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examples: Added lottie advanced features example
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src/examples/LottieExtension.cpp
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src/examples/LottieExtension.cpp
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/*
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* Copyright (c) 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "Common.h"
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#include <thorvg_lottie.h>
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/************************************************************************/
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/* Drawing Commands */
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/************************************************************************/
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static unique_ptr<tvg::LottieAnimation> animation;
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static Elm_Transit *transit;
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static bool updated = false;
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void tvgUpdateCmds(tvg::Canvas* canvas, tvg::LottieAnimation* animation, float progress)
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{
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if (updated || !canvas) return;
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//Update animation frame only when it's changed
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if (animation->frame(animation->totalFrame() * progress) == tvg::Result::Success) {
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canvas->update();
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updated = true;
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}
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}
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void tvgDrawCmds(tvg::Canvas* canvas)
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{
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//Animation Controller
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animation = tvg::LottieAnimation::gen();
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auto picture = animation->picture();
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//Background
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auto shape = tvg::Shape::gen();
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shape->appendRect(0, 0, WIDTH, HEIGHT);
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shape->fill(50, 50, 50);
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if (canvas->push(std::move(shape)) != tvg::Result::Success) return;
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const char* slotData = R"(({"gradient_fill":{"p":{"a":0,"k":[0,0.1,0.1,0.2,1,1,0.1,0.2,0.1,1]}}})";
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if (picture->load(EXAMPLE_DIR"/slotsample.json") != tvg::Result::Success) {
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cout << "Lottie is not supported. Did you enable Lottie Loader?" << endl;
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return;
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}
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//image scaling preserving its aspect ratio
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float scale;
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float shiftX = 0.0f, shiftY = 0.0f;
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float w, h;
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picture->size(&w, &h);
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if (w > h) {
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scale = WIDTH / w;
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shiftY = (HEIGHT - h * scale) * 0.5f;
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} else {
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scale = HEIGHT / h;
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shiftX = (WIDTH - w * scale) * 0.5f;
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}
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picture->scale(scale);
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picture->translate(shiftX, shiftY);
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canvas->push(tvg::cast(picture));
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// Override slot data
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animation->override(slotData);
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canvas->update();
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//Run animation loop
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elm_transit_duration_set(transit, animation->duration());
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elm_transit_repeat_times_set(transit, -1);
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elm_transit_go(transit);
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}
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/************************************************************************/
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/* Sw Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::SwCanvas> swCanvas;
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void tvgSwTest(uint32_t* buffer)
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{
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//Create a Canvas
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swCanvas = tvg::SwCanvas::gen();
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swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
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tvgDrawCmds(swCanvas.get());
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}
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void drawSwView(void* data, Eo* obj)
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{
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//It's not necessary to clear buffer since it has a solid background
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//swCanvas->clear(false);
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if (swCanvas->draw() == tvg::Result::Success) {
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swCanvas->sync();
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updated = false;
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}
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}
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void transitSwCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
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{
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tvgUpdateCmds(swCanvas.get(), animation.get(), progress);
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//Update Efl Canvas
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Eo* img = (Eo*) effect;
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evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
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evas_object_image_pixels_dirty_set(img, EINA_TRUE);
