svg_loader: struct used to pass 1 args instead of 4 of them

The Box struct is introduced to replace the four functions
args: vx, vy, vw, vh, so all of them can be passed at once.
This commit is contained in:
Mira Grudzinska 2021-11-24 21:57:40 +01:00 committed by Mira Grudzinska
parent 19aa102749
commit bd7c19a592

View file

@ -56,13 +56,20 @@
#include "tvgSvgPath.h"
#include "tvgSvgUtil.h"
static bool _appendShape(SvgNode* node, Shape* shape, float vx, float vy, float vw, float vh, const string& svgPath);
static unique_ptr<Scene> _sceneBuildHelper(const SvgNode* node, float vx, float vy, float vw, float vh, const string& svgPath, bool mask);
/************************************************************************/
/* Internal Class Implementation */
/************************************************************************/
struct Box
{
float x, y, w, h;
};
static bool _appendShape(SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath);
static unique_ptr<Scene> _sceneBuildHelper(const SvgNode* node, const Box& vBox, const string& svgPath, bool mask);
static inline bool _isGroupType(SvgNodeType type)
{
if (type == SvgNodeType::Doc || type == SvgNodeType::G || type == SvgNodeType::Use || type == SvgNodeType::ClipPath) return true;
@ -82,7 +89,7 @@ static void _transformMultiply(const Matrix* mBBox, Matrix* gradTransf)
}
static unique_ptr<LinearGradient> _applyLinearGradientProperty(SvgStyleGradient* g, const Shape* vg, float rx, float ry, float rw, float rh, int opacity)
static unique_ptr<LinearGradient> _applyLinearGradientProperty(SvgStyleGradient* g, const Shape* vg, const Box& vBox, int opacity)
{
Fill::ColorStop* stops;
int stopCount = 0;
@ -93,12 +100,12 @@ static unique_ptr<LinearGradient> _applyLinearGradientProperty(SvgStyleGradient*
if (isTransform) finalTransform = *g->transform;
if (g->userSpace) {
g->linear->x1 = g->linear->x1 * rw;
g->linear->y1 = g->linear->y1 * rh;
g->linear->x2 = g->linear->x2 * rw;
g->linear->y2 = g->linear->y2 * rh;
g->linear->x1 = g->linear->x1 * vBox.w;
g->linear->y1 = g->linear->y1 * vBox.h;
g->linear->x2 = g->linear->x2 * vBox.w;
g->linear->y2 = g->linear->y2 * vBox.h;
} else {
Matrix m = {rw, 0, rx, 0, rh, ry, 0, 0, 1};
Matrix m = {vBox.w, 0, vBox.x, 0, vBox.h, vBox.y, 0, 0, 1};
if (isTransform) _transformMultiply(&m, &finalTransform);
else {
finalTransform = m;
@ -137,7 +144,7 @@ static unique_ptr<LinearGradient> _applyLinearGradientProperty(SvgStyleGradient*
}
static unique_ptr<RadialGradient> _applyRadialGradientProperty(SvgStyleGradient* g, const Shape* vg, float rx, float ry, float rw, float rh, int opacity)
static unique_ptr<RadialGradient> _applyRadialGradientProperty(SvgStyleGradient* g, const Shape* vg, const Box& vBox, int opacity)
{
Fill::ColorStop *stops;
int stopCount = 0;
@ -150,13 +157,13 @@ static unique_ptr<RadialGradient> _applyRadialGradientProperty(SvgStyleGradient*
if (g->userSpace) {
//The radius scalling is done according to the Units section:
//https://www.w3.org/TR/2015/WD-SVG2-20150915/coords.html
g->radial->cx = g->radial->cx * rw;
g->radial->cy = g->radial->cy * rh;
g->radial->r = g->radial->r * sqrtf(powf(rw, 2.0f) + powf(rh, 2.0f)) / sqrtf(2.0f);
g->radial->fx = g->radial->fx * rw;
g->radial->fy = g->radial->fy * rh;
g->radial->cx = g->radial->cx * vBox.w;
