRE(pScene->push(std::unique_ptr<Shape>(pShape)) == Result::Success);
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REQUIRE(Initializer::term(CanvasEngine::Sw) == Result::Success);
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}
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