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wg_engine: remove unnecessary header
The Emscripten header was previously used because the WebGPU initialization logic was in WgContext::initialize. Now, initialization occurs at the binding/application level.
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1 changed files with 0 additions and 3 deletions
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@ -20,9 +20,6 @@
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* SOFTWARE.
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* SOFTWARE.
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*/
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*/
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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#include <cassert>
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#include <cassert>
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#include "tvgWgCommon.h"
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#include "tvgWgCommon.h"
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#include "tvgArray.h"
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#include "tvgArray.h"
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