g->radial->cy = g->radial->cy * vBox.h;
g->radial->r = g->radial->r * sqrtf(powf(vBox.w, 2.0f) + powf(vBox.h, 2.0f)) / sqrtf(2.0f);
g->radial->fx = g->radial->fx * vBox.w;
g->radial->fy = g->radial->fy * vBox.h;
} else {
Matrix m = {rw, 0, rx, 0, rh, ry, 0, 0, 1};
Matrix m = {vBox.w, 0, vBox.x, 0, vBox.h, vBox.y, 0, 0, 1};
if (isTransform) _transformMultiply(&m, &finalTransform);
else {
finalTransform = m;
@ -199,16 +206,16 @@ static unique_ptr<RadialGradient> _applyRadialGradientProperty(SvgStyleGradient*
}
static bool _appendChildShape(SvgNode* node, Shape* shape, float vx, float vy, float vw, float vh, const string& svgPath)
static bool _appendChildShape(SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath)
{
auto valid = false;
if (_appendShape(node, shape, vx, vy, vw, vh, svgPath)) valid = true;
if (_appendShape(node, shape, vBox, svgPath)) valid = true;
if (node->child.count > 0) {
auto child = node->child.data;
for (uint32_t i = 0; i < node->child.count; ++i, ++child) {
if (_appendChildShape(*child, shape, vx, vy, vw, vh, svgPath)) valid = true;
if (_appendChildShape(*child, shape, vBox, svgPath)) valid = true;
}
}
@ -216,7 +223,7 @@ static bool _appendChildShape(SvgNode* node, Shape* shape, float vx, float vy, f
}
static void _applyComposition(Paint* paint, const SvgNode* node, float vx, float vy, float vw, float vh, const string& svgPath)
static void _applyComposition(Paint* paint, const SvgNode* node, const Box& vBox, const string& svgPath)
{
/* ClipPath */
/* Do not drop in Circular Dependency for ClipPath.
@ -236,7 +243,7 @@ static void _applyComposition(Paint* paint, const SvgNode* node, float vx, float
auto valid = false; //Composite only when valid shapes are existed
for (uint32_t i = 0; i < compNode->child.count; ++i, ++child) {
if (_appendChildShape(*child, comp.get(), vx, vy, vw, vh, svgPath)) valid = true;
if (_appendChildShape(*child, comp.get(), vBox, svgPath)) valid = true;
}
if (valid) paint->composite(move(comp), CompositeMethod::ClipPath);
@ -255,7 +262,7 @@ static void _applyComposition(Paint* paint, const SvgNode* node, float vx, float
if (compNode && compNode->child.count > 0) {
node->style->mask.applying = true;
auto comp = _sceneBuildHelper(compNode, vx, vy, vw, vh, svgPath, true);
auto comp = _sceneBuildHelper(compNode, vBox, svgPath, true);
if (comp) {
if (node->transform) comp->transform(*node->transform);
paint->composite(move(comp), CompositeMethod::AlphaMask);
@ -267,7 +274,7 @@ static void _applyComposition(Paint* paint, const SvgNode* node, float vx, float
}
static void _applyProperty(SvgNode* node, Shape* vg, float vx, float vy, float vw, float vh, const string& svgPath)
static void _applyProperty(SvgNode* node, Shape* vg, const Box& vBox, const string& svgPath)
{
SvgStyleProperty* style = node->style;
@ -278,23 +285,24 @@ static void _applyProperty(SvgNode* node, Shape* vg, float vx, float vy, float v
if (style->fill.paint.none) {
//Do nothing
} else if (style->fill.paint.gradient) {
Box bBox = vBox;
if (!style->fill.paint.gradient->userSpace) {
vg->bounds(&vx, &vy, &vw, &vh, false);
vg->bounds(&bBox.x, &bBox.y, &bBox.w, &bBox.h, false);
//According to: https://www.w3.org/TR/SVG11/coords.html#ObjectBoundingBoxUnits (the last paragraph)
