test Scene: Add tvg::Scene unit tests

- Creation
- Push
- Reserve
- Clear
This commit is contained in:
JunsuChoi 2021-06-17 15:39:41 +09:00 committed by Hermet Park
parent d92a2c25f6
commit b2020a9387
2 changed files with 100 additions and 0 deletions

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test_file = [
'testMain.cpp',
'testInitializer.cpp',
'testScene.cpp',
'testSwCanvas.cpp',
'testSwCanvasBase.cpp',
]

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test/testScene.cpp Normal file
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/*
* Copyright (c) 2021 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <thorvg.h>
#include "catch.hpp"
using namespace tvg;
TEST_CASE("Scene Creation", "[tvgScene]")
{
auto scene = Scene::gen();
REQUIRE(scene);
}
TEST_CASE("Pushing Paints Into Scene", "[tvgScene]")
{
auto scene = Scene::gen();
REQUIRE(scene);
REQUIRE(scene->push(move(Shape::gen())) == Result::Success);
REQUIRE(scene->push(move(Picture::gen())) == Result::Success);
REQUIRE(scene->push(move(Scene::gen())) == Result::Success);
//Negative case 1
REQUIRE(scene->push(nullptr) == Result::MemoryCorruption);
//Negative case 2
std::unique_ptr<Shape> shape = nullptr;
REQUIRE(scene->push(move(shape)) == Result::MemoryCorruption);
}
TEST_CASE("Scene Memory Reservation", "[tvgScene]")
{
auto scene = Scene::gen();
REQUIRE(scene);
REQUIRE(scene->reserve(10) == Result::Success);
REQUIRE(scene->reserve(1000) == Result::Success);
REQUIRE(scene->reserve(100) == Result::Success);
REQUIRE(scene->reserve(0) == Result::Success);
REQUIRE(scene->reserve(-1) == Result::FailedAllocation);
}
TEST_CASE("Scene Clear", "[tvgScene]")
{
auto scene = Scene::gen();
REQUIRE(scene);
REQUIRE(scene->push(move(Shape::gen())) == Result::Success);
REQUIRE(scene->clear() == Result::Success);
}
TEST_CASE("Scene Clear And Reuse Shape", "[tvgScene]")
{
REQUIRE(Initializer::init(CanvasEngine::Sw, 0) == Result::Success);
auto canvas = SwCanvas::gen();
REQUIRE(canvas);
auto scene = Scene::gen();
REQUIRE(scene);
Scene *pScene = scene.get();
auto shape = Shape::gen();
REQUIRE(shape);
Shape* pShape = shape.get();
REQUIRE(scene->push(move(shape)) == Result::Success);
REQUIRE(canvas->push(move(scene)) == Result::Success);
REQUIRE(canvas->update(nullptr) == Result::Success);
//No deallocate shape.
REQUIRE(pScene->clear(false) == Result::Success);
//Reuse shape.
REQUIRE(pScene->push(std::unique_ptr<Shape>(pShape)) == Result::Success);
REQUIRE(Initializer::term(CanvasEngine::Sw) == Result::Success);
}