From bf39e0fea9faf46c989aff32d48a7966d2c3c566 Mon Sep 17 00:00:00 2001 From: Hermet Park Date: Fri, 25 Jun 2021 10:49:08 +0900 Subject: [PATCH] Update README.md @mgrudzinska I don't know this makes you understand, you can suggest if you have a better phrase. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 2e9d4ae3..a13cd261 100644 --- a/README.md +++ b/README.md @@ -20,7 +20,7 @@ The following list shows primitives that are supported by ThorVG:


-Your program could call neat TVG APIs while switching drawing context. If you have your drawing engine. During the API calls, ThorVG serializes drawing commands among the volatile paints' nodes then performs synchronous/asynchronous rendering using its backend raster engines. ThorVG supports vector images such as SVG, also expands, supporting other popular formats on demand. On the rendering, it could spawn intermediate frame-buffers for compositing scenes only when it's necessary. The next figure shows you a brief strategy on how to use ThorVG on your system.
+If your program has the main renderer, your program could call ThorVG APIs while switching drawing contexts between the main renderer and ThorVG. During the API calls, ThorVG serializes drawing commands among the volatile paints' nodes then performs synchronous/asynchronous rendering using its backend raster engines. ThorVG supports vector images such as SVG, also expands, supporting other popular formats on demand. On the rendering, it could spawn intermediate frame-buffers for compositing scenes only when it's necessary. The next figure shows you a brief strategy on how to use ThorVG on your system.