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test: added testUpdate
this shows a moving shape: how to update canvas every frames. Change-Id: I373e39757f4511d4e676f36d76e468d03b185a0c
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11e070d167
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c923d881aa
5 changed files with 85 additions and 36 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -8,3 +8,4 @@ testBoundary
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testPath
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testPathCopy
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testBlending
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testUpdate
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@ -179,6 +179,7 @@ class TIZENVG_EXPORT SwCanvas final : public Canvas
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public:
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~SwCanvas();
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int clear() noexcept override;
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int target(uint32_t* buffer, size_t stride, size_t w, size_t h) noexcept;
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int sync() noexcept override;
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static std::unique_ptr<SwCanvas> gen() noexcept;
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@ -45,6 +45,17 @@ SwCanvas::~SwCanvas()
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}
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int SwCanvas::clear() noexcept
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{
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auto renderer = dynamic_cast<SwRenderer*>(engine());
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assert(renderer);
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if (!renderer->clear()) return -1;
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return Canvas::clear();
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}
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int SwCanvas::target(uint32_t* buffer, size_t stride, size_t w, size_t h) noexcept
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{
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auto renderer = dynamic_cast<SwRenderer*>(engine());
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@ -6,3 +6,4 @@ all:
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gcc -o testPath testPath.cpp -g -lstdc++ `pkg-config --cflags --libs elementary tizenvg`
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gcc -o testPathCopy testPathCopy.cpp -g -lstdc++ `pkg-config --cflags --libs elementary tizenvg`
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gcc -o testBlending testBlending.cpp -g -lstdc++ `pkg-config --cflags --libs elementary tizenvg`
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gcc -o testUpdate testUpdate.cpp -g -lstdc++ `pkg-config --cflags --libs elementary tizenvg`
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@ -1,4 +1,5 @@
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#include <tizenvg.h>
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#include <Elementary.h>
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using namespace std;
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@ -6,49 +7,83 @@ using namespace std;
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#define HEIGHT 800
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static uint32_t buffer[WIDTH * HEIGHT];
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unique_ptr<tvg::SwCanvas> canvas = nullptr;
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void tvgtest()
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{
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//Create a Canvas
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canvas = tvg::SwCanvas::gen();
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canvas->target(buffer, WIDTH, WIDTH, HEIGHT);
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//Shape
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auto shape = tvg::ShapeNode::gen();
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shape->appendRect(-100, -100, 200, 200, 0);
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shape->fill(255, 255, 255, 255);
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canvas->push(move(shape));
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//Draw first frame
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canvas->draw();
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canvas->sync();
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}
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void transit_cb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
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{
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//Explicitly clear all retained paint nodes.
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canvas->clear();
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//Shape
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auto shape = tvg::ShapeNode::gen();
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shape->appendRect(-100 + (800 * progress), -100 + (800 * progress), 200, 200, (100 * progress));
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shape->fill(rand()%255, rand()%255, rand()%255, 255);
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canvas->push(move(shape));
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//Draw Next frames
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canvas->draw();
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canvas->sync();
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//Update Efl Canvas
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Eo* img = (Eo*) effect;
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evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
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}
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void
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win_del(void *data, Evas_Object *o, void *ev)
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{
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elm_exit();
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}
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int main(int argc, char **argv)
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{
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//Initialize TizenVG Engine
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tvg::Engine::init();
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//Create a Canvas
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auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
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tvgtest();
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//Create a Scene
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auto scene = tvg::SceneNode::gen();
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//Show the result using EFL...
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elm_init(argc, argv);
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//Shape1
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auto shape1 = tvg::ShapeNode::gen();
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Eo* win = elm_win_util_standard_add(NULL, "TizenVG Test");
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evas_object_smart_callback_add(win, "delete,request", win_del, 0);
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/* Acquire shape1 pointer to access directly later.
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instead, you should consider not to interrupt this pointer life-cycle. */
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auto pshape1 = shape1->get();
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Eo* img = evas_object_image_filled_add(evas_object_evas_get(win));
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evas_object_image_size_set(img, WIDTH, HEIGHT);
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evas_object_image_data_set(img, buffer);
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evas_object_size_hint_weight_set(img, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
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evas_object_show(img);
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shape1->rect(0, 0, 400, 400, 0.1);
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shape1->fill(255, 0, 0, 255);
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shape1->rotate(0, 0, 45); //axis x, y, z
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elm_win_resize_object_add(win, img);
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evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
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evas_object_show(win);
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scene->push(move(shape1));
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canvas->push(move(scene));
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Elm_Transit *transit = elm_transit_add();
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elm_transit_effect_add(transit, transit_cb, img, nullptr);
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elm_transit_duration_set(transit, 2);
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elm_transit_repeat_times_set(transit, -1);
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elm_transit_auto_reverse_set(transit, EINA_TRUE);
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elm_transit_go(transit);
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//Draw first frame
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canvas->draw();
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canvas->sync();
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/* Clear the previous shape path and Prepare a new shape path.
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You can call clear() to explicitly clear path data. */
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pshape1->rect(0, 0, 300, 300, 0.1);
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//Prepapre for drawing (this may work asynchronously)
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pshape1->update();
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//Draw second frame
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canvas->draw();
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canvas->sync();
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//Explicitly clear all retained paint nodes.
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canvas->clear();
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elm_run();
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elm_shutdown();
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//Terminate TizenVG Engine
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tvg::Engine::term();
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