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lottie: fix text range opacity
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1 changed files with 10 additions and 4 deletions
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@ -1095,6 +1095,9 @@ void LottieBuilder::updateText(LottieLayer* layer, float frameNo)
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Point translation = {0.0f, 0.0f};
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auto color = doc.color;
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auto strokeColor = doc.stroke.color;
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uint8_t opacity = 255;
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uint8_t fillOpacity = 255;
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uint8_t strokeOpacity = 255;
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for (auto s = text->ranges.begin(); s < text->ranges.end(); ++s) {
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auto basedIdx = idx;
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@ -1107,10 +1110,11 @@ void LottieBuilder::updateText(LottieLayer* layer, float frameNo)
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needGroup = true;
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translation = translation + f * (*s)->style.position(frameNo);
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scaling = scaling * (f * ((*s)->style.scale(frameNo) * 0.01f - Point{1.0f,1.0f}) + Point{1.0f,1.0f});
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scaling = scaling * (f * ((*s)->style.scale(frameNo) * 0.01f - Point{1.0f, 1.0f}) + Point{1.0f, 1.0f});
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rotation += f * (*s)->style.rotation(frameNo);
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shape->opacity((*s)->style.opacity(frameNo));
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opacity = (uint8_t)(opacity - f * (opacity - (*s)->style.opacity(frameNo)));
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shape->opacity(opacity);
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auto rangeColor = (*s)->style.fillColor(frameNo); //TODO: use flag to check whether it was really set
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if (tvg::equal(f, 1.0f)) color = rangeColor;
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@ -1119,7 +1123,8 @@ void LottieBuilder::updateText(LottieLayer* layer, float frameNo)
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color.rgb[1] = lerp<uint8_t>(color.rgb[1], rangeColor.rgb[1], f);
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color.rgb[2] = lerp<uint8_t>(color.rgb[2], rangeColor.rgb[2], f);
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}
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shape->fill(color.rgb[0], color.rgb[1], color.rgb[2], (*s)->style.fillOpacity(frameNo));
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fillOpacity = (uint8_t)(fillOpacity - f * (fillOpacity - (*s)->style.fillOpacity(frameNo)));
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shape->fill(color.rgb[0], color.rgb[1], color.rgb[2], fillOpacity);
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if (doc.stroke.render) {
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shape->strokeWidth(f * (*s)->style.strokeWidth(frameNo) / scale);
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@ -1130,7 +1135,8 @@ void LottieBuilder::updateText(LottieLayer* layer, float frameNo)
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strokeColor.rgb[1] = lerp<uint8_t>(strokeColor.rgb[1], rangeColor.rgb[1], f);
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strokeColor.rgb[2] = lerp<uint8_t>(strokeColor.rgb[2], rangeColor.rgb[2], f);
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}
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shape->strokeFill(strokeColor.rgb[0], strokeColor.rgb[1], strokeColor.rgb[2], (*s)->style.strokeOpacity(frameNo));
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strokeOpacity = (uint8_t)(strokeOpacity - f * (strokeOpacity - (*s)->style.strokeOpacity(frameNo)));
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shape->strokeFill(strokeColor.rgb[0], strokeColor.rgb[1], strokeColor.rgb[2], strokeOpacity);
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}
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cursor.x += f * (*s)->style.letterSpacing(frameNo);
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