svg_loader SceneBuilder: No propagate opacity to child

Scene's opacity() propagates opacity value inside.
Therefore, unnecessary opacity calculation.
This commit is contained in:
JunsuChoi 2020-12-07 17:35:26 +09:00 committed by Hermet Park
parent af88da976d
commit e794c678ec

View file

@ -24,7 +24,7 @@
#include "tvgSvgSceneBuilder.h"
#include "tvgSvgPath.h"
void _appendShape(SvgNode* node, Shape* shape, float vx, float vy, float vw, float vh);
bool _appendShape(SvgNode* node, Shape* shape, float vx, float vy, float vw, float vh);
bool _isGroupType(SvgNodeType type)
{
@ -277,11 +277,11 @@ void _applyProperty(SvgNode* node, Shape* vg, float vx, float vy, float vw, floa
unique_ptr<Shape> _shapeBuildHelper(SvgNode* node, float vx, float vy, float vw, float vh)
{
auto shape = Shape::gen();
_appendShape(node, shape.get(), vx, vy, vw, vh);
return shape;
if (_appendShape(node, shape.get(), vx, vy, vw, vh)) return shape;
else return nullptr;
}
void _appendShape(SvgNode* node, Shape* shape, float vx, float vy, float vw, float vh)
bool _appendShape(SvgNode* node, Shape* shape, float vx, float vy, float vw, float vh)
{
switch (node->type) {
case SvgNodeType::Path: {
@ -326,28 +326,28 @@ void _appendShape(SvgNode* node, Shape* shape, float vx, float vy, float vw, flo
break;
}
default: {
break;
return false;
}
}
_applyProperty(node, shape, vx, vy, vw, vh);
return true;
}
unique_ptr<Scene> _sceneBuildHelper(SvgNode* node, float vx, float vy, float vw, float vh, int parentOpacity)
unique_ptr<Scene> _sceneBuildHelper(SvgNode* node, float vx, float vy, float vw, float vh)
{
if (_isGroupType(node->type)) {
auto scene = Scene::gen();
if (node->transform) scene->transform(*node->transform);
node->style->opacity = (node->style->opacity * parentOpacity) / 255.0f;
if (node->display) {
if (node->display && node->style->opacity != 0) {
auto child = node->child.list;
for (uint32_t i = 0; i < node->child.cnt; ++i, ++child) {
if (_isGroupType((*child)->type)) {
scene->push(_sceneBuildHelper(*child, vx, vy, vw, vh, node->style->opacity));
scene->push(_sceneBuildHelper(*child, vx, vy, vw, vh));
} else {
(*child)->style->opacity = ((*child)->style->opacity * node->style->opacity) / 255.0f;
scene->push(_shapeBuildHelper(*child, vx, vy, vw, vh));
auto shape = _shapeBuildHelper(*child, vx, vy, vw, vh);
if (shape) scene->push(move(shape));
}
}
//Apply composite node
@ -363,6 +363,7 @@ unique_ptr<Scene> _sceneBuildHelper(SvgNode* node, float vx, float vy, float vw,
}
}
}
scene->opacity(node->style->opacity);
}
return scene;
}
@ -384,5 +385,5 @@ unique_ptr<Scene> SvgSceneBuilder::build(SvgNode* node)
{
if (!node || (node->type != SvgNodeType::Doc)) return nullptr;
return _sceneBuildHelper(node, node->node.doc.vx, node->node.doc.vy, node->node.doc.vw, node->node.doc.vh, 255);
return _sceneBuildHelper(node, node->node.doc.vx, node->node.doc.vy, node->node.doc.vw, node->node.doc.vh);
}