examples: split Tvg to TvgSaver, PictureTvg

We'd like to clearly split showcases TvgSaver & Picture.
This commit is contained in:
Hermet Park 2021-07-20 13:53:17 +09:00 committed by Hermet Park
parent 9f9d4b62a0
commit bccb1d29e3
5 changed files with 161 additions and 84 deletions

147
src/examples/PictureTvg.cpp Normal file
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@ -0,0 +1,147 @@
/*
* Copyright (c) 2021 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "Common.h"
/************************************************************************/
/* Drawing Commands */
/************************************************************************/
void tvgDrawCmds(tvg::Canvas* canvas)
{
if (!canvas) return;
//load the tvg file
auto picture = tvg::Picture::gen();
if (picture->load(EXAMPLE_DIR"/test.tvg") != tvg::Result::Success) {
cout << "TVG is not supported. Did you enable TVG Loader?" << endl;
return;
}
canvas->push(move(picture));
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void drawSwView(void* data, Eo* obj)
{
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
}
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
static constexpr auto BPP = 4;
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
}
}
/************************************************************************/
/* Main Code */
/************************************************************************/
int main(int argc, char **argv)
{
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
if (argc > 1) {
if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
}
//Initialize ThorVG Engine
if (tvgEngine == tvg::CanvasEngine::Sw) {
cout << "tvg engine: software" << endl;
} else {
cout << "tvg engine: opengl" << endl;
}
//Threads Count
auto threads = std::thread::hardware_concurrency();
//Initialize ThorVG Engine
if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
elm_init(argc, argv);
if (tvgEngine == tvg::CanvasEngine::Sw) {
createSwView();
} else {
createGlView();
}
elm_run();
elm_shutdown();
//Terminate ThorVG Engine
tvg::Initializer::term(tvgEngine);
} else {
cout << "engine is not supported" << endl;
}
return 0;
}

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@ -20,8 +20,13 @@
* SOFTWARE.
*/
#include "Common.h"
#include <iostream>
#include <fstream>
#include <thread>
#include <string.h>
#include <thorvg.h>
using namespace std;
/************************************************************************/
/* Drawing Commands */
@ -42,10 +47,8 @@ void tvgDrawStar(tvg::Shape* star)
star->close();
}
void tvgDrawCmds(tvg::Canvas* canvas)
void exportTvg()
{
if (!canvas) return;
//prepare the main scene
auto scene = tvg::Scene::gen();
@ -175,78 +178,13 @@ void tvgDrawCmds(tvg::Canvas* canvas)
scene->composite(move(mask), tvg::CompositeMethod::InvAlphaMask);
//save the tvg file
if (tvg::Saver::save(move(scene), EXAMPLE_DIR"/test.tvg") != tvg::Result::Success) {
auto saver = tvg::Saver::gen();
if (saver->save(move(scene), EXAMPLE_DIR"/test.tvg") != tvg::Result::Success) {
cout << "Problem with saving the test.tvg file." << endl;
return;
}
//load the tvg file
auto picture = tvg::Picture::gen();
if (picture->load(EXAMPLE_DIR"/test.tvg") != tvg::Result::Success) {
cout << "Problem with loading the test.tvg file." << endl;
return;
}
canvas->push(move(picture));
}
/************************************************************************/
/* Sw Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::SwCanvas> swCanvas;
void tvgSwTest(uint32_t* buffer)
{
//Create a Canvas
swCanvas = tvg::SwCanvas::gen();
swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(swCanvas.get());
}
void drawSwView(void* data, Eo* obj)
{
if (swCanvas->draw() == tvg::Result::Success) {
swCanvas->sync();
}
}
/************************************************************************/
/* GL Engine Test Code */
/************************************************************************/
static unique_ptr<tvg::GlCanvas> glCanvas;
void initGLview(Evas_Object *obj)
{
static constexpr auto BPP = 4;
//Create a Canvas
glCanvas = tvg::GlCanvas::gen();
glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
/* Push the shape into the Canvas drawing list
When this shape is into the canvas list, the shape could update & prepare
internal data asynchronously for coming rendering.
Canvas keeps this shape node unless user call canvas->clear() */
tvgDrawCmds(glCanvas.get());
}
void drawGLview(Evas_Object *obj)
{
auto gl = elm_glview_gl_api_get(obj);
gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl->glClear(GL_COLOR_BUFFER_BIT);
if (glCanvas->draw() == tvg::Result::Success) {
glCanvas->sync();
}
cout << "Successfully exported to test.tvg, Please check the result using PictureTvg!" << endl;
}
@ -275,16 +213,7 @@ int main(int argc, char **argv)
//Initialize ThorVG Engine
if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
elm_init(argc, argv);
if (tvgEngine == tvg::CanvasEngine::Sw) {
createSwView();
} else {
createGlView();
}
elm_run();
elm_shutdown();
exportTvg();
//Terminate ThorVG Engine
tvg::Initializer::term(tvgEngine);

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@ -25,6 +25,7 @@ source_file = [
'PictureJpg.cpp',
'PicturePng.cpp',
'PictureRaw.cpp',
'PictureTvg.cpp',
'RadialGradient.cpp',
'Scene.cpp',
'SceneTransform.cpp',
@ -36,7 +37,7 @@ source_file = [
'Svg.cpp',
'Svg2.cpp',
'Transform.cpp',
'Tvg.cpp',
'TvgSaver.cpp',
'Update.cpp',
]