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common shape: support rounded rectangle.
Also remove arcTo implementation since curveTo could covers it. Change-Id: Icc63eca55e51622fc80b57672f308f25f2301f85
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5 changed files with 24 additions and 249 deletions
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@ -23,6 +23,7 @@
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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constexpr auto PATH_KAPPA = 0.552284f;
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struct ShapeFill
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{
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@ -139,8 +140,14 @@ int ShapeNode::appendCircle(float cx, float cy, float radius) noexcept
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auto impl = pImpl.get();
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assert(impl);
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impl->path->reserve(5, 13); //decide size experimentally (move + curve * 4)
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impl->path->arcTo(cx - radius, cy - radius, 2 * radius, 2 * radius, 0, 360);
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auto halfKappa = radius * PATH_KAPPA;
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impl->path->reserve(6, 13);
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impl->path->moveTo(cx, cy - radius);
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impl->path->cubicTo(cx + halfKappa, cy - radius, cx + radius, cy - halfKappa, cx + radius, cy);
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impl->path->cubicTo(cx + radius, cy + halfKappa, cx + halfKappa, cy + radius, cx, cy + radius);
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impl->path->cubicTo(cx - halfKappa, cy + radius, cx - radius, cy + halfKappa, cx - radius, cy);
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impl->path->cubicTo(cx - radius, cy - halfKappa, cx - halfKappa, cy - radius, cx, cy - radius);
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impl->path->close();
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return 0;
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@ -168,7 +175,18 @@ int ShapeNode::appendRect(float x, float y, float w, float h, float cornerRadius
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} else if (w == h && cornerRadius * 2 == w) {
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return appendCircle(x + (w * 0.5f), y + (h * 0.5f), cornerRadius);
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} else {
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//...
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auto halfKappa = cornerRadius * 0.5;
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impl->path->reserve(10, 17);
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impl->path->moveTo(x + cornerRadius, y);
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impl->path->lineTo(x + w - cornerRadius, y);
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impl->path->cubicTo(x + w - cornerRadius + halfKappa, y, x + w, y + cornerRadius - halfKappa, x + w, y + cornerRadius);
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impl->path->lineTo(x + w, y + h - cornerRadius);
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impl->path->cubicTo(x + w, y + h - cornerRadius + halfKappa, x + w - cornerRadius + halfKappa, y + h, x + w - cornerRadius, y + h);
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impl->path->lineTo(x + cornerRadius, y + h);
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impl->path->cubicTo(x + cornerRadius - halfKappa, y + h, x, y + h - cornerRadius + halfKappa, x, y + h - cornerRadius);
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impl->path->lineTo(x, y + cornerRadius);
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impl->path->cubicTo(x, y + cornerRadius - halfKappa, x + cornerRadius - halfKappa, y, x + cornerRadius, y);
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impl->path->close();
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}
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return 0;
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@ -23,14 +23,6 @@
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/* Internal Class Implementation */
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/************************************************************************/
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constexpr auto PATH_KAPPA = 0.552284f;
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struct ShapePath;
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static float _arcAngle(float angle);
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static int _arcToCubic(ShapePath& path, const Point* pts, size_t ptsCnt);
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static void _findEllipseCoords(float x, float y, float w, float h, float startAngle, float sweepAngle, Point& ptStart, Point& ptEnd);
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struct ShapePath
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{
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PathCommand* cmds = nullptr;
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@ -120,144 +112,6 @@ struct ShapePath
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}
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int arcTo(float x, float y, float w, float h, float startAngle, float sweepAngle)
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{
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if ((fabsf(w) < FLT_EPSILON) || (fabsf(h) < FLT_EPSILON)) return -1;
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if (fabsf(sweepAngle) < FLT_EPSILON) return -1;
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if (sweepAngle > 360) sweepAngle = 360;
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else if (sweepAngle < -360) sweepAngle = -360;
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auto half_w = w * 0.5f;
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auto half_h = h * 0.5f;
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auto half_w_kappa = half_w * PATH_KAPPA;
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auto half_h_kappa = half_h * PATH_KAPPA;
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//Curves for arc
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Point pts[13] {
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//start point: 0 degree
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{x + w, y + half_h},
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//0 -> 90 degree
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{x + w, y + half_h + half_h_kappa},
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{x + half_w + half_w_kappa, y + h},
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{x + half_w, y + h},
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//90 -> 180 degree
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{x + half_w - half_w_kappa, y + h},
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{x, y + half_h + half_h_kappa},
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{x, y + half_h},
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//180 -> 270 degree
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{x, y + half_h - half_h_kappa},
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{x + half_w - half_w_kappa, y},
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{x + half_w, y},
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//270 -> 0 degree
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{x + half_w + half_w_kappa, y},
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{x + w, y + half_h - half_h_kappa},
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{x + w, y + half_w}
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};
