test Scene/Canvas: Fix maximum size for big size test

In some development environments, -1 of uint32_t may become 0.
This commit is contained in:
JunsuChoi 2021-10-27 17:03:28 +09:00 committed by JunsuChoi
parent 70840218d6
commit f28a0d9b5c
2 changed files with 2 additions and 2 deletions

View file

@ -65,7 +65,7 @@ TEST_CASE("Scene Memory Reservation", "[tvgScene]")
REQUIRE(scene->reserve(0) == Result::Success); REQUIRE(scene->reserve(0) == Result::Success);
//Too Big Size //Too Big Size
REQUIRE(scene->reserve(-1) == Result::FailedAllocation); REQUIRE(scene->reserve(UINT32_MAX) == Result::FailedAllocation);
} }
TEST_CASE("Scene Clear", "[tvgScene]") TEST_CASE("Scene Clear", "[tvgScene]")

View file

@ -40,7 +40,7 @@ TEST_CASE("Memory Reservation", "[tvgSwCanvasBase]")
REQUIRE(canvas->reserve(0) == Result::Success); REQUIRE(canvas->reserve(0) == Result::Success);
//Too big size //Too big size
REQUIRE(canvas->reserve(-1) == Result::FailedAllocation); REQUIRE(canvas->reserve(UINT32_MAX) == Result::FailedAllocation);
REQUIRE(Initializer::term(CanvasEngine::Sw) == Result::Success); REQUIRE(Initializer::term(CanvasEngine::Sw) == Result::Success);
} }