mirror of
https://github.com/thorvg/thorvg.git
synced 2025-06-08 05:33:36 +00:00
common math: code refactoring
introduce common math functions to improve the reusability.
This commit is contained in:
parent
7c1b16ba11
commit
c3a29bd648
10 changed files with 163 additions and 164 deletions
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@ -17,6 +17,7 @@ source_file = [
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'tvgLoader.h',
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'tvgLoadModule.h',
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'tvgLzw.h',
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'tvgMath.h',
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'tvgPictureImpl.h',
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'tvgRender.h',
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'tvgIteratorAccessor.h',
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@ -299,9 +299,6 @@ bool mathSmallCubic(const SwPoint* base, SwFixed& angleIn, SwFixed& angleMid, Sw
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SwFixed mathMean(SwFixed angle1, SwFixed angle2);
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SwPoint mathTransform(const Point* to, const Matrix* transform);
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bool mathUpdateOutlineBBox(const SwOutline* outline, const SwBBox& clipRegion, SwBBox& renderRegion, bool fastTrack);
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bool mathInverse(const Matrix* m, Matrix* invM);
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bool mathMultiply(const Matrix* lhs, Matrix* rhs);
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bool mathIdentity(const Matrix* m);
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void shapeReset(SwShape* shape);
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bool shapePrepare(SwShape* shape, const Shape* sdata, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid, bool hasComposite);
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@ -19,8 +19,7 @@
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <float.h>
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#include <math.h>
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#include "tvgMath.h"
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#include "tvgSwCommon.h"
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@ -117,10 +116,10 @@ bool _prepareLinear(SwFill* fill, const LinearGradient* linear, const Matrix* tr
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fill->linear.offset = -fill->linear.dx * x1 - fill->linear.dy * y1;
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auto gradTransform = linear->transform();
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bool isTransformation = !mathIdentity(&gradTransform);
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bool isTransformation = !mathIdentity((const Matrix*)(&gradTransform));
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if (isTransformation) {
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if (transform) mathMultiply(transform, &gradTransform);
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if (transform) gradTransform = mathMultiply(transform, &gradTransform);
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} else if (transform) {
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gradTransform = *transform;
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isTransformation = true;
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@ -156,10 +155,10 @@ bool _prepareRadial(SwFill* fill, const RadialGradient* radial, const Matrix* tr
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fill->radial.a = radius;
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auto gradTransform = radial->transform();
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bool isTransformation = !mathIdentity(&gradTransform);
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bool isTransformation = !mathIdentity((const Matrix*)(&gradTransform));
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if (isTransformation) {
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if (transform) mathMultiply(transform, &gradTransform);
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if (transform) gradTransform = mathMultiply(transform, &gradTransform);
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} else if (transform) {
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gradTransform = *transform;
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isTransformation = true;
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@ -20,7 +20,6 @@
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* SOFTWARE.
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*/
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#include <math.h>
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#include <float.h>
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#include "tvgSwCommon.h"
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@ -497,63 +496,3 @@ bool mathUpdateOutlineBBox(const SwOutline* outline, const SwBBox& clipRegion, S
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return true;
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}
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bool mathInverse(const Matrix* m, Matrix* invM)
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{
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auto det = m->e11 * (m->e22 * m->e33 - m->e32 * m->e23) -
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m->e12 * (m->e21 * m->e33 - m->e23 * m->e31) +
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m->e13 * (m->e21 * m->e32 - m->e22 * m->e31);
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if (fabsf(det) < FLT_EPSILON) return false;
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auto invDet = 1 / det;
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invM->e11 = (m->e22 * m->e33 - m->e32 * m->e23) * invDet;
