diff --git a/src/loaders/svg/tvgSvgSceneBuilder.cpp b/src/loaders/svg/tvgSvgSceneBuilder.cpp index 87b8a22b..bf75da87 100644 --- a/src/loaders/svg/tvgSvgSceneBuilder.cpp +++ b/src/loaders/svg/tvgSvgSceneBuilder.cpp @@ -43,7 +43,6 @@ static unique_ptr _applyLinearGradientProperty(SvgStyleGradient* Fill::ColorStop* stops; int stopCount = 0; float fillOpacity = 255.0f; - float gx, gy, gw, gh; auto fillGrad = LinearGradient::gen(); @@ -54,34 +53,6 @@ static unique_ptr _applyLinearGradientProperty(SvgStyleGradient* g->linear->y2 = g->linear->y2 * rh + ry; } - //In case of objectBoundingBox it need proper scaling - if (!g->userSpace) { - float scaleX = 1.0, scaleReversedX = 1.0; - float scaleY = 1.0, scaleReversedY = 1.0; - - //Check the smallest size, find the scale value - if (rh > rw) { - scaleY = ((float)rw) / rh; - scaleReversedY = ((float)rh) / rw; - } else { - scaleX = ((float)rh) / rw; - scaleReversedX = ((float)rw) / rh; - } - - vg->bounds(&gx, &gy, &gw, &gh); - - float cy = ((float)gh) * 0.5 + gy; - float cy_scaled = (((float)gh) * 0.5) * scaleReversedY; - float cx = ((float)gw) * 0.5 + gx; - float cx_scaled = (((float)gw) * 0.5) * scaleReversedX; - - //= T(gx, gy) x S(scaleX, scaleY) x T(cx_scaled - cx, cy_scaled - cy) x (radial->x, radial->y) - g->linear->x1 = g->linear->x1 * scaleX + scaleX * (cx_scaled - cx) + gx; - g->linear->y1 = g->linear->y1 * scaleY + scaleY * (cy_scaled - cy) + gy; - g->linear->x2 = g->linear->x2 * scaleX + scaleX * (cx_scaled - cx) + gx; - g->linear->y2 = g->linear->y2 * scaleY + scaleY * (cy_scaled - cy) + gy; - } - if (g->transform) { //Calc start point auto x = g->linear->x1;