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gl_engine: fix GradientStroke ignored by tessellator
Fix the GlRenderer not take GradientStroke into consider when prepare Geometry vertices.
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parent
5b6a774b04
commit
ceee253f4e
2 changed files with 5 additions and 5 deletions
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@ -45,7 +45,7 @@ bool GlGeometry::tesselate(const RenderShape& rshape, RenderUpdateFlag flag)
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mBounds = bwTess.bounds();
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mBounds = bwTess.bounds();
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}
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}
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if (flag & (RenderUpdateFlag::Stroke | RenderUpdateFlag::Transform)) {
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if (flag & (RenderUpdateFlag::Stroke | RenderUpdateFlag::GradientStroke | RenderUpdateFlag::Transform)) {
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strokeVertex.clear();
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strokeVertex.clear();
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strokeIndex.clear();
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strokeIndex.clear();
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@ -415,9 +415,9 @@ RenderData GlRenderer::prepare(const RenderShape& rshape, RenderData data, const
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rshape.fillColor(nullptr, nullptr, nullptr, &alphaF);
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rshape.fillColor(nullptr, nullptr, nullptr, &alphaF);
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rshape.strokeFill(nullptr, nullptr, nullptr, &alphaS);
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rshape.strokeFill(nullptr, nullptr, nullptr, &alphaS);
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if ( ((sdata->updateFlag & RenderUpdateFlag::Gradient) == 0) &&
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if ( ((flags & RenderUpdateFlag::Gradient) == 0) &&
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((sdata->updateFlag & RenderUpdateFlag::Color) && alphaF == 0) &&
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((flags & RenderUpdateFlag::Color) && alphaF == 0) &&
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((sdata->updateFlag & RenderUpdateFlag::Stroke) && alphaS == 0) )
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((flags & RenderUpdateFlag::Stroke) && alphaS == 0) )
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{
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{
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return sdata;
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return sdata;
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}
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}
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@ -441,7 +441,7 @@ RenderData GlRenderer::prepare(const RenderShape& rshape, RenderData data, const
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mViewport.h,
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mViewport.h,
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});
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});
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if (sdata->updateFlag & (RenderUpdateFlag::Color | RenderUpdateFlag::Stroke | RenderUpdateFlag::Gradient | RenderUpdateFlag::Transform | RenderUpdateFlag::Path))
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if (sdata->updateFlag & (RenderUpdateFlag::Color | RenderUpdateFlag::Stroke | RenderUpdateFlag::Gradient | RenderUpdateFlag::GradientStroke | RenderUpdateFlag::Transform | RenderUpdateFlag::Path))
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{
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{
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if (!sdata->geometry->tesselate(rshape, sdata->updateFlag)) return sdata;
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if (!sdata->geometry->tesselate(rshape, sdata->updateFlag)) return sdata;
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}
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}
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