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invM->e12 = (m->e13 * m->e32 - m->e12 * m->e33) * invDet;
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invM->e13 = (m->e12 * m->e23 - m->e13 * m->e22) * invDet;
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invM->e21 = (m->e23 * m->e31 - m->e21 * m->e33) * invDet;
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invM->e22 = (m->e11 * m->e33 - m->e13 * m->e31) * invDet;
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invM->e23 = (m->e21 * m->e13 - m->e11 * m->e23) * invDet;
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invM->e31 = (m->e21 * m->e32 - m->e31 * m->e22) * invDet;
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invM->e32 = (m->e31 * m->e12 - m->e11 * m->e32) * invDet;
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invM->e33 = (m->e11 * m->e22 - m->e21 * m->e12) * invDet;
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return true;
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}
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bool mathMultiply(const Matrix* lhs, Matrix* rhs)
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{
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Matrix m;
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m.e11 = lhs->e11 * rhs->e11 + lhs->e12 * rhs->e21 + lhs->e13 * rhs->e31;
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m.e12 = lhs->e11 * rhs->e12 + lhs->e12 * rhs->e22 + lhs->e13 * rhs->e32;
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m.e13 = lhs->e11 * rhs->e13 + lhs->e12 * rhs->e23 + lhs->e13 * rhs->e33;
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m.e21 = lhs->e21 * rhs->e11 + lhs->e22 * rhs->e21 + lhs->e23 * rhs->e31;
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m.e22 = lhs->e21 * rhs->e12 + lhs->e22 * rhs->e22 + lhs->e23 * rhs->e32;
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m.e23 = lhs->e21 * rhs->e13 + lhs->e22 * rhs->e23 + lhs->e23 * rhs->e33;
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m.e31 = lhs->e31 * rhs->e11 + lhs->e32 * rhs->e21 + lhs->e33 * rhs->e31;
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m.e32 = lhs->e31 * rhs->e12 + lhs->e32 * rhs->e22 + lhs->e33 * rhs->e32;
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m.e33 = lhs->e31 * rhs->e13 + lhs->e32 * rhs->e23 + lhs->e33 * rhs->e33;
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*rhs = m;
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return true;
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}
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bool mathIdentity(const Matrix* m)
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{
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if (m) {
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if (m->e11 != 1.0f || m->e12 != 0.0f || m->e13 != 0.0f ||
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m->e21 != 0.0f || m->e22 != 1.0f || m->e23 != 0.0f ||
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m->e31 != 0.0f || m->e32 != 0.0f || m->e33 != 1.0f) {
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return false;
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}
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}
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return true;
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}
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@ -19,10 +19,9 @@
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <float.h>
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#include <math.h>
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#include "tvgSwCommon.h"
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#include "tvgMath.h"
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#include "tvgRender.h"
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#include "tvgSwCommon.h"
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#include "tvgSwRasterC.h"
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#include "tvgSwRasterAvx.h"
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#include "tvgSwRasterNeon.h"
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139
src/lib/tvgMath.h
Normal file
139
src/lib/tvgMath.h
Normal file
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@ -0,0 +1,139 @@
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/*
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* Copyright (c) 2021 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_MATH_H_
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#define _TVG_MATH_H_
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#define _USE_MATH_DEFINES
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#include <float.h>
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#include <math.h>
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#include "tvgCommon.h"
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static inline bool mathIdentity(const Matrix* m)
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{
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if (m) {
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if (fabs(m->e11 - 1) > FLT_EPSILON || fabs(m->e12) > FLT_EPSILON || fabs(m->e13) > FLT_EPSILON ||
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fabs(m->e21) > FLT_EPSILON || fabs(m->e22 - 1) > FLT_EPSILON || fabs(m->e23) > FLT_EPSILON ||
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fabs(m->e31) > FLT_EPSILON || fabs(m->e32) > FLT_EPSILON || fabs(m->e33 - 1) > FLT_EPSILON) {
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return false;
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}
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}
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return true;
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}
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static inline bool mathInverse(const Matrix* m, Matrix* out)
