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common taskscheduler: revert 4db25db962
There is a report of the thread sanitizer. It could be a false-positive as far as I reviewed, but we hate to be bothered by it. So let's revert it. @Issue: https://github.com/thorvg/thorvg/issues/1409
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2 changed files with 23 additions and 63 deletions
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@ -173,8 +173,6 @@ struct SwShapeTask : SwTask
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//Clip Path
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for (auto clip = clips.data; clip < (clips.data + clips.count); ++clip) {
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auto clipper = static_cast<SwTask*>(*clip);
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//Guarantee composition targets get ready.
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clipper->done(tid);
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//Clip shape rle
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if (shape.rle && !clipper->clip(shape.rle)) goto err;
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//Clip stroke rle
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@ -225,25 +223,17 @@ struct SwSceneTask : SwTask
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if (!sceneRle) sceneRle = static_cast<SwRleData*>(calloc(1, sizeof(SwRleData)));
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else rleReset(sceneRle);
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//Only one shape
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if (scene.count == 1) {
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auto clipper = static_cast<SwTask*>(*scene.data);
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clipper->done(tid);
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//Merge shapes if it has more than one shapes
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} else {
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if (scene.count > 1) {
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//Merge first two clippers
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auto clipper1 = static_cast<SwTask*>(*scene.data);
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clipper1->done(tid);
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auto clipper2 = static_cast<SwTask*>(*(scene.data + 1));
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clipper2->done(tid);
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rleMerge(sceneRle, clipper1->rle(), clipper2->rle());
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//Unify the remained clippers
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for (auto rd = scene.data + 2; rd < (scene.data + scene.count); ++rd) {
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auto clipper = static_cast<SwTask*>(*rd);
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clipper->done(tid);
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rleMerge(sceneRle, sceneRle, clipper->rle());
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}
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}
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@ -305,8 +295,6 @@ struct SwImageTask : SwTask
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imageDelOutline(&image, mpool, tid);
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for (auto clip = clips.data; clip < (clips.data + clips.count); ++clip) {
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auto clipper = static_cast<SwTask*>(*clip);
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//Guarantee composition targets get ready.
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clipper->done(tid);
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if (!clipper->clip(image.rle)) goto err;
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}
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return;
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@ -697,6 +685,15 @@ void* SwRenderer::prepareCommon(SwTask* task, const RenderTransform* transform,
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//Finish previous task if it has duplicated request.
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task->done();
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//TODO: Failed threading them. It would be better if it's possible.
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//See: https://github.com/thorvg/thorvg/issues/1409
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if (clips.count > 0) {
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//Guarantee composition targets get ready.
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for (auto clip = clips.data; clip < (clips.data + clips.count); ++clip) {
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static_cast<SwTask*>(*clip)->done();
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}
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}
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task->clips = clips;
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if (transform) {
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@ -43,77 +43,40 @@ struct TaskScheduler
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struct Task
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{
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private:
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mutex finishedMtx;
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mutex preparedMtx;
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mutex mtx;
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condition_variable cv;
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bool finished = true; //if run() finished
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bool prepared = false; //the task is requested
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bool ready = true;
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bool pending = false;
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public:
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virtual ~Task()
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{
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if (!prepared) return;
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//Guarantee the task is finished by TaskScheduler.
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unique_lock<mutex> lock(preparedMtx);
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while (prepared) {
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cv.wait(lock);
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}
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}
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virtual ~Task() = default;
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void done(unsigned tid = 0)
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{
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if (finished) return;
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if (!pending) return;
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lock_guard<mutex> lock(finishedMtx);
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if (finished) return;
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//the job hasn't been launched yet.
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//set finished so that operator() quickly returns.
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finished = true;
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run(tid);
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unique_lock<mutex> lock(mtx);
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while (!ready) cv.wait(lock);
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pending = false;
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}
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protected:
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virtual void run(unsigned tid) = 0;
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private:
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void finish()
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{
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lock_guard<mutex> lock(preparedMtx);
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prepared = false;
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cv.notify_one();
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}
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void operator()(unsigned tid)
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{
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if (finished) {
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finish();
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return;
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}
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lock_guard<mutex> lock(finishedMtx);
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if (finished) {
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finish();
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return;
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}
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run(tid);
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finished = true;
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finish();
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lock_guard<mutex> lock(mtx);
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ready = true;
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cv.notify_one();
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}
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void prepare()
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{
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finished = false;
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prepared = true;
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ready = false;
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pending = true;
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}
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friend struct TaskSchedulerImpl;
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