test: added testUpdate

this shows a moving shape:

how to update canvas every frames.

Change-Id: I373e39757f4511d4e676f36d76e468d03b185a0c
This commit is contained in:
Hermet Park 2020-05-02 10:55:33 +09:00
parent 11e070d167
commit c923d881aa
5 changed files with 85 additions and 36 deletions

1
.gitignore vendored
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@ -8,3 +8,4 @@ testBoundary
testPath testPath
testPathCopy testPathCopy
testBlending testBlending
testUpdate

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@ -179,6 +179,7 @@ class TIZENVG_EXPORT SwCanvas final : public Canvas
public: public:
~SwCanvas(); ~SwCanvas();
int clear() noexcept override;
int target(uint32_t* buffer, size_t stride, size_t w, size_t h) noexcept; int target(uint32_t* buffer, size_t stride, size_t w, size_t h) noexcept;
int sync() noexcept override; int sync() noexcept override;
static std::unique_ptr<SwCanvas> gen() noexcept; static std::unique_ptr<SwCanvas> gen() noexcept;

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@ -45,6 +45,17 @@ SwCanvas::~SwCanvas()
} }
int SwCanvas::clear() noexcept
{
auto renderer = dynamic_cast<SwRenderer*>(engine());
assert(renderer);
if (!renderer->clear()) return -1;
return Canvas::clear();
}
int SwCanvas::target(uint32_t* buffer, size_t stride, size_t w, size_t h) noexcept int SwCanvas::target(uint32_t* buffer, size_t stride, size_t w, size_t h) noexcept
{ {
auto renderer = dynamic_cast<SwRenderer*>(engine()); auto renderer = dynamic_cast<SwRenderer*>(engine());

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@ -6,3 +6,4 @@ all:
gcc -o testPath testPath.cpp -g -lstdc++ `pkg-config --cflags --libs elementary tizenvg` gcc -o testPath testPath.cpp -g -lstdc++ `pkg-config --cflags --libs elementary tizenvg`
gcc -o testPathCopy testPathCopy.cpp -g -lstdc++ `pkg-config --cflags --libs elementary tizenvg` gcc -o testPathCopy testPathCopy.cpp -g -lstdc++ `pkg-config --cflags --libs elementary tizenvg`
gcc -o testBlending testBlending.cpp -g -lstdc++ `pkg-config --cflags --libs elementary tizenvg` gcc -o testBlending testBlending.cpp -g -lstdc++ `pkg-config --cflags --libs elementary tizenvg`
gcc -o testUpdate testUpdate.cpp -g -lstdc++ `pkg-config --cflags --libs elementary tizenvg`

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@ -1,4 +1,5 @@
#include <tizenvg.h> #include <tizenvg.h>
#include <Elementary.h>
using namespace std; using namespace std;
@ -6,49 +7,83 @@ using namespace std;
#define HEIGHT 800 #define HEIGHT 800
static uint32_t buffer[WIDTH * HEIGHT]; static uint32_t buffer[WIDTH * HEIGHT];
unique_ptr<tvg::SwCanvas> canvas = nullptr;
void tvgtest()
{
//Create a Canvas
canvas = tvg::SwCanvas::gen();
canvas->target(buffer, WIDTH, WIDTH, HEIGHT);
//Shape
auto shape = tvg::ShapeNode::gen();
shape->appendRect(-100, -100, 200, 200, 0);
shape->fill(255, 255, 255, 255);
canvas->push(move(shape));
//Draw first frame
canvas->draw();
canvas->sync();
}
void transit_cb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
{
//Explicitly clear all retained paint nodes.
canvas->clear();
//Shape
auto shape = tvg::ShapeNode::gen();
shape->appendRect(-100 + (800 * progress), -100 + (800 * progress), 200, 200, (100 * progress));
shape->fill(rand()%255, rand()%255, rand()%255, 255);
canvas->push(move(shape));
//Draw Next frames
canvas->draw();
canvas->sync();
//Update Efl Canvas
Eo* img = (Eo*) effect;
evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
}
void
win_del(void *data, Evas_Object *o, void *ev)
{
elm_exit();
}
int main(int argc, char **argv) int main(int argc, char **argv)
{ {
//Initialize TizenVG Engine //Initialize TizenVG Engine
tvg::Engine::init(); tvg::Engine::init();
//Create a Canvas tvgtest();
auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
//Create a Scene //Show the result using EFL...
auto scene = tvg::SceneNode::gen(); elm_init(argc, argv);
//Shape1 Eo* win = elm_win_util_standard_add(NULL, "TizenVG Test");
auto shape1 = tvg::ShapeNode::gen(); evas_object_smart_callback_add(win, "delete,request", win_del, 0);
/* Acquire shape1 pointer to access directly later. Eo* img = evas_object_image_filled_add(evas_object_evas_get(win));
instead, you should consider not to interrupt this pointer life-cycle. */ evas_object_image_size_set(img, WIDTH, HEIGHT);
auto pshape1 = shape1->get(); evas_object_image_data_set(img, buffer);
evas_object_size_hint_weight_set(img, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_show(img);
shape1->rect(0, 0, 400, 400, 0.1); elm_win_resize_object_add(win, img);
shape1->fill(255, 0, 0, 255); evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
shape1->rotate(0, 0, 45); //axis x, y, z evas_object_show(win);
scene->push(move(shape1)); Elm_Transit *transit = elm_transit_add();
canvas->push(move(scene)); elm_transit_effect_add(transit, transit_cb, img, nullptr);
elm_transit_duration_set(transit, 2);
elm_transit_repeat_times_set(transit, -1);
elm_transit_auto_reverse_set(transit, EINA_TRUE);
elm_transit_go(transit);
//Draw first frame elm_run();
canvas->draw(); elm_shutdown();
canvas->sync();
/* Clear the previous shape path and Prepare a new shape path.
You can call clear() to explicitly clear path data. */
pshape1->rect(0, 0, 300, 300, 0.1);
//Prepapre for drawing (this may work asynchronously)
pshape1->update();
//Draw second frame
canvas->draw();
canvas->sync();
//Explicitly clear all retained paint nodes.
canvas->clear();
//Terminate TizenVG Engine //Terminate TizenVG Engine
tvg::Engine::term(); tvg::Engine::term();