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{
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auto det = m->e11 * (m->e22 * m->e33 - m->e32 * m->e23) -
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m->e12 * (m->e21 * m->e33 - m->e23 * m->e31) +
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m->e13 * (m->e21 * m->e32 - m->e22 * m->e31);
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if (fabsf(det) < FLT_EPSILON) return false;
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auto invDet = 1 / det;
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out->e11 = (m->e22 * m->e33 - m->e32 * m->e23) * invDet;
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out->e12 = (m->e13 * m->e32 - m->e12 * m->e33) * invDet;
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out->e13 = (m->e12 * m->e23 - m->e13 * m->e22) * invDet;
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out->e21 = (m->e23 * m->e31 - m->e21 * m->e33) * invDet;
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out->e22 = (m->e11 * m->e33 - m->e13 * m->e31) * invDet;
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out->e23 = (m->e21 * m->e13 - m->e11 * m->e23) * invDet;
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out->e31 = (m->e21 * m->e32 - m->e31 * m->e22) * invDet;
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out->e32 = (m->e31 * m->e12 - m->e11 * m->e32) * invDet;
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out->e33 = (m->e11 * m->e22 - m->e21 * m->e12) * invDet;
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return true;
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}
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static inline void mathIdentity(Matrix* m)
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{
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m->e11 = 1.0f;
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m->e12 = 0.0f;
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m->e13 = 0.0f;
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m->e21 = 0.0f;
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m->e22 = 1.0f;
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m->e23 = 0.0f;
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m->e31 = 0.0f;
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m->e32 = 0.0f;
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m->e33 = 1.0f;
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}
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static inline void mathScale(Matrix* m, float scale)
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{
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m->e11 = scale;
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m->e22 = scale;
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}
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static inline void mathTranslate(Matrix* m, float x, float y)
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{
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m->e13 = x;
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m->e23 = y;
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}
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static inline void mathRotate(Matrix* m, float degree)
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{
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auto radian = degree / 180.0f * M_PI;
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auto cosVal = cosf(radian);
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auto sinVal = sinf(radian);
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m->e12 = m->e11 * -sinVal;
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m->e11 *= cosVal;
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m->e21 = m->e22 * sinVal;
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m->e22 *= cosVal;
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}
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static inline void mathMultiply(Point* pt, const Matrix* transform)
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{
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auto tx = pt->x * transform->e11 + pt->y * transform->e12 + transform->e13;
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auto ty = pt->x * transform->e21 + pt->y * transform->e22 + transform->e23;
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pt->x = tx;
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pt->y = ty;
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}
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static inline Matrix mathMultiply(const Matrix* lhs, const Matrix* rhs)
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{
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Matrix m;
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m.e11 = lhs->e11 * rhs->e11 + lhs->e12 * rhs->e21 + lhs->e13 * rhs->e31;
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m.e12 = lhs->e11 * rhs->e12 + lhs->e12 * rhs->e22 + lhs->e13 * rhs->e32;
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m.e13 = lhs->e11 * rhs->e13 + lhs->e12 * rhs->e23 + lhs->e13 * rhs->e33;
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m.e21 = lhs->e21 * rhs->e11 + lhs->e22 * rhs->e21 + lhs->e23 * rhs->e31;
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m.e22 = lhs->e21 * rhs->e12 + lhs->e22 * rhs->e22 + lhs->e23 * rhs->e32;
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m.e23 = lhs->e21 * rhs->e13 + lhs->e22 * rhs->e23 + lhs->e23 * rhs->e33;
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m.e31 = lhs->e31 * rhs->e11 + lhs->e32 * rhs->e21 + lhs->e33 * rhs->e31;
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m.e32 = lhs->e31 * rhs->e12 + lhs->e32 * rhs->e22 + lhs->e33 * rhs->e32;
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m.e33 = lhs->e31 * rhs->e13 + lhs->e32 * rhs->e23 + lhs->e33 * rhs->e33;
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return m;
