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examples: add SceneBlending
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3 changed files with 222 additions and 1 deletions
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src/examples/SceneBlending.cpp
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src/examples/SceneBlending.cpp
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/*
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* Copyright (c) 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "Common.h"
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/************************************************************************/
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/* Drawing Commands */
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/************************************************************************/
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void tvgDrawCmds(tvg::Canvas* canvas)
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{
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if (!canvas) return;
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//BG
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auto bg = tvg::Shape::gen();
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bg->appendRect(0, 0, WIDTH, HEIGHT);
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bg->fill(100, 100, 100);
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canvas->push(std::move(bg));
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//Create a Scene
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auto scene = tvg::Scene::gen();
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scene->blend(tvg::BlendMethod::Add);
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//Prepare Circle
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auto shape1 = tvg::Shape::gen();
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shape1->appendCircle(400, 400, 250, 250);
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shape1->fill(255, 255, 0);
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scene->push(std::move(shape1));
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//Round rectangle
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auto shape2 = tvg::Shape::gen();
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shape2->appendRect(450, 100, 200, 200, 50, 50);
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shape2->fill(0, 255, 0);
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shape2->stroke(10);
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shape2->stroke(255, 255, 255);
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scene->push(std::move(shape2));
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//Draw the Scene onto the Canvas
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canvas->push(std::move(scene));
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//Create a Scene 2
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auto scene2 = tvg::Scene::gen();
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scene2->opacity(127); //Apply opacity to scene (0 - 255)
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scene2->blend(tvg::BlendMethod::Overlay);
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scene2->scale(1.2);
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//Star
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auto shape3 = tvg::Shape::gen();
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//Appends Paths
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shape3->moveTo(199, 34);
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shape3->lineTo(253, 143);
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shape3->lineTo(374, 160);
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shape3->lineTo(287, 244);
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shape3->lineTo(307, 365);
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shape3->lineTo(199, 309);
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shape3->lineTo(97, 365);
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shape3->lineTo(112, 245);
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shape3->lineTo(26, 161);
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shape3->lineTo(146, 143);
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shape3->close();
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shape3->fill(0, 0, 255);
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shape3->stroke(10);
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shape3->stroke(255, 255, 255);
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shape3->opacity(127);
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scene2->push(std::move(shape3));
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//Circle
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auto shape4 = tvg::Shape::gen();
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auto cx = 150.0f;
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auto cy = 150.0f;
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auto radius = 50.0f;
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auto halfRadius = radius * 0.552284f;
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//Append Paths
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shape4->moveTo(cx, cy - radius);
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shape4->cubicTo(cx + halfRadius, cy - radius, cx + radius, cy - halfRadius, cx + radius, cy);
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shape4->cubicTo(cx + radius, cy + halfRadius, cx + halfRadius, cy + radius, cx, cy+ radius);
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shape4->cubicTo(cx - halfRadius, cy + radius, cx - radius, cy + halfRadius, cx - radius, cy);
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shape4->cubicTo(cx - radius, cy - halfRadius, cx - halfRadius, cy - radius, cx, cy - radius);
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shape4->close();
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shape4->fill(255, 0, 0);
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shape4->stroke(10);
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shape4->stroke(0, 0, 255);
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shape4->opacity(200);
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shape4->scale(3);
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scene2->push(std::move(shape4));
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//Draw the Scene onto the Canvas
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canvas->push(std::move(scene2));
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}
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/************************************************************************/
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/* Sw Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::SwCanvas> swCanvas;
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void tvgSwTest(uint32_t* buffer)
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{
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//Create a Canvas
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swCanvas = tvg::SwCanvas::gen();
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swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(swCanvas.get());
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}
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void drawSwView(void* data, Eo* obj)
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{
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if (swCanvas->draw() == tvg::Result::Success) {
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swCanvas->sync();
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}
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}
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/************************************************************************/
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/* GL Engine Test Code */
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/************************************************************************/
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static unique_ptr<tvg::GlCanvas> glCanvas;
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void initGLview(Evas_Object *obj)
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{
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static constexpr auto BPP = 4;
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//Create a Canvas
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glCanvas = tvg::GlCanvas::gen();
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glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
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/* Push the shape into the Canvas drawing list
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When this shape is into the canvas list, the shape could update & prepare
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internal data asynchronously for coming rendering.
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Canvas keeps this shape node unless user call canvas->clear() */
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tvgDrawCmds(glCanvas.get());
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}
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void drawGLview(Evas_Object *obj)
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{
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auto gl = elm_glview_gl_api_get(obj);
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gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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gl->glClear(GL_COLOR_BUFFER_BIT);
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if (glCanvas->draw() == tvg::Result::Success) {
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glCanvas->sync();
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}
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}
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/************************************************************************/
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/* Main Code */
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/************************************************************************/
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int main(int argc, char **argv)
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{
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tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
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if (argc > 1) {
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if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
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}
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//Initialize ThorVG Engine
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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cout << "tvg engine: software" << endl;
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} else {
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cout << "tvg engine: opengl" << endl;
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}
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//Threads Count
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auto threads = std::thread::hardware_concurrency();
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if (threads > 0) --threads; //Allow the designated main thread capacity
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//Initialize ThorVG Engine
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if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
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elm_init(argc, argv);
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if (tvgEngine == tvg::CanvasEngine::Sw) {
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createSwView();
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} else {
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createGlView();
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}
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elm_run();
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elm_shutdown();
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//Terminate ThorVG Engine
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tvg::Initializer::term(tvgEngine);
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} else {
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cout << "engine is not supported" << endl;
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}
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return 0;
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}
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
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* Copyright (c) 2023 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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@ -39,6 +39,7 @@ source_file = [
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'PictureWebp.cpp',
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'RadialGradient.cpp',
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'Scene.cpp',
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'SceneBlending.cpp',
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'SceneClipper.cpp',
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'SceneTransform.cpp',
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'Shape.cpp',
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