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https://github.com/thorvg/thorvg.git
synced 2025-06-10 14:41:50 +00:00
common lib/loaders: Fix missing space for coding convention
Correct missing or incorrect spaces according to coding convention.
This commit is contained in:
parent
1bf123ff46
commit
d4e9450ec1
7 changed files with 19 additions and 19 deletions
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@ -84,7 +84,7 @@ struct Canvas::Impl
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paint->pImpl->update(*renderer, nullptr, 255, compList, RenderUpdateFlag::None);
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paint->pImpl->update(*renderer, nullptr, 255, compList, RenderUpdateFlag::None);
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//Update all retained paint nodes
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//Update all retained paint nodes
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} else {
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} else {
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for (auto paint: paints) {
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for (auto paint : paints) {
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paint->pImpl->update(*renderer, nullptr, 255, compList, RenderUpdateFlag::None);
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paint->pImpl->update(*renderer, nullptr, 255, compList, RenderUpdateFlag::None);
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}
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}
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}
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}
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@ -97,8 +97,8 @@ struct Canvas::Impl
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if (!renderer->preRender()) return Result::InsufficientCondition;
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if (!renderer->preRender()) return Result::InsufficientCondition;
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for(auto paint: paints) {
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for (auto paint : paints) {
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if(!paint->pImpl->render(*renderer)) return Result::InsufficientCondition;
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if (!paint->pImpl->render(*renderer)) return Result::InsufficientCondition;
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}
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}
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if (!renderer->postRender()) return Result::InsufficientCondition;
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if (!renderer->postRender()) return Result::InsufficientCondition;
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@ -28,7 +28,7 @@
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template<typename T>
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template<typename T>
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struct DuplicateMethod
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struct DuplicateMethod
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{
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{
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virtual ~DuplicateMethod(){}
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virtual ~DuplicateMethod() {}
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virtual T* duplicate() = 0;
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virtual T* duplicate() = 0;
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};
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};
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@ -38,7 +38,7 @@ struct FillDup : DuplicateMethod<Fill>
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T* inst = nullptr;
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T* inst = nullptr;
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FillDup(T* _inst) : inst(_inst) {}
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FillDup(T* _inst) : inst(_inst) {}
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~FillDup(){}
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~FillDup() {}
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Fill* duplicate() override
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Fill* duplicate() override
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{
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{
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@ -30,7 +30,7 @@ namespace tvg
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{
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{
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struct StrategyMethod
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struct StrategyMethod
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{
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{
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virtual ~StrategyMethod(){}
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virtual ~StrategyMethod() {}
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virtual bool dispose(RenderMethod& renderer) = 0;
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virtual bool dispose(RenderMethod& renderer) = 0;
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virtual void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, vector<Composite> compList, RenderUpdateFlag pFlag) = 0; //Return engine data if it has.
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virtual void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, vector<Composite> compList, RenderUpdateFlag pFlag) = 0; //Return engine data if it has.
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@ -203,7 +203,7 @@ namespace tvg
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T* inst = nullptr;
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T* inst = nullptr;
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PaintMethod(T* _inst) : inst(_inst) {}
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PaintMethod(T* _inst) : inst(_inst) {}
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~PaintMethod(){}
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~PaintMethod() {}
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bool bounds(float* x, float* y, float* w, float* h) const override
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bool bounds(float* x, float* y, float* w, float* h) const override
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{
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{
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@ -50,7 +50,7 @@ struct Scene::Impl
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This is necessary for scene composition */
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This is necessary for scene composition */
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void* edata = nullptr;
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void* edata = nullptr;
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for (auto paint: paints) {
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for (auto paint : paints) {
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edata = paint->pImpl->update(renderer, transform, opacity, compList, static_cast<uint32_t>(flag));
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edata = paint->pImpl->update(renderer, transform, opacity, compList, static_cast<uint32_t>(flag));
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}
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}
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return edata;
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return edata;
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@ -58,8 +58,8 @@ struct Scene::Impl
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bool render(RenderMethod &renderer)
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bool render(RenderMethod &renderer)
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{
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{
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for(auto paint: paints) {
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for (auto paint : paints) {
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if(!paint->pImpl->render(renderer)) return false;