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}
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#endif //_TVG_MATH_H_
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@ -21,6 +21,7 @@
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*/
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#include <float.h>
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#include <math.h>
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#include "tvgMath.h"
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#include "tvgPaint.h"
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/************************************************************************/
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@ -261,17 +262,9 @@ bool Paint::Impl::bounds(float* x, float* y, float* w, float* h, bool transforme
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auto x2 = -FLT_MAX;
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auto y2 = -FLT_MAX;
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//function = Point * Matrix
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auto multiply = [&](Point* pt, const Matrix* transform) {
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auto tx = pt->x * transform->e11 + pt->y * transform->e12 + transform->e13;
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auto ty = pt->x * transform->e21 + pt->y * transform->e22 + transform->e23;
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pt->x = tx;
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pt->y = ty;
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};
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//Compute the AABB after transformation
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for (int i = 0; i < 4; i++) {
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multiply(&pt[i], m);
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mathMultiply(&pt[i], m);
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if (pt[i].x < x1) x1 = pt[i].x;
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if (pt[i].x > x2) x2 = pt[i].x;
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@ -19,8 +19,7 @@
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <float.h>
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#include <math.h>
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#include "tvgMath.h"
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#include "tvgRender.h"
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/************************************************************************/
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@ -46,8 +45,6 @@ void RenderTransform::override(const Matrix& m)
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bool RenderTransform::update()
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{
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constexpr auto PI = 3.141592f;
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if (overriding) return true;
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//Init Status
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return false;
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}
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//identity
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m.e11 = 1.0f;
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m.e12 = 0.0f;
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m.e13 = 0.0f;
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m.e21 = 0.0f;
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m.e22 = 1.0f;
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m.e23 = 0.0f;
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m.e31 = 0.0f;
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m.e32 = 0.0f;
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m.e33 = 1.0f;
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mathIdentity(&m);
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//scale
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m.e11 = scale;
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m.e22 = scale;
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mathScale(&m, scale);
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//rotation
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if (fabsf(degree) > FLT_EPSILON) {
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auto radian = degree / 180.0f * PI;
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auto cosVal = cosf(radian);
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auto sinVal = sinf(radian);
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if (fabsf(degree) > FLT_EPSILON) mathRotate(&m, degree);
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m.e12 = m.e11 * -sinVal;
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m.e11 *= cosVal;
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m.e21 = m.e22 * sinVal;
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m.e22 *= cosVal;
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}
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m.e13 = x;
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m.e23 = y;
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mathTranslate(&m, x, y);
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return true;
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}
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@ -97,15 +72,5 @@ RenderTransform::RenderTransform()
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RenderTransform::RenderTransform(const RenderTransform* lhs, const RenderTransform* rhs)
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{
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m.e11 = lhs->m.e11 * rhs->m.e11 + lhs->m.e12 * rhs->m.e21 + lhs->m.e13 * rhs->m.e31;
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m.e12 = lhs->m.e11 * rhs->m.e12 + lhs->m.e12 * rhs->m.e22 + lhs->m.e13 * rhs->m.e32;
