diff --git a/src/examples/MultiCanvas.cpp b/src/examples/MultiCanvas.cpp new file mode 100644 index 00000000..e8739af7 --- /dev/null +++ b/src/examples/MultiCanvas.cpp @@ -0,0 +1,237 @@ +#include +#include +#include +#include +#include + +using namespace std; + +/************************************************************************/ +/* Drawing Commands */ +/************************************************************************/ +#define WIDTH 800 +#define HEIGHT 800 +#define NUM_PER_LINE 4 +#define SIZE 200 + +static size_t count = 0; +static std::vector> canvases; + + +void win_del(void *data, Evas_Object *o, void* ev) +{ + elm_exit(); +} + + +void tvgDrawCmds(tvg::Canvas* canvas, const char* path, const char* name) +{ + auto picture = tvg::Picture::gen(); + + char buf[PATH_MAX]; + sprintf(buf,"%s/%s", path, name); + + if (picture->load(buf) != tvg::Result::Success) return; + + float x, y, w, h; + picture->viewbox(&x, &y, &w, &h); + + float rate = (SIZE/(w > h ? w : h)); + picture->scale(rate); + + x *= rate; + y *= rate; + w *= rate; + h *= rate; + + //Center Align ? + if (w > h) { + y -= (SIZE - h) * 0.5f; + } else { + x -= (SIZE - w) * 0.5f; + } + picture->translate(-x, -y); + + if (canvas->push(move(picture)) != tvg::Result::Success) return; + + cout << "SVG: " << buf << endl; + + count++; +} + + +/************************************************************************/ +/* Sw Engine Test Code */ +/************************************************************************/ + +void sw_del(void* data, Evas* evas, Eo* obj, void* ev) +{ + auto buffer = (uint32_t*) data; + free(buffer); +} + + +void drawSwView(void* data, Eo* obj) +{ + auto i = reinterpret_cast(data); + auto& canvas = canvases[i]; + + if (canvas->draw() == tvg::Result::Success) { + canvas->sync(); + } +} + + +void tvgSwTest(const char* name, const char* path, void* data) +{ + Eo* win = (Eo*) data; + + uint32_t* buffer = (uint32_t*) calloc(sizeof(uint32_t), SIZE * SIZE); + + Eo* view = evas_object_image_filled_add(evas_object_evas_get(win)); + evas_object_image_size_set(view, SIZE, SIZE); + evas_object_image_data_set(view, buffer); + evas_object_image_pixels_dirty_set(view, EINA_TRUE); + evas_object_image_data_update_add(view, 0, 0, SIZE, SIZE); + evas_object_image_alpha_set(view, EINA_TRUE); + evas_object_image_pixels_get_callback_set(view, drawSwView, reinterpret_cast(count)); + evas_object_event_callback_add(view, EVAS_CALLBACK_DEL, sw_del, buffer); + evas_object_resize(view, SIZE, SIZE); + evas_object_move(view, (count % NUM_PER_LINE) * SIZE, SIZE * (count / NUM_PER_LINE)); + evas_object_show(view); + + //Create a Canvas + auto canvas = tvg::SwCanvas::gen(); + canvas->target(buffer, SIZE, SIZE, SIZE, tvg::SwCanvas::ARGB8888); + + tvgDrawCmds(canvas.get(), path, name); + + canvases.push_back(move(canvas)); +} + + +/************************************************************************/ +/* GL Engine Test Code */ +/************************************************************************/ + +struct ObjData +{ + char* path; + char* name; + int idx; +}; + +void gl_del(void* data, Evas* evas, Eo* obj, void* ev) +{ + auto objData = (ObjData*) data; + delete(objData); +} + +void initGLview(Evas_Object *obj) +{ + auto objData = reinterpret_cast(evas_object_data_get(obj, "objdata")); + objData->idx = count; + + static constexpr auto BPP = 4; + + //Create a Canvas + auto canvas = tvg::GlCanvas::gen(); + canvas->target(nullptr, SIZE * BPP, SIZE, SIZE); + + /* Push the shape into the Canvas drawing list + When this shape is into the canvas list, the shape could update & prepare + internal data asynchronously for coming rendering. + Canvas keeps this shape node unless user call canvas->clear() */ + tvgDrawCmds(canvas.get(), objData->path, objData->name); + + canvases.push_back(move(canvas)); +} + + +void drawGLview(Evas_Object *obj) +{ + auto gl = elm_glview_gl_api_get(obj); + gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + gl->glClear(GL_COLOR_BUFFER_BIT); + + auto objData = reinterpret_cast(evas_object_data_get(obj, "objdata")); + auto& canvas = canvases[objData->idx]; + + if (canvas->draw() == tvg::Result::Success) { + canvas->sync(); + } +} + + +void tvgGlTest(const char* name, const char* path, void* data) +{ + auto objData = new ObjData; + objData->name = strdup(name); + objData->path = strdup(path); + + Eo* win = (Eo*) data; + + Eo* view = elm_glview_add(win); + elm_glview_mode_set(view, ELM_GLVIEW_ALPHA); + elm_glview_resize_policy_set(view, ELM_GLVIEW_RESIZE_POLICY_RECREATE); + elm_glview_render_policy_set(view, ELM_GLVIEW_RENDER_POLICY_ON_DEMAND); + elm_glview_init_func_set(view, initGLview); + elm_glview_render_func_set(view, drawGLview); + evas_object_data_set(view, "objdata", reinterpret_cast(objData)); + evas_object_event_callback_add(view, EVAS_CALLBACK_DEL, gl_del, objData); + evas_object_resize(view, SIZE, SIZE); + evas_object_move(view, (count % NUM_PER_LINE) * SIZE, SIZE * (count / NUM_PER_LINE)); + evas_object_show(view); +} + + +/************************************************************************/ +/* Main Code */ +/************************************************************************/ + +int main(int argc, char **argv) +{ + tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; + + if (argc > 1) { + if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; + } + + //Initialize ThorVG Engine + if (tvgEngine == tvg::CanvasEngine::Sw) { + cout << "tvg engine: software" << endl; + } else { + cout << "tvg engine: opengl" << endl; + } + + //Threads Count + auto threads = std::thread::hardware_concurrency(); + + //Initialize ThorVG Engine + if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) { + + elm_init(argc, argv); + + Eo* win = elm_win_util_standard_add(NULL, "ThorVG Test"); + evas_object_smart_callback_add(win, "delete,request", win_del, 0); + + if (tvgEngine == tvg::CanvasEngine::Sw) { + eina_file_dir_list(EXAMPLE_DIR, EINA_TRUE, tvgSwTest, win); + } else { + eina_file_dir_list(EXAMPLE_DIR, EINA_TRUE, tvgGlTest, win); + } + + evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT); + evas_object_show(win); + + elm_run(); + elm_shutdown(); + + //Terminate ThorVG Engine + tvg::Initializer::term(tvg::CanvasEngine::Sw); + + } else { + cout << "engine is not supported" << endl; + } + return 0; +} diff --git a/src/examples/MultiShapes.cpp b/src/examples/MultiShapes.cpp new file mode 100644 index 00000000..c7b88a04 --- /dev/null +++ b/src/examples/MultiShapes.cpp @@ -0,0 +1,136 @@ +#include "Common.h" + +/************************************************************************/ +/* Drawing Commands */ +/************************************************************************/ + +void tvgDrawCmds(tvg::Canvas* canvas) +{ + if (!canvas) return; + + canvas->reserve(3); //reserve 3 shape nodes (optional) + + //Prepare Round Rectangle + auto shape1 = tvg::Shape::gen(); + shape1->appendRect(0, 0, 400, 400, 50, 50); //x, y, w, h, rx, ry + shape1->fill(0, 255, 0, 255); //r, g, b, a + if (canvas->push(move(shape1)) != tvg::Result::Success) return; + + //Prepare Circle + auto shape2 = tvg::Shape::gen(); + shape2->appendCircle(400, 400, 200, 200); //cx, cy, radiusW, radiusH + shape2->fill(255, 255, 0, 255); //r, g, b, a + if (canvas->push(move(shape2)) != tvg::Result::Success) return; + + //Prepare Ellipse + auto shape3 = tvg::Shape::gen(); + shape3->appendCircle(600, 600, 150, 100); //cx, cy, radiusW, radiusH + shape3->fill(0, 255, 255, 255); //r, g, b, a + if (canvas->push(move(shape3)) != tvg::Result::Success) return; +} + + +/************************************************************************/ +/* Sw Engine Test Code */ +/************************************************************************/ + +static unique_ptr swCanvas; + +void tvgSwTest(uint32_t* buffer) +{ + //Create a Canvas + swCanvas = tvg::SwCanvas::gen(); + swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888); + + /* Push the shape into the Canvas drawing list + When this shape is into the canvas list, the shape could update & prepare + internal data asynchronously for coming rendering. + Canvas keeps this shape node unless user call canvas->clear() */ + tvgDrawCmds(swCanvas.get()); +} + +void drawSwView(void* data, Eo* obj) +{ + if (swCanvas->draw() == tvg::Result::Success) { + swCanvas->sync(); + } +} + + +/************************************************************************/ +/* GL Engine Test Code */ +/************************************************************************/ + +static unique_ptr glCanvas; + +void initGLview(Evas_Object *obj) +{ + static constexpr auto BPP = 4; + + //Create a Canvas + glCanvas = tvg::GlCanvas::gen(); + glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT); + + /* Push the shape into the Canvas drawing list + When this shape is into the canvas list, the shape could update & prepare + internal data asynchronously for coming rendering. + Canvas keeps this shape node unless user call canvas->clear() */ + tvgDrawCmds(glCanvas.get()); +} + +void drawGLview(Evas_Object *obj) +{ + auto gl = elm_glview_gl_api_get(obj); + gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + gl->glClear(GL_COLOR_BUFFER_BIT); + + if (glCanvas->draw() == tvg::Result::Success) { + glCanvas->sync(); + } +} + + +/************************************************************************/ +/* Main Code */ +/************************************************************************/ + +int main(int argc, char **argv) +{ + tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; + + if (argc > 1) { + if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl; + } + + //Initialize ThorVG Engine + if (tvgEngine == tvg::CanvasEngine::Sw) { + cout << "tvg engine: software" << endl; + } else { + cout << "tvg engine: opengl" << endl; + } + + //Threads Count + auto threads = std::thread::hardware_concurrency(); + + //Initialize ThorVG Engine + if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) { + + elm_init(argc, argv); + + if (tvgEngine == tvg::CanvasEngine::Sw) { + createSwView(); + } else { + createGlView(); + } + + elm_run(); + elm_shutdown(); + + //Terminate ThorVG Engine + tvg::Initializer::term(tvgEngine); + + } else { + cout << "engine is not supported" << endl; + } + return 0; +}