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wg_engine: fix stroke trimming
Prevent crash for begin == end;
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commit
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1 changed files with 27 additions and 28 deletions
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@ -362,38 +362,37 @@ void WgRenderDataShape::updateMeshes(WgContext &context, const RenderShape &rsha
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appendShape(context, path_buff);
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});
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// append shape with strokes
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} else if (rshape.stroke->trim.simultaneous) {
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float tbeg{}, tend{};
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if (!rshape.stroke->strokeTrim(tbeg, tend)) { tbeg = 0.0f; tend = 1.0f; }
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if (tbeg == tend) return;
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pbuff.decodePath(rshape, true, [&](const WgVertexBuffer& path_buff) {
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appendShape(context, path_buff);
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proceedStrokes(context, rshape.stroke, tbeg, tend, path_buff);
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});
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// append shape with strokes with simultaneous flag
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} else {
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float totalLen = 0.0f;
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// append shapes
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pbuff.decodePath(rshape, true, [&](const WgVertexBuffer& path_buff) {
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appendShape(context, path_buff);
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totalLen += path_buff.total();
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});
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// append strokes
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float tbeg{}, tend{};
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if (!rshape.stroke->strokeTrim(tbeg, tend)) { tbeg = 0.0f; tend = 1.0f; }
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if (tbeg == tend) return;
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float len_beg = totalLen * tbeg; // trim length begin
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float len_end = totalLen * tend; // trim length end
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float len_acc = 0.0; // accumulated length
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// append strokes
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pbuff.decodePath(rshape, true, [&](const WgVertexBuffer& path_buff) {
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float len_path = path_buff.total(); // current path length
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float tbeg = ((len_acc <= len_beg) && (len_acc + len_path > len_beg)) ? (len_beg - len_acc) / len_path : 0.0f;
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float tend = ((len_acc <= len_end) && (len_acc + len_path > len_end)) ? (len_end - len_acc) / len_path : 1.0f;
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if ((len_acc + len_path >= len_beg) && (len_acc <= len_end))
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if (tbeg == tend) {
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pbuff.decodePath(rshape, false, [&](const WgVertexBuffer& path_buff) {
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appendShape(context, path_buff);
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});
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} else if (rshape.stroke->trim.simultaneous) {
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pbuff.decodePath(rshape, true, [&](const WgVertexBuffer& path_buff) {
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appendShape(context, path_buff);
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proceedStrokes(context, rshape.stroke, tbeg, tend, path_buff);
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len_acc += len_path;
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});
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});
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} else {
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float totalLen = 0.0f;
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pbuff.decodePath(rshape, true, [&](const WgVertexBuffer& path_buff) {
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appendShape(context, path_buff);
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totalLen += path_buff.total();
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});
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float len_beg = totalLen * tbeg; // trim length begin
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float len_end = totalLen * tend; // trim length end
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float len_acc = 0.0; // accumulated length
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// append strokes
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pbuff.decodePath(rshape, true, [&](const WgVertexBuffer& path_buff) {
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float len_path = path_buff.total(); // current path length
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float tbeg = ((len_acc <= len_beg) && (len_acc + len_path > len_beg)) ? (len_beg - len_acc) / len_path : 0.0f;
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float tend = ((len_acc <= len_end) && (len_acc + len_path > len_end)) ? (len_end - len_acc) / len_path : 1.0f;
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if ((len_acc + len_path >= len_beg) && (len_acc <= len_end))
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proceedStrokes(context, rshape.stroke, tbeg, tend, path_buff);
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len_acc += len_path;
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});
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}
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}
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// update shapes bbox
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updateAABB(tr);
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