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m.e13 = lhs->m.e11 * rhs->m.e13 + lhs->m.e12 * rhs->m.e23 + lhs->m.e13 * rhs->m.e33;
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m.e21 = lhs->m.e21 * rhs->m.e11 + lhs->m.e22 * rhs->m.e21 + lhs->m.e23 * rhs->m.e31;
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m.e22 = lhs->m.e21 * rhs->m.e12 + lhs->m.e22 * rhs->m.e22 + lhs->m.e23 * rhs->m.e32;
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m.e23 = lhs->m.e21 * rhs->m.e13 + lhs->m.e22 * rhs->m.e23 + lhs->m.e23 * rhs->m.e33;
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m.e31 = lhs->m.e31 * rhs->m.e11 + lhs->m.e32 * rhs->m.e21 + lhs->m.e33 * rhs->m.e31;
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m.e32 = lhs->m.e31 * rhs->m.e12 + lhs->m.e32 * rhs->m.e22 + lhs->m.e33 * rhs->m.e32;
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m.e33 = lhs->m.e31 * rhs->m.e13 + lhs->m.e32 * rhs->m.e23 + lhs->m.e33 * rhs->m.e33;
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m = mathMultiply(&lhs->m, &rhs->m);
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}
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@ -19,8 +19,7 @@
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <float.h>
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#include <math.h>
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#include "tvgMath.h"
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#include "tvgSaveModule.h"
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#include "tvgTvgSaver.h"
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#include "tvgLzw.h"
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@ -57,35 +56,6 @@ static inline TvgBinCounter SERIAL_DONE(TvgBinCounter cnt)
|
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}
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||||
|
||||
|
||||
static Matrix _multiply(const Matrix* lhs, const Matrix* rhs)
|
||||
{
|
||||
Matrix m;
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||||
|
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m.e11 = lhs->e11 * rhs->e11 + lhs->e12 * rhs->e21 + lhs->e13 * rhs->e31;
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m.e12 = lhs->e11 * rhs->e12 + lhs->e12 * rhs->e22 + lhs->e13 * rhs->e32;
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m.e13 = lhs->e11 * rhs->e13 + lhs->e12 * rhs->e23 + lhs->e13 * rhs->e33;
|
||||
|
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m.e21 = lhs->e21 * rhs->e11 + lhs->e22 * rhs->e21 + lhs->e23 * rhs->e31;
|
||||
m.e22 = lhs->e21 * rhs->e12 + lhs->e22 * rhs->e22 + lhs->e23 * rhs->e32;
|
||||
m.e23 = lhs->e21 * rhs->e13 + lhs->e22 * rhs->e23 + lhs->e23 * rhs->e33;
|
||||
|
||||
m.e31 = lhs->e31 * rhs->e11 + lhs->e32 * rhs->e21 + lhs->e33 * rhs->e31;
|
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m.e32 = lhs->e31 * rhs->e12 + lhs->e32 * rhs->e22 + lhs->e33 * rhs->e32;
|
||||
m.e33 = lhs->e31 * rhs->e13 + lhs->e32 * rhs->e23 + lhs->e33 * rhs->e33;
|
||||
|
||||
return m;
|
||||
}
|
||||
|
||||
|
||||
static void _multiply(Point* pt, const Matrix* transform)
|
||||
{
|
||||
auto tx = pt->x * transform->e11 + pt->y * transform->e12 + transform->e13;
|
||||
auto ty = pt->x * transform->e21 + pt->y * transform->e22 + transform->e23;
|
||||
pt->x = tx;
|
||||
pt->y = ty;
|
||||
}
|
||||
|
||||
|
||||
/* if the properties are identical, we can merge the shapes. */
|
||||
static bool _merge(Shape* from, Shape* to)
|
||||
{
|
||||
|
@ -325,11 +295,7 @@ TvgBinCounter TvgSaver::writeTagProperty(TvgBinTag tag, TvgBinCounter cnt, const
|
|||
|
||||
TvgBinCounter TvgSaver::writeTransform(const Matrix* transform, TvgBinTag tag)
|
||||
{
|
||||
if (fabs(transform->e11 - 1) > FLT_EPSILON || fabs(transform->e12) > FLT_EPSILON || fabs(transform->e13) > FLT_EPSILON ||
|
||||
fabs(transform->e21) > FLT_EPSILON || fabs(transform->e22 - 1) > FLT_EPSILON || fabs(transform->e23) > FLT_EPSILON ||
|
||||
fabs(transform->e31) > FLT_EPSILON || fabs(transform->e32) > FLT_EPSILON || fabs(transform->e33 - 1) > FLT_EPSILON) {
|
||||
return writeTagProperty(tag, SIZE(Matrix), transform);
|
||||
}
|
||||
if (!mathIdentity(transform)) return writeTagProperty(tag, SIZE(Matrix), transform);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -451,7 +417,8 @@ TvgBinCounter TvgSaver::serializeFill(const Fill* fill, TvgBinTag tag, const Mat
|
|||
cnt += writeTagProperty(TVG_TAG_FILL_COLORSTOPS, stopsCnt * SIZE(Fill::ColorStop), stops);
|
||||
|
||||
auto gTransform = fill->transform();
|
||||
if (pTransform) gTransform = _multiply(pTransform, &gTransform);
|
||||
if (pTransform) gTransform = mathMultiply(pTransform, &gTransform);
|
||||
|
||||
cnt += writeTransform(&gTransform, TVG_TAG_FILL_TRANSFORM);
|
||||
|
||||
writeReservedCount(cnt);
|
||||
|
@ -536,7 +503,7 @@ TvgBinCounter TvgSaver::serializePath(const Shape* shape, const Matrix* transfor
|
|||
fabs(transform->e21) > FLT_EPSILON || fabs(transform->e22 - 1) > FLT_EPSILON || fabs(transform->e23) > FLT_EPSILON ||
|
||||
fabs(transform->e31) > FLT_EPSILON || fabs(transform->e32) > FLT_EPSILON || fabs(transform->e33 - 1) > FLT_EPSILON) {
|
||||
auto p = const_cast<Point*>(pts);
|
||||
for (uint32_t i = 0; i < ptsCnt; ++i) _multiply(p++, transform);
|
||||
for (uint32_t i = 0; i < ptsCnt; ++i) mathMultiply(p++, transform);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -710,7 +677,7 @@ TvgBinCounter TvgSaver::serialize(const Paint* paint, const Matrix* pTransform,
|
|||
if (!compTarget && paint->opacity() == 0) return 0;
|
||||
|
||||
auto transform = const_cast<Paint*>(paint)->transform();
|
||||
if (pTransform) transform = _multiply(pTransform, &transform);
|
||||
if (pTransform) transform = mathMultiply(pTransform, &transform);
|
||||
|
||||
switch (paint->identifier()) {
|
||||
case TVG_CLASS_ID_SHAPE: return serializeShape(static_cast<const Shape*>(paint), pTransform, &transform);
|
||||
|
|
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Add table
Reference in a new issue