lottie/slot: fix potential memory leak when overriding twice

Co-Authored-By: Hermet Park <hermet@lottiefiles.com>
This commit is contained in:
Jinny You 2025-03-05 15:59:00 +08:00 committed by Mira Grudzinska
parent c6960502eb
commit dec4b141ec
2 changed files with 24 additions and 24 deletions

View file

@ -63,17 +63,17 @@ void LottieSlot::assign(LottieObject* target, bool byDefault)
switch (type) { switch (type) {
case LottieProperty::Type::Position: { case LottieProperty::Type::Position: {
if (copy) pair->prop = new LottiePosition(static_cast<LottieTransform*>(pair->obj)->position); if (copy) pair->prop = new LottiePosition(static_cast<LottieTransform*>(pair->obj)->position);
pair->obj->override(&static_cast<LottieTransform*>(target)->position, shallow, byDefault); pair->obj->override(&static_cast<LottieTransform*>(target)->position, shallow, !copy);
break; break;
} }
case LottieProperty::Type::Point: { case LottieProperty::Type::Point: {
if (copy) pair->prop = new LottiePoint(static_cast<LottieTransform*>(pair->obj)->scale); if (copy) pair->prop = new LottiePoint(static_cast<LottieTransform*>(pair->obj)->scale);
pair->obj->override(&static_cast<LottieTransform*>(target)->scale, shallow, byDefault); pair->obj->override(&static_cast<LottieTransform*>(target)->scale, shallow, !copy);
break; break;
} }
case LottieProperty::Type::Float: { case LottieProperty::Type::Float: {
if (copy) pair->prop = new LottieFloat(static_cast<LottieTransform*>(pair->obj)->rotation); if (copy) pair->prop = new LottieFloat(static_cast<LottieTransform*>(pair->obj)->rotation);
pair->obj->override(&static_cast<LottieTransform*>(target)->rotation, shallow, byDefault); pair->obj->override(&static_cast<LottieTransform*>(target)->rotation, shallow, !copy);
break; break;
} }
case LottieProperty::Type::Opacity: { case LottieProperty::Type::Opacity: {
@ -81,27 +81,27 @@ void LottieSlot::assign(LottieObject* target, bool byDefault)
if (pair->obj->type == LottieObject::Type::Transform) pair->prop = new LottieOpacity(static_cast<LottieTransform*>(pair->obj)->opacity); if (pair->obj->type == LottieObject::Type::Transform) pair->prop = new LottieOpacity(static_cast<LottieTransform*>(pair->obj)->opacity);
else pair->prop = new LottieOpacity(static_cast<LottieSolid*>(pair->obj)->opacity); else pair->prop = new LottieOpacity(static_cast<LottieSolid*>(pair->obj)->opacity);
} }
pair->obj->override(&static_cast<LottieSolid*>(target)->opacity, shallow, byDefault); pair->obj->override(&static_cast<LottieSolid*>(target)->opacity, shallow, !copy);
break; break;
} }
case LottieProperty::Type::Color: { case LottieProperty::Type::Color: {
if (copy) pair->prop = new LottieColor(static_cast<LottieSolid*>(pair->obj)->color); if (copy) pair->prop = new LottieColor(static_cast<LottieSolid*>(pair->obj)->color);
pair->obj->override(&static_cast<LottieSolid*>(target)->color, shallow, byDefault); pair->obj->override(&static_cast<LottieSolid*>(target)->color, shallow, !copy);
break; break;
} }
case LottieProperty::Type::ColorStop: { case LottieProperty::Type::ColorStop: {
if (copy) pair->prop = new LottieColorStop(static_cast<LottieGradient*>(pair->obj)->colorStops); if (copy) pair->prop = new LottieColorStop(static_cast<LottieGradient*>(pair->obj)->colorStops);
pair->obj->override(&static_cast<LottieGradient*>(target)->colorStops, shallow, byDefault); pair->obj->override(&static_cast<LottieGradient*>(target)->colorStops, shallow, !copy);
break; break;
} }
case LottieProperty::Type::TextDoc: { case LottieProperty::Type::TextDoc: {
if (copy) pair->prop = new LottieTextDoc(static_cast<LottieText*>(pair->obj)->doc); if (copy) pair->prop = new LottieTextDoc(static_cast<LottieText*>(pair->obj)->doc);
pair->obj->override(&static_cast<LottieText*>(target)->doc, shallow, byDefault); pair->obj->override(&static_cast<LottieText*>(target)->doc, shallow, !copy);
break; break;
} }
case LottieProperty::Type::Image: { case LottieProperty::Type::Image: {
if (copy) pair->prop = new LottieBitmap(static_cast<LottieImage*>(pair->obj)->data); if (copy) pair->prop = new LottieBitmap(static_cast<LottieImage*>(pair->obj)->data);
pair->obj->override(&static_cast<LottieImage*>(target)->data, shallow, byDefault); pair->obj->override(&static_cast<LottieImage*>(target)->data, shallow, !copy);
break; break;
} }
default: break; default: break;

