From b3b9fa37f55d81e1d267319caf4a90a1edc8f982 Mon Sep 17 00:00:00 2001 From: Hermet Park Date: Wed, 20 Sep 2023 11:52:18 +0900 Subject: [PATCH] Update CONTRIBUTING.md --- CONTRIBUTING.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 5972ab88..36793434 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -45,9 +45,9 @@ If your change doesn't belong to any sub-modules, you can either replace this wi The name should be written entirely in lowercase letters. - e.g., build, doc, infra, common, sw_engine, gl_engine, svg_loader, examples, wasm, svg2png... -- [Feature] indicates the primary function or feature you modified. Typically, this represents a file name. -Retain the original file name, but please don't include any prefixes (e.g., "tvg") or suffixes (e.g., "Impl") here. - - e.g., Canvas, TaskScheduler, SvgLoader, SvgBuilder, SwRle, GlRenderer... +- [Feature] indicates the primary function or feature you modified. Typically, this represents a class or file name. +This is an optional. + - e.g., canvas, shape, paint, scene, picture, task-scheduler, loader, builder, ... - [Title] provides a brief description of your change and should be encapsulated in a single sentence. - e.g., "Fixed a typo." @@ -75,7 +75,7 @@ Retain the original file name, but please don't include any prefixes (e.g., "tvg Here's a sample commit message for clarity: -- common composite: Introduced path clipping feature +- renderer/paint: Introduced path clipping feature We've added a new method, Paint::composite(), to support various composite behaviors. This allows paints to interact with other paint instances based on the chosen composite method. Initially, we're introducing the "ClipPath" method for path-based clipping.