//a stroke width should be ignored for bounding box calculations
if (auto strokeW = vg->strokeWidth()) {
vx += 0.5f * strokeW;
vy += 0.5f * strokeW;
vw -= strokeW;
vh -= strokeW;
bBox.x += 0.5f * strokeW;
bBox.y += 0.5f * strokeW;
bBox.w -= strokeW;
bBox.h -= strokeW;
}
}
if (style->fill.paint.gradient->type == SvgGradientType::Linear) {
auto linear = _applyLinearGradientProperty(style->fill.paint.gradient, vg, vx, vy, vw, vh, style->fill.opacity);
auto linear = _applyLinearGradientProperty(style->fill.paint.gradient, vg, bBox, style->fill.opacity);
vg->fill(move(linear));
} else if (style->fill.paint.gradient->type == SvgGradientType::Radial) {
auto radial = _applyRadialGradientProperty(style->fill.paint.gradient, vg, vx, vy, vw, vh, style->fill.opacity);
auto radial = _applyRadialGradientProperty(style->fill.paint.gradient, vg, bBox, style->fill.opacity);
vg->fill(move(radial));
}
} else if (style->fill.paint.url) {
@ -327,23 +335,24 @@ static void _applyProperty(SvgNode* node, Shape* vg, float vx, float vy, float v
if (style->stroke.paint.none) {
//Do nothing
} else if (style->stroke.paint.gradient) {
Box bBox = vBox;
if (!style->stroke.paint.gradient->userSpace) {
//According to: https://www.w3.org/TR/SVG11/coords.html#ObjectBoundingBoxUnits (the last paragraph)
//a stroke width should be ignored for bounding box calculations
vg->bounds(&vx, &vy, &vw, &vh, false);
vg->bounds(&bBox.x, &bBox.y, &bBox.w, &bBox.h, false);
if (auto strokeW = vg->strokeWidth()) {
vx += 0.5f * strokeW;
vy += 0.5f * strokeW;
vw -= strokeW;
vh -= strokeW;
bBox.x += 0.5f * strokeW;
bBox.y += 0.5f * strokeW;
bBox.w -= strokeW;
bBox.h -= strokeW;
}
}
if (style->stroke.paint.gradient->type == SvgGradientType::Linear) {
auto linear = _applyLinearGradientProperty(style->stroke.paint.gradient, vg, vx, vy, vw, vh, style->stroke.opacity);
auto linear = _applyLinearGradientProperty(style->stroke.paint.gradient, vg, bBox, style->stroke.opacity);
vg->stroke(move(linear));
} else if (style->stroke.paint.gradient->type == SvgGradientType::Radial) {
auto radial = _applyRadialGradientProperty(style->stroke.paint.gradient, vg, vx, vy, vw, vh, style->stroke.opacity);
auto radial = _applyRadialGradientProperty(style->stroke.paint.gradient, vg, bBox, style->stroke.opacity);
vg->stroke(move(radial));
}
} else if (style->stroke.paint.url) {
@ -356,19 +365,19 @@ static void _applyProperty(SvgNode* node, Shape* vg, float vx, float vy, float v
vg->stroke(style->stroke.paint.color.r, style->stroke.paint.color.g, style->stroke.paint.color.b, style->stroke.opacity);
}
_applyComposition(vg, node, vx, vy, vw, vh, svgPath);
_applyComposition(vg, node, vBox, svgPath);
}
static unique_ptr<Shape> _shapeBuildHelper(SvgNode* node, float vx, float vy, float vw, float vh, const string& svgPath)
static unique_ptr<Shape> _shapeBuildHelper(SvgNode* node, const Box& vBox, const string& svgPath)
{
auto shape = Shape::gen();
if (_appendShape(node, shape.get(), vx, vy, vw, vh, svgPath)) return shape;
if (_appendShape(node, shape.get(), vBox, svgPath)) return shape;
else return nullptr;
}
static bool _appendShape(SvgNode* node, Shape* shape, float vx, float vy, float vw, float vh, const string& svgPath)
static bool _appendShape(SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath)
{
Array<PathCommand> cmds;