View file

@ -213,7 +213,7 @@ struct LottieObject
{ {
} }
virtual void override(LottieProperty* prop, bool shallow, bool byDefault) virtual void override(LottieProperty* prop, bool shallow, bool release)
{ {
TVGERR("LOTTIE", "Unsupported slot type"); TVGERR("LOTTIE", "Unsupported slot type");
} }
@ -562,26 +562,26 @@ struct LottieTransform : LottieObject
return nullptr; return nullptr;
} }
void override(LottieProperty* prop, bool shallow, bool byDefault) override void override(LottieProperty* prop, bool shallow, bool release) override
{ {
switch (prop->type) { switch (prop->type) {
case LottieProperty::Type::Position: { case LottieProperty::Type::Position: {
if (byDefault) position.release(); if (release) position.release();
position.copy(*static_cast<LottiePosition*>(prop), shallow); position.copy(*static_cast<LottiePosition*>(prop), shallow);
break; break;
} }
case LottieProperty::Type::Float: { case LottieProperty::Type::Float: {
if (byDefault) rotation.release(); if (release) rotation.release();
rotation.copy(*static_cast<LottieFloat*>(prop), shallow); rotation.copy(*static_cast<LottieFloat*>(prop), shallow);
break; break;
} }
case LottieProperty::Type::Point: { case LottieProperty::Type::Point: {
if (byDefault) scale.release(); if (release) scale.release();
scale.copy(*static_cast<LottiePoint*>(prop), shallow); scale.copy(*static_cast<LottiePoint*>(prop), shallow);
break; break;
} }
case LottieProperty::Type::Opacity: { case LottieProperty::Type::Opacity: {
if (byDefault) opacity.release(); if (release) opacity.release();
opacity.copy(*static_cast<LottieOpacity*>(prop), shallow); opacity.copy(*static_cast<LottieOpacity*>(prop), shallow);
break; break;
} }
@ -633,9 +633,9 @@ struct LottieSolidStroke : LottieSolid, LottieStroke
return LottieSolid::property(ix); return LottieSolid::property(ix);
} }
void override(LottieProperty* prop, bool shallow, bool byDefault) override void override(LottieProperty* prop, bool shallow, bool release) override
{ {
if (byDefault) color.release(); if (release) color.release();
color.copy(*static_cast<LottieColor*>(prop), shallow); color.copy(*static_cast<LottieColor*>(prop), shallow);
} }
}; };
@ -648,13 +648,13 @@ struct LottieSolidFill : LottieSolid
LottieObject::type = LottieObject::SolidFill; LottieObject::type = LottieObject::SolidFill;
} }
void override(LottieProperty* prop, bool shallow, bool byDefault) override void override(LottieProperty* prop, bool shallow, bool release) override
{ {
if (prop->type == LottieProperty::Type::Opacity) { if (prop->type == LottieProperty::Type::Opacity) {
if (byDefault) opacity.release(); if (release) opacity.release();
opacity.copy(*static_cast<LottieOpacity*>(prop), shallow); opacity.copy(*static_cast<LottieOpacity*>(prop), shallow);
} else if (prop->type == LottieProperty::Type::Color) { } else if (prop->type == LottieProperty::Type::Color) {
if (byDefault) color.release(); if (release) color.release();
color.copy(*static_cast<LottieColor*>(prop), shallow); color.copy(*static_cast<LottieColor*>(prop), shallow);
} }
} }
@ -693,9 +693,9 @@ struct LottieGradient : LottieObject
return nullptr; return nullptr;
} }
void override(LottieProperty* prop, bool shallow, bool byDefault = false) override void override(LottieProperty* prop, bool shallow, bool release = false) override
{ {
if (byDefault) colorStops.release(); if (release) colorStops.release();
colorStops.copy(*static_cast<LottieColorStop*>(prop), shallow); colorStops.copy(*static_cast<LottieColorStop*>(prop), shallow);
prepare(); prepare();
} }
@ -747,9 +747,9 @@ struct LottieImage : LottieObject, LottieRenderPooler<tvg::Picture>
{ {
LottieBitmap data; LottieBitmap data;
void override(LottieProperty* prop, bool shallow, bool byDefault = false) override void override(LottieProperty* prop, bool shallow, bool release = false) override
{ {
if (byDefault) data.release(); if (release) data.release();
data.copy(*static_cast<LottieBitmap*>(prop), shallow); data.copy(*static_cast<LottieBitmap*>(prop), shallow);
update(); update();
} }