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if (!paint->pImpl->render(renderer)) return false;
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}
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}
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return true;
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return true;
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}
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}
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@ -71,7 +71,7 @@ struct Scene::Impl
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auto w = 0.0f;
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auto w = 0.0f;
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auto h = 0.0f;
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auto h = 0.0f;
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for(auto paint: paints) {
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for (auto paint : paints) {
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auto x2 = FLT_MAX;
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auto x2 = FLT_MAX;
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auto y2 = FLT_MAX;
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auto y2 = FLT_MAX;
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auto w2 = 0.0f;
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auto w2 = 0.0f;
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@ -102,7 +102,7 @@ struct Scene::Impl
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dup->paints.reserve(paints.size());
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dup->paints.reserve(paints.size());
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for (auto paint: paints) {
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for (auto paint : paints) {
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dup->paints.push_back(paint->duplicate());
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dup->paints.push_back(paint->duplicate());
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}
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}
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@ -173,7 +173,7 @@ struct ShapePath
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Point min = { pts[0].x, pts[0].y };
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Point min = { pts[0].x, pts[0].y };
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Point max = { pts[0].x, pts[0].y };
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Point max = { pts[0].x, pts[0].y };
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for(uint32_t i = 1; i < ptsCnt; ++i) {
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for (uint32_t i = 1; i < ptsCnt; ++i) {
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if (pts[i].x < min.x) min.x = pts[i].x;
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if (pts[i].x < min.x) min.x = pts[i].x;
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if (pts[i].y < min.y) min.y = pts[i].y;
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if (pts[i].y < min.y) min.y = pts[i].y;
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if (pts[i].x > max.x) max.x = pts[i].x;
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if (pts[i].x > max.x) max.x = pts[i].x;
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@ -2191,7 +2191,7 @@ static void _styleInherit(SvgStyleProperty* child, SvgStyleProperty* parent)
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if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Dash)) {
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if (!((int)child->stroke.flags & (int)SvgStrokeFlags::Dash)) {
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if (parent->stroke.dash.array.cnt > 0) {
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if (parent->stroke.dash.array.cnt > 0) {
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child->stroke.dash.array.clear();
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child->stroke.dash.array.clear();
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for(uint32_t i = 0; i < parent->stroke.dash.array.cnt; ++i) {
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for (uint32_t i = 0; i < parent->stroke.dash.array.cnt; ++i) {
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child->stroke.dash.array.push(parent->stroke.dash.array.list[i]);
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child->stroke.dash.array.push(parent->stroke.dash.array.list[i]);
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}
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}
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}
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}
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@ -323,8 +323,8 @@ static void _processCommand(vector<PathCommand>* cmds, vector<Point>* pts, char
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Point p = {arr[0], arr[1]};
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Point p = {arr[0], arr[1]};
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cmds->push_back(PathCommand::MoveTo);
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cmds->push_back(PathCommand::MoveTo);
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pts->push_back(p);
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pts->push_back(p);
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*cur = {arr[0] ,arr[1]};
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*cur = {arr[0], arr[1]};
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*startPoint = {arr[0] ,arr[1]};
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*startPoint = {arr[0], arr[1]};
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break;
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break;
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}
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}
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case 'l':
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case 'l':
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@ -332,7 +332,7 @@ static void _processCommand(vector<PathCommand>* cmds, vector<Point>* pts, char
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Point p = {arr[0], arr[1]};
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Point p = {arr[0], arr[1]};
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cmds->push_back(PathCommand::LineTo);
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cmds->push_back(PathCommand::LineTo);
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pts->push_back(p);
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pts->push_back(p);
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*cur = {arr[0] ,arr[1]};
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*cur = {arr[0], arr[1]};
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break;
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break;
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}
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}
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case 'c':
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case 'c':
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@ -442,7 +442,7 @@ static void _processCommand(vector<PathCommand>* cmds, vector<Point>* pts, char
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case 'a':
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case 'a':
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case 'A': {
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case 'A': {
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_pathAppendArcTo(cmds, pts, cur, curCtl, arr[5], arr[6], arr[0], arr[1], arr[2], arr[3], arr[4]);
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_pathAppendArcTo(cmds, pts, cur, curCtl, arr[5], arr[6], arr[0], arr[1], arr[2], arr[3], arr[4]);
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*cur = *curCtl = {arr[5] ,arr[6]};
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*cur = *curCtl = {arr[5], arr[6]};
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*isQuadratic = false;
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*isQuadratic = false;
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break;
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break;
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}
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}
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