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}
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/************************************************************************/
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/* GL Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::GlCanvas> glCanvas;
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void initGLview(Evas_Object *obj)
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{
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static constexpr auto BPP = 4;
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//Create a Canvas
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glCanvas = tvg::GlCanvas::gen();
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glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
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tvgDrawCmds(glCanvas.get());
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}
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void drawGLview(Evas_Object *obj)
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{
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auto gl = elm_glview_gl_api_get(obj);
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gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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gl->glClear(GL_COLOR_BUFFER_BIT);
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if (glCanvas->draw() == tvg::Result::Success) {
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glCanvas->sync();
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}
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}
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void transitGlCb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
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{
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tvgUpdateCmds(glCanvas.get(), animation.get(), progress);
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elm_glview_changed_set((Evas_Object*)effect);
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}
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/************************************************************************/
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/* Main Code */
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/************************************************************************/
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int main(int argc, char **argv)
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{
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auto tvgEngine = tvg::CanvasEngine::Sw;
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if (argc > 1) {
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if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
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}
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//Threads Count
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auto threads = std::thread::hardware_concurrency();
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if (threads > 0) --threads; //Allow the designated main thread capacity
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//Initialize ThorVG Engine
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if (tvg::Initializer::init(tvg::CanvasEngine::Sw, threads) == tvg::Result::Success) {
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elm_init(argc, argv);
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transit = elm_transit_add();
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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auto view = createSwView(1024, 1024);
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elm_transit_effect_add(transit, transitSwCb, view, nullptr);
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} else {
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auto view = createGlView(1024, 1024);
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elm_transit_effect_add(transit, transitGlCb, view, nullptr);
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}
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elm_run();
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elm_transit_del(transit);
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elm_shutdown();
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//Terminate ThorVG Engine
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tvg::Initializer::term(tvg::CanvasEngine::Sw);
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} else {
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cout << "engine is not supported" << endl;
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}
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return 0;
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}
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@ -60,6 +60,12 @@ source_file = [
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'Update.cpp',
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]
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if get_option('loaders').contains('all') == true or get_option('loaders').contains('lottie') == true
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source_file += 'LottieExtension.cpp'
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endif
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foreach current_file : source_file
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name = current_file.split('.')[0]
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executable(name, current_file,
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1
src/examples/resources/slotsample.json
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src/examples/resources/slotsample.json
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{"v":"4.8.0","meta":{"g":"LottieFiles AE 3.0.2","a":"","k":"","d":"","tc":""},"fr":60,"ip":0,"op":121,"w":550,"h":550,"nm":"C","assets":[],"layers":[{"ind":1,"ty":4,"nm":"S","sr":1,"ks":{"o":{"a":0,"k":100},"r":{"a":1,"k":[{"i":{"x":[0.833],"y":[0.833]},"o":{"x":[0.167],"y":[0.167]},"t":0,"s":[0]},{"t":120,"s":[360]}]},"p":{"a":0,"k":[275,275,0]},"a":{"a":0,"k":[-7.886,88.719,0]},"s":{"a":0,"k":[100,100,100]}},"ao":0,"shapes":[{"ty":"gr","it":[{"ty":"rc","d":1,"s":{"a":0,"k":[282.019,134.888]},"p":{"a":0,"k":[0,0]},"r":{"a":0,"k":0},"nm":"R"},{"ty":"st","c":{"a":0,"k":[0.991,0,1,1]},"o":{"a":0,"k":100},"w":{"a":0,"k":3},"lc":1,"lj":1,"ml":4,"nm":"S"},{"ty":"gf","o":{"a":0,"k":100},"r":1,"g":{"p":9,"k":{"a":0,"k":[0,0.514,0.373,0.984,0.141,0.478,0.412,0.984,0.283,0.443,0.451,0.984,0.379,0.408,0.49,0.984,0.475,0.373,0.529,0.984,0.606,0.278,0.647,0.925,0.737,0.184,0.765,0.867,0.868,0.092,0.882,0.808,1,0,1,0.749],"sid":"gradient_fill"}},"s":{"a":0,"k":[-159.51,23.531]},"e":{"a":0,"k":[183.084,8.059]},"t":1,"nm":"G"},{"ty":"tr","p":{"a":0,"k":[-7.886,88.719]},"a":{"a":0,"k":[0,0]},"s":{"a":0,"k":[100,100]},"r":{"a":0,"k":0},"o":{"a":0,"k":100},"sk":{"a":0,"k":0},"sa":{"a":0,"k":0},"nm":"T"}],"nm":"R"}],"ip":0,"op":300,"st":0}],"slots":{"gradient_fill":{"p":{"a":0,"k":[0,0.1,0.1,0.2,1,1,0.1,0.2,0.1,1]}}},"markers":[]}
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