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https://github.com/thorvg/thorvg.git
synced 2025-06-08 13:43:43 +00:00
common paint: fix the wrong fast track logic.
There was a missing sorting between the left-top & right-bottom corner. that results in the negative values of the viewport... Now fixed it. + refactored to use math functions... + still it's a buggy, sometimes no draw at 90' in stress. don't know reason. :(
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parent
baab43aff2
commit
f887edf562
5 changed files with 43 additions and 34 deletions
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@ -235,7 +235,7 @@ RenderData GlRenderer::prepare(const Shape& shape, RenderData data, const Render
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RenderRegion GlRenderer::viewport()
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{
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return {0, 0, UINT32_MAX, UINT32_MAX};
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return {0, 0, INT32_MAX, INT32_MAX};
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}
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@ -287,8 +287,7 @@ RenderRegion SwRenderer::viewport()
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bool SwRenderer::viewport(const RenderRegion& vp)
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{
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this->vport = vp;
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vport = vp;
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return true;
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}
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@ -456,9 +455,11 @@ Compositor* SwRenderer::target(const RenderRegion& region)
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auto y = region.y;
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auto w = region.w;
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auto h = region.h;
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auto sw = static_cast<int32_t>(surface->w);
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auto sh = static_cast<int32_t>(surface->h);
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//Out of boundary
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if (x > surface->w || y > surface->h) return nullptr;
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if (x > sw || y > sh) return nullptr;
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SwSurface* cmp = nullptr;
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@ -488,8 +489,8 @@ Compositor* SwRenderer::target(const RenderRegion& region)
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}
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//Boundary Check
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if (x + w > surface->w) w = (surface->w - x);
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if (y + h > surface->h) h = (surface->h - y);
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if (x + w > sw) w = (sw - x);
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if (y + h > sh) h = (sh - y);
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TVGLOG("SW_ENGINE", "Using intermediate composition [Region: %d %d %d %d]", x, y, w, h);
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@ -19,8 +19,6 @@
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <float.h>
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#include <math.h>
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#include "tvgMath.h"
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#include "tvgPaint.h"
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@ -40,7 +38,7 @@ static bool _compFastTrack(Paint* cmpTarget, const RenderTransform* pTransform,
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if (rTransform) rTransform->update();
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//No Rotation?
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//No rotational.
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if (pTransform && !mathRightAngle(&pTransform->m)) return false;
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if (rTransform && !mathRightAngle(&rTransform->m)) return false;
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@ -53,32 +51,39 @@ static bool _compFastTrack(Paint* cmpTarget, const RenderTransform* pTransform,
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if ((mathEqual(pt1->x, pt2->x) && mathEqual(pt2->y, pt3->y) && mathEqual(pt3->x, pt4->x) && mathEqual(pt1->y, pt4->y)) ||
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(mathEqual(pt2->x, pt3->x) && mathEqual(pt1->y, pt2->y) && mathEqual(pt1->x, pt4->x) && mathEqual(pt3->y, pt4->y))) {
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auto x1 = pt1->x;
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auto y1 = pt1->y;
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auto x2 = pt3->x;
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auto y2 = pt3->y;
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auto v1 = *pt1;
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auto v2 = *pt3;
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if (rTransform) {
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x1 = x1 * rTransform->m.e11 + rTransform->m.e13;
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y1 = y1 * rTransform->m.e22 + rTransform->m.e23;
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x2 = x2 * rTransform->m.e11 + rTransform->m.e13;
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y2 = y2 * rTransform->m.e22 + rTransform->m.e23;
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mathMultiply(&v1, &rTransform->m);
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mathMultiply(&v2, &rTransform->m);
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}
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if (pTransform) {
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x1 = x1 * pTransform->m.e11 + pTransform->m.e13;
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y1 = y1 * pTransform->m.e22 + pTransform->m.e23;
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x2 = x2 * pTransform->m.e11 + pTransform->m.e13;
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y2 = y2 * pTransform->m.e22 + pTransform->m.e23;
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mathMultiply(&v1, &pTransform->m);
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mathMultiply(&v2, &pTransform->m);
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}
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if (x1 < 0.0f) x1 = 0.0f;
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if (y1 < 0.0f) y1 = 0.0f;
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//sorting
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if (v1.x > v2.x) {
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auto tmp = v2.x;
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v2.x = v1.x;
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v1.x = tmp;
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}
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viewport.x = static_cast<uint32_t>(x1);
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viewport.y = static_cast<uint32_t>(y1);
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viewport.w = static_cast<uint32_t>(x2 - x1 < 0 ? 0 : roundf(x2 - x1 + 0.5f));
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viewport.h = static_cast<uint32_t>(y2 - y1 < 0 ? 0 : roundf(y2 - y1 + 0.5f));
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if (v1.y > v2.y) {
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auto tmp = v2.y;
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v2.y = v1.y;
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v1.y = tmp;
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}
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viewport.x = static_cast<int32_t>(v1.x);
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viewport.y = static_cast<int32_t>(v1.y);
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viewport.w = static_cast<int32_t>(v2.x - v1.x + 0.5f);
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viewport.h = static_cast<int32_t>(v2.y - v1.y + 0.5f);
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if (viewport.w < 0) viewport.w = 0;
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if (viewport.h < 0) viewport.h = 0;
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return true;
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}
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@ -197,6 +202,8 @@ void* Paint::Impl::update(RenderMethod& renderer, const RenderTransform* pTransf
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bool cmpFastTrack = false;
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if (cmpTarget) {
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cmpTarget->pImpl->ctxFlag = ContextFlag::Invalid; //reset
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/* If transform has no rotation factors && ClipPath / AlphaMasking is a simple rectangle,
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we can avoid regular ClipPath / AlphaMasking sequence but use viewport for performance */
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auto tryFastTrack = false;
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@ -214,8 +221,6 @@ void* Paint::Impl::update(RenderMethod& renderer, const RenderTransform* pTransf
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viewport2.intersect(viewport);
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renderer.viewport(viewport2);
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cmpTarget->pImpl->ctxFlag |= ContextFlag::FastTrack;
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} else {
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cmpTarget->pImpl->ctxFlag &= ~ContextFlag::FastTrack;
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}
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}
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if (!cmpFastTrack) {
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@ -49,7 +49,7 @@ struct Compositor
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struct RenderRegion
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{
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uint32_t x, y, w, h;
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int32_t x, y, w, h;
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void intersect(const RenderRegion& rhs)
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{
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@ -62,6 +62,9 @@ struct RenderRegion
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y = (y > rhs.y) ? y : rhs.y;
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w = ((x1 < x2) ? x1 : x2) - x;
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h = ((y1 < y2) ? y1 : y2) - y;
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if (w < 0) w = 0;
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if (h < 0) h = 0;
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}
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};
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@ -131,10 +131,10 @@ struct Scene::Impl
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{
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if (paints.count == 0) return {0, 0, 0, 0};
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uint32_t x1 = UINT32_MAX;
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uint32_t y1 = UINT32_MAX;
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uint32_t x2 = 0;
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uint32_t y2 = 0;
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int32_t x1 = INT32_MAX;
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int32_t y1 = INT32_MAX;
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int32_t x2 = 0;
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int32_t y2 = 0;
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for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) {
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auto region = (*paint)->pImpl->bounds(renderer);
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