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lottie/model: revise the color stop population logic.
The omitted data must be generated with interpolation. This change supplements that logic.
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1 changed files with 17 additions and 17 deletions
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@ -94,12 +94,9 @@ struct LottieGradient
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Fill::ColorStop cs;
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//merge color stops
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uint32_t cnt = (colorStops.count > alphaCnt) ? colorStops.count : alphaCnt;
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for (uint32_t i = 0; i < cnt; ++i) {
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//merge color stops.
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for (uint32_t i = 0; i < color.input->count; ++i) {
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if (cidx == clast || aidx == color.input->count) break;
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if ((*color.input)[cidx] == (*color.input)[aidx]) {
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cs.offset = (*color.input)[cidx];
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cs.r = lroundf((*color.input)[cidx + 1] * 255.0f);
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@ -113,18 +110,22 @@ struct LottieGradient
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cs.r = lroundf((*color.input)[cidx + 1] * 255.0f);
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cs.g = lroundf((*color.input)[cidx + 2] * 255.0f);
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cs.b = lroundf((*color.input)[cidx + 3] * 255.0f);
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cs.a = (output.count > 0) ? output.last().a : 255;
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//generate alpha value
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if (output.count > 0) {
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auto p = ((*color.input)[cidx] - output.last().offset) / ((*color.input)[aidx] - output.last().offset);
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cs.a = mathLerp<uint8_t>(output.last().a, lroundf((*color.input)[aidx + 1] * 255.0f), p);
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} else cs.a = 255;
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cidx += 4;
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} else {
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cs.offset = (*color.input)[aidx];
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if (output.count > 0) {
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cs.r = output.last().r;
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cs.g = output.last().g;
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cs.b = output.last().b;
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} else {
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cs.r = cs.g = cs.b = 255;
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}
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cs.a = lroundf((*color.input)[aidx + 1] * 255.0f);
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//generate color value
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if (output.count > 0) {
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auto p = ((*color.input)[aidx] - output.last().offset) / ((*color.input)[cidx] - output.last().offset);
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cs.r = mathLerp<uint8_t>(output.last().r, lroundf((*color.input)[cidx + 1] * 255.0f), p);
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cs.g = mathLerp<uint8_t>(output.last().g, lroundf((*color.input)[cidx + 2] * 255.0f), p);
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cs.b = mathLerp<uint8_t>(output.last().b, lroundf((*color.input)[cidx + 3] * 255.0f), p);
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} else cs.r = cs.g = cs.b = 255;
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aidx += 2;
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}
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output.push(cs);
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@ -140,17 +141,16 @@ struct LottieGradient
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output.push(cs);
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cidx += 4;
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}
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//alpha remains
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while (aidx < color.input->count) {
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cs.offset = (*color.input)[aidx];
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cs.a = lroundf((*color.input)[aidx + 1] * 255.0f);
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if (output.count > 0) {
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cs.r = output.last().r;
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cs.g = output.last().g;
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cs.b = output.last().b;
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} else {
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cs.r = cs.g = cs.b = 255;
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}
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cs.a = lroundf((*color.input)[aidx + 1] * 255.0f);
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} else cs.r = cs.g = cs.b = 255;
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output.push(cs);
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aidx += 2;
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}
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