Array<Point> pts;
@ -421,7 +430,7 @@ static bool _appendShape(SvgNode* node, Shape* shape, float vx, float vy, float
}
}
_applyProperty(node, shape, vx, vy, vw, vh, svgPath);
_applyProperty(node, shape, vBox, svgPath);
return true;
}
@ -496,7 +505,7 @@ static bool _isValidImageMimeTypeAndEncoding(const char** href, const char** mim
}
static unique_ptr<Picture> _imageBuildHelper(SvgNode* node, float vx, float vy, float vw, float vh, const string& svgPath)
static unique_ptr<Picture> _imageBuildHelper(SvgNode* node, const Box& vBox, const string& svgPath)
{
if (!node->node.image.href) return nullptr;
auto picture = Picture::gen();
@ -539,14 +548,14 @@ static unique_ptr<Picture> _imageBuildHelper(SvgNode* node, float vx, float vy,
picture->transform(m);
}
_applyComposition(picture.get(), node, vx, vy, vw, vh, svgPath);
_applyComposition(picture.get(), node, vBox, svgPath);
return picture;
}
static unique_ptr<Scene> _useBuildHelper(const SvgNode* node, float vx, float vy, float vw, float vh, const string& svgPath)
static unique_ptr<Scene> _useBuildHelper(const SvgNode* node, const Box& vBox, const string& svgPath)
{
auto scene = _sceneBuildHelper(node, vx, vy, vw, vh, svgPath, false);
auto scene = _sceneBuildHelper(node, vBox, svgPath, false);
if (node->node.use.x != 0.0f || node->node.use.y != 0.0f) {
scene->translate(node->node.use.x, node->node.use.y);
}
@ -557,7 +566,7 @@ static unique_ptr<Scene> _useBuildHelper(const SvgNode* node, float vx, float vy
}
static unique_ptr<Scene> _sceneBuildHelper(const SvgNode* node, float vx, float vy, float vw, float vh, const string& svgPath, bool mask)
static unique_ptr<Scene> _sceneBuildHelper(const SvgNode* node, const Box& vBox, const string& svgPath, bool mask)
{
if (_isGroupType(node->type) || mask) {
auto scene = Scene::gen();
@ -568,18 +577,18 @@ static unique_ptr<Scene> _sceneBuildHelper(const SvgNode* node, float vx, float
for (uint32_t i = 0; i < node->child.count; ++i, ++child) {
if (_isGroupType((*child)->type)) {
if ((*child)->type == SvgNodeType::Use)
scene->push(_useBuildHelper(*child, vx, vy, vw, vh, svgPath));
scene->push(_useBuildHelper(*child, vBox, svgPath));
else
scene->push(_sceneBuildHelper(*child, vx, vy, vw, vh, svgPath, false));
scene->push(_sceneBuildHelper(*child, vBox, svgPath, false));
} else if ((*child)->type == SvgNodeType::Image) {
auto image = _imageBuildHelper(*child, vx, vy, vw, vh, svgPath);
auto image = _imageBuildHelper(*child, vBox, svgPath);
if (image) scene->push(move(image));
} else if ((*child)->type != SvgNodeType::Mask) {
auto shape = _shapeBuildHelper(*child, vx, vy, vw, vh, svgPath);
auto shape = _shapeBuildHelper(*child, vBox, svgPath);
if (shape) scene->push(move(shape));
}
}
_applyComposition(scene.get(), node, vx, vy, vw, vh, svgPath);
_applyComposition(scene.get(), node, vBox, svgPath);
scene->opacity(node->style->opacity);
}
return scene;
@ -596,7 +605,8 @@ unique_ptr<Scene> svgSceneBuild(SvgNode* node, float vx, float vy, float vw, flo
{
if (!node || (node->type != SvgNodeType::Doc)) return nullptr;
auto docNode = _sceneBuildHelper(node, vx, vy, vw, vh, svgPath, false);
Box vBox = {vx, vy, vw, vh};
auto docNode = _sceneBuildHelper(node, vBox, svgPath, false);
if (!mathEqual(w, vw) || !mathEqual(h, vh)) {
auto sx = w / vw;