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renderer: ++todo
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@ -100,7 +100,7 @@ struct Canvas::Impl
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//Update single paint node
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//Update single paint node
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if (paint) {
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if (paint) {
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//Optimize Me: Can we skip the searching?
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//TODO: Leave this for backward compatibility. Remove this when 1.0 out.
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for (auto paint2 : paints) {
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for (auto paint2 : paints) {
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if (paint2 == paint) {
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if (paint2 == paint) {
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paint->pImpl->update(renderer, nullptr, clips, 255, flag);
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paint->pImpl->update(renderer, nullptr, clips, 255, flag);
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