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auto ptsCnt = 1; //one is reserved for the start point
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Point curves[13];
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//perfect circle: special case fast paths
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if (fabsf(startAngle) <= FLT_EPSILON) {
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if (fabsf(sweepAngle - 360) <= FLT_EPSILON) {
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for (int i = 11; i >= 0; --i) {
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curves[ptsCnt++] = pts[i];
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}
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curves[0] = pts[12];
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return _arcToCubic(*this, curves, ptsCnt);
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} else if (fabsf(sweepAngle + 360) <= FLT_EPSILON) {
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for (int i = 1; i <= 12; ++i) {
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curves[ptsCnt++] = pts[i];
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}
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curves[0] = pts[0];
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return _arcToCubic(*this, curves, ptsCnt);
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}
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}
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auto startSegment = static_cast<int>(floor(startAngle / 90));
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auto endSegment = static_cast<int>(floor((startAngle + sweepAngle) / 90));
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auto startDelta = (startAngle - (startSegment * 90)) / 90;
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auto endDelta = ((startAngle + sweepAngle) - (endSegment * 90)) / 90;
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auto delta = sweepAngle > 0 ? 1 : -1;
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if (delta < 0) {
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startDelta = 1 - startDelta;
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endDelta = 1 - endDelta;
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}
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//avoid empty start segment
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if (fabsf(startDelta - 1) < FLT_EPSILON) {
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startDelta = 0;
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startSegment += delta;
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}
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//avoid empty end segment
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if (fabsf(endDelta) < FLT_EPSILON) {
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endDelta = 1;
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endSegment -= delta;
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}
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startDelta = _arcAngle(startDelta * 90);
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endDelta = _arcAngle(endDelta * 90);
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auto splitAtStart = (fabsf(startDelta) >= FLT_EPSILON) ? true : false;
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auto splitAtEnd = (fabsf(endDelta - 1.0f) >= FLT_EPSILON) ? true : false;
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auto end = endSegment + delta;
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//empty arc?
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if (startSegment == end) {
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auto quadrant = 3 - ((startSegment % 4) + 4) % 4;
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auto i = 3 * quadrant;
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curves[0] = (delta > 0) ? pts[i + 3] : pts[i];
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return _arcToCubic(*this, curves, ptsCnt);
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}
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Point ptStart, ptEnd;
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_findEllipseCoords(x, y, w, h, startAngle, sweepAngle, ptStart, ptEnd);
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for (auto i = startSegment; i != end; i += delta) {
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//auto quadrant = 3 - ((i % 4) + 4) % 4;
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//auto j = 3 * quadrant;
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if (delta > 0) {
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//TODO: bezier
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} else {
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//TODO: bezier
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}
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//empty arc?
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if (startSegment == endSegment && (fabsf(startDelta - endDelta) < FLT_EPSILON)) {
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curves[0] = ptStart;
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return _arcToCubic(*this, curves, ptsCnt);
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}
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if (i == startSegment) {
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if (i == endSegment && splitAtEnd) {
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//TODO: bezier
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} else if (splitAtStart) {
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//TODO: bezier
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}
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} else if (i == endSegment && splitAtEnd) {
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//TODO: bezier
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}
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//push control points
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//curves[ptsCnt++] = ctrlPt1;
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//curves[ptsCnt++] = ctrlPt2;
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//curves[ptsCnt++] = endPt;
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cout << "ArcTo: Not Implemented!" << endl;
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}
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curves[ptsCnt - 1] = ptEnd;
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return _arcToCubic(*this, curves, ptsCnt);
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}
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int close()
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{
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if (cmdCnt + 1 > reservedCmdCnt) reserveCmd((cmdCnt + 1) * 2);
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@ -289,101 +143,4 @@ struct ShapePath
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}
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};
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static float _arcAngle(float angle)
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{
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if (angle < FLT_EPSILON) return 0;
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if (fabsf(angle - 90) < FLT_EPSILON) return 1;
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auto radian = (angle / 180) * M_PI;
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auto cosAngle = cos(radian);
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auto sinAngle = sin(radian);
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//initial guess
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auto tc = angle / 90;
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/* do some iterations of newton's method to approximate cosAngle
