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sw_engine neon: refactoring
One if statement less.
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1 changed files with 5 additions and 6 deletions
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@ -57,9 +57,14 @@ static inline bool neonRasterTranslucentRle(SwSurface* surface, const SwRleData*
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uint16_t align;
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uint16_t align;
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for (uint32_t i = 0; i < rle->size; ++i) {
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for (uint32_t i = 0; i < rle->size; ++i) {
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if (span->coverage < 255) src = ALPHA_BLEND(color, span->coverage);
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else src = color;
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auto dst = &surface->buffer[span->y * surface->stride + span->x];
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auto dst = &surface->buffer[span->y * surface->stride + span->x];
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if ((((uint32_t) dst) & 0x7) != 0) {
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if ((((uint32_t) dst) & 0x7) != 0) {
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//fill not aligned byte
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*dst = src + ALPHA_BLEND(*dst, ialpha);
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vDst = (uint8x8_t*)(dst + 1);
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vDst = (uint8x8_t*)(dst + 1);
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align = 1;
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align = 1;
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} else {
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} else {
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@ -67,16 +72,10 @@ static inline bool neonRasterTranslucentRle(SwSurface* surface, const SwRleData*
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align = 0;
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align = 0;
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}
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}
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if (span->coverage < 255) src = ALPHA_BLEND(color, span->coverage);
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else src = color;
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auto ialpha = 255 - surface->blender.alpha(src);
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auto ialpha = 255 - surface->blender.alpha(src);
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uint8x8_t vSrc = (uint8x8_t) vdup_n_u32(src);
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uint8x8_t vSrc = (uint8x8_t) vdup_n_u32(src);
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uint8x8_t vIalpha = vdup_n_u8((uint8_t) ialpha);
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uint8x8_t vIalpha = vdup_n_u8((uint8_t) ialpha);
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//fill not aligned byte
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if (align > 0) *dst = src + ALPHA_BLEND(*dst, ialpha);
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for (uint32_t x = 0; x < (span->len - align) / 2; ++x)
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for (uint32_t x = 0; x < (span->len - align) / 2; ++x)
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vDst[x] = vadd_u8(vSrc, ALPHA_BLEND_NEON(vDst[x], vIalpha));
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vDst[x] = vadd_u8(vSrc, ALPHA_BLEND_NEON(vDst[x], vIalpha));
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