example: updated particle
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- arrange the particle bg brightness
- added clouds effects
This commit is contained in:
Hermet Park 2025-06-19 12:58:14 +09:00 committed by Hermet Park
parent 2c048f72e8
commit e20562c8c2
3 changed files with 45 additions and 11 deletions

View file

@ -29,13 +29,15 @@
struct UserExample : tvgexam::Example
{
struct Particle {
tvg::Shape* shape;
tvg::Paint* obj;
float x, y;
float speed;
float size;
};
const float COUNT = 1200.0f;
std::vector<Particle> rects;
std::vector<Particle> raindrops;
std::vector<Particle> clouds;
uint32_t w, h;
@ -49,19 +51,42 @@ struct UserExample : tvgexam::Example
city->load(EXAMPLE_DIR"/image/particle.jpg");
canvas->push(city);
auto night = tvg::Shape::gen();
night->appendRect(0, 0, w, h);
night->fill(0, 0, 0, 220);
canvas->push(night);
auto cloud1 = tvg::Picture::gen();
cloud1->load(EXAMPLE_DIR"/image/clouds.png");
cloud1->opacity(60);
canvas->push(cloud1);
float size;
cloud1->size(&size, nullptr);
clouds.push_back({cloud1, 0, 0, 0.25f, size});
auto cloud2 = cloud1->duplicate();
cloud2->opacity(30);
cloud2->translate(400, 100);
canvas->push(cloud2);
clouds.push_back({cloud2, 400, 100, 0.125f, size});
auto cloud3 = cloud1->duplicate();
cloud3->opacity(20);
cloud3->translate(1200, 200);
canvas->push(cloud3);
clouds.push_back({cloud3, 1200, 200, 0.075f, size});
auto darkness = tvg::Shape::gen();
darkness->appendRect(0, 0, w, h);
darkness->fill(0, 0, 0, 150);
canvas->push(darkness);
//rain drops
auto size = w / COUNT;
rects.reserve(COUNT);
size = w / COUNT;
raindrops.reserve(COUNT);
for (int i = 0; i < COUNT; ++i) {
auto shape = tvg::Shape::gen();
float x = size * i;
rects.push_back({shape, x, float(rand()%h), 10 + float(rand() % 100) * 0.1f});
raindrops.push_back({shape, x, float(rand()%h), 10 + float(rand() % 100) * 0.1f, 0 /* unused */});
shape->appendRect(0, 0, 1, rand() % 15 + size);
shape->fill(255, 255, 255, 55 + rand() % 100);
canvas->push(shape);
@ -76,13 +101,22 @@ struct UserExample : tvgexam::Example
bool update(tvg::Canvas* canvas, uint32_t elapsed) override
{
if (!canvas) return false;
for (auto& p : rects) {
for (auto& p : raindrops) {
p.y += p.speed;
if (p.y > h) {
p.y -= h;
}
p.shape->translate(p.x, p.y);
p.obj->translate(p.x, p.y);
}
for (auto& p : clouds) {
p.x -= p.speed;
if (p.x + p.size < 0) {
p.x = w;
}
p.obj->translate(p.x, p.y);
}
canvas->update();
return true;
}

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