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finds the zero of the function b.pointAt(tc).x() - cosAngle */
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tc -= ((((2 - 3 * PATH_KAPPA) * tc + 3 * (PATH_KAPPA - 1)) * tc) * tc + 1 - cosAngle) // value
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/ (((6 - 9 * PATH_KAPPA) * tc + 6 * (PATH_KAPPA - 1)) * tc); // derivative
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tc -= ((((2 - 3 * PATH_KAPPA) * tc + 3 * (PATH_KAPPA - 1)) * tc) * tc + 1 - cosAngle) // value
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/ (((6 - 9 * PATH_KAPPA) * tc + 6 * (PATH_KAPPA - 1)) * tc); // derivative
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// initial guess
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auto ts = tc;
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/* do some iterations of newton's method to approximate sin_angle
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finds the zero of the function b.pointAt(tc).y() - sinAngle */
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ts -= ((((3 * PATH_KAPPA - 2) * ts - 6 * PATH_KAPPA + 3) * ts + 3 * PATH_KAPPA) * ts - sinAngle)
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/ (((9 * PATH_KAPPA - 6) * ts + 12 * PATH_KAPPA - 6) * ts + 3 * PATH_KAPPA);
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ts -= ((((3 * PATH_KAPPA - 2) * ts - 6 * PATH_KAPPA + 3) * ts + 3 * PATH_KAPPA) * ts - sinAngle)
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/ (((9 * PATH_KAPPA - 6) * ts + 12 * PATH_KAPPA - 6) * ts + 3 * PATH_KAPPA);
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//use the average of the t that best approximates cos_angle and the t that best approximates sin_angle
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return (0.5 * (tc + ts));
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}
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static int _arcToCubic(ShapePath& path, const Point* pts, size_t ptsCnt)
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{
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assert(pts);
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if (path.cmdCnt > 0 && path.cmds[path.cmdCnt] != PathCommand::Close) {
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if (path.lineTo(pts[0].x, pts[0].y)) return -1;
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} else {
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if (path.moveTo(pts[0].x, pts[0].y)) return -1;
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}
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for (size_t i = 1; i < ptsCnt; i += 3) {
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if (path.cubicTo(pts[i].x, pts[i].y, pts[i+1].x, pts[i+1].y, pts[i+2].x, pts[i+2].y)) {
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return -1;
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}
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}
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return 0;
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}
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static void _findEllipseCoords(float x, float y, float w, float h, float startAngle, float sweepAngle, Point& ptStart, Point& ptEnd)
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{
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float angles[2] = {startAngle, startAngle + sweepAngle};
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float half_w = w * 0.5f;
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float half_h = h * 0.5f;
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float cx = x + half_w;
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float cy = y + half_h;
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Point* pts[2] = {&ptStart, &ptEnd};
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for (auto i = 0; i < 2; ++i) {
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auto theta = angles[i] - 360 * floor(angles[i] / 360);
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auto t = theta / 90;
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auto quadrant = static_cast<int>(t); //truncate
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t -= quadrant;
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t = _arcAngle(90 * t);
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//swap x and y?
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if (quadrant & 1) t = (1 - t);
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//bezier coefficients
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auto m = 1 - t;
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auto b = m * m;
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auto c = t * t;
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auto d = c * t;
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auto a = b * m;
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b *= 3 * t;
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c *= 3 * m;
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auto px = a + b + c * PATH_KAPPA;
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auto py = d + c + b * PATH_KAPPA;
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//left quadrants
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if (quadrant == 1 || quadrant == 2) px = -px;
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//top quadrants
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if (quadrant == 0 || quadrant == 1) py = -py;
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pts[i]->x = cx + half_w * px;
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pts[i]->y = cy + half_h * py;
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}
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}
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#endif //_TVG_SHAPE_PATH_CPP_
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@ -19,7 +19,7 @@ void tvgtest()
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//Prepare Rectangle
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auto shape1 = tvg::ShapeNode::gen();
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shape1->appendRect(0, 0, 400, 400, 0); //x, y, w, h, corner_radius
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shape1->appendRect(0, 0, 400, 400, 50); //x, y, w, h, cornerRadius
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shape1->fill(0, 255, 0, 255); //r, g, b, a
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canvas->push(move(shape1));
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@ -18,7 +18,7 @@ void tvgtest()
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//Prepare a Shape (Rectangle)
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auto shape1 = tvg::ShapeNode::gen();
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shape1->appendRect(0, 0, 400, 400, 0); //x, y, w, h, corner_radius
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shape1->appendRect(0, 0, 400, 400, 0); //x, y, w, h, cornerRadius
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shape1->fill(255, 0, 0, 255); //r, g, b, a
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/* Push the shape into the Canvas drawing list
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@ -17,7 +17,7 @@ int main(int argc, char **argv)
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//Prepare a Shape
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auto shape1 = tvg::ShapeNode::gen();
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shape1->rect(0, 0, 400, 400, 0.1); //x, y, w, h, corner_radius
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shape1->rect(0, 0, 400, 400, 0.1); //x, y, w, h, cornerRadius
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shape1->fill(0, 255, 0, 255);
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//Stroke Style
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