Update README.md

updated sample code
This commit is contained in:
Hermet Park 2024-01-19 21:41:06 +09:00
parent bd4cda3c73
commit fb5586447f

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@ -128,7 +128,7 @@ ThorVG renders vector shapes to a given canvas buffer. The following is a quick
First, you should initialize the ThorVG engine:
```cpp
tvg::Initializer::init(tvg::CanvasEngine::Sw, 0); //engine method, thread count
tvg::Initializer::init(0); //thread count
```
Then it would be best if you prepared an empty canvas for drawing on it:
@ -218,7 +218,7 @@ Then you can acquire the rendered image from the buffer memory.
Lastly, terminate the engine after its usage:
```cpp
tvg::Initializer::term(tvg::CanvasEngine::Sw);
tvg::Initializer::term();
```
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