common: Fix typo

Fix typo backeneds to backends
This commit is contained in:
Ji2z 2021-10-22 12:27:31 +09:00 committed by Hermet Park
parent add46d1b92
commit fcb0258b3c
3 changed files with 6 additions and 6 deletions

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@ -528,7 +528,7 @@ $(function() {
<div class="ttc" id="agroup__ThorVG_html_gga6239974a858100e129f1e0b8ffac4f96ab2635ed1075287dea1eb1598a90df1fe"><div class="ttname"><a href="group__ThorVG.html#gga6239974a858100e129f1e0b8ffac4f96ab2635ed1075287dea1eb1598a90df1fe">tvg::StrokeCap::Butt</a></div><div class="ttdeci">@ Butt</div><div class="ttdoc">The stroke ends exactly at each of the two end-points of a sub-path. For zero length sub-paths no str...</div></div>
<div class="ttc" id="agroup__ThorVG_html_gga6876ed676934f4dbcc19b1b53c153cc1ad9046d3b1ebf3889943b3be3ca477613"><div class="ttname"><a href="group__ThorVG.html#gga6876ed676934f4dbcc19b1b53c153cc1ad9046d3b1ebf3889943b3be3ca477613">tvg::PathCommand::MoveTo</a></div><div class="ttdeci">@ MoveTo</div><div class="ttdoc">Sets a new initial point of the sub-path and a new current point. This command expects 1 point: the s...</div></div>
<div class="ttc" id="astructtvg_1_1Fill_1_1ColorStop_html_a3e60b3c561be982d7c8e23f14c01fd5b"><div class="ttname"><a href="structtvg_1_1Fill_1_1ColorStop.html#a3e60b3c561be982d7c8e23f14c01fd5b">tvg::Fill::ColorStop::offset</a></div><div class="ttdeci">float offset</div><div class="ttdef"><b>Definition:</b> thorvg.h:367</div></div>
<div class="ttc" id="agroup__ThorVG_html_ga3dfc0651e85484b1011772dd9f8300df"><div class="ttname"><a href="group__ThorVG.html#ga3dfc0651e85484b1011772dd9f8300df">tvg::CanvasEngine</a></div><div class="ttdeci">CanvasEngine</div><div class="ttdoc">Enumeration specifying the engine type used for the graphics backend. For multiple backeneds bitwise ...</div><div class="ttdef"><b>Definition:</b> thorvg.h:158</div></div>
<div class="ttc" id="agroup__ThorVG_html_ga3dfc0651e85484b1011772dd9f8300df"><div class="ttname"><a href="group__ThorVG.html#ga3dfc0651e85484b1011772dd9f8300df">tvg::CanvasEngine</a></div><div class="ttdeci">CanvasEngine</div><div class="ttdoc">Enumeration specifying the engine type used for the graphics backend. For multiple backends bitwise ...</div><div class="ttdef"><b>Definition:</b> thorvg.h:158</div></div>
<div class="ttc" id="aclasstvg_1_1SwCanvas_html"><div class="ttname"><a href="classtvg_1_1SwCanvas.html">tvg::SwCanvas</a></div><div class="ttdoc">A class for the rendering graphical elements with a software raster engine.</div><div class="ttdef"><b>Definition:</b> thorvg.h:1203</div></div>
<div class="ttc" id="aclasstvg_1_1SwCanvas_html_a9b9770837f0171b15f0cd86f94e8e22ba4652dcff02024c6e4cba53124ddb5dd5"><div class="ttname"><a href="classtvg_1_1SwCanvas.html#a9b9770837f0171b15f0cd86f94e8e22ba4652dcff02024c6e4cba53124ddb5dd5">tvg::SwCanvas::Shareable</a></div><div class="ttdeci">@ Shareable</div><div class="ttdoc">Memory Pool is shared among the SwCanvases.</div><div class="ttdef"><b>Definition:</b> thorvg.h:1224</div></div>
<div class="ttc" id="agroup__ThorVG_html_gaabdf94ada64e69d06deabc5aa6576f87"><div class="ttname"><a href="group__ThorVG.html#gaabdf94ada64e69d06deabc5aa6576f87">tvg::CompositeMethod</a></div><div class="ttdeci">CompositeMethod</div><div class="ttdoc">Enumeration indicating the method used in the composition of two objects - the target and the source.</div><div class="ttdef"><b>Definition:</b> thorvg.h:147</div></div>

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@ -1356,7 +1356,7 @@ public:
* You can indicate the number of threads, the count of which is designated @p threads.
* In the initialization step, TVG will generate/spawn the threads as set by @p threads count.
*
* @param[in] engine The engine types to initialize. This is relative to the Canvas types, in which it will be used. For multiple backeneds bitwise operation is allowed.
* @param[in] engine The engine types to initialize. This is relative to the Canvas types, in which it will be used. For multiple backends bitwise operation is allowed.
* @param[in] threads The number of additional threads. Zero indicates only the main thread is to be used.
*
* @retval Result::Success When succeed.
@ -1373,7 +1373,7 @@ public:
/**
* @brief Terminates TVG engines.
*
* @param[in] engine The engine types to terminate. This is relative to the Canvas types, in which it will be used. For multiple backeneds bitwise operation is allowed
* @param[in] engine The engine types to terminate. This is relative to the Canvas types, in which it will be used. For multiple backends bitwise operation is allowed
*
* @retval Result::Success When succeed.
* @retval Result::InsufficientCondition In case there is nothing to be terminated.

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@ -76,7 +76,7 @@ typedef struct _Tvg_Saver Tvg_Saver;
/**
* \brief Enumeration specifying the engine type used for the graphics backend. For multiple backeneds bitwise operation is allowed.
* \brief Enumeration specifying the engine type used for the graphics backend. For multiple backends bitwise operation is allowed.
*
* \ingroup ThorVGCapi_Initializer
*/
@ -239,7 +239,7 @@ typedef struct
* tvg_engine_init(TVG_ENGINE_SW, 0); //Initialize software renderer and use the main thread only
* \endcode
*
* \param[in] engine_method The engine types to initialize. This is relative to the Canvas types, in which it will be used. For multiple backeneds bitwise operation is allowed.
* \param[in] engine_method The engine types to initialize. This is relative to the Canvas types, in which it will be used. For multiple backends bitwise operation is allowed.
* - TVG_ENGINE_SW: CPU rasterizer
* - TVG_ENGINE_GL: OpenGL rasterizer (not supported yet)
* \param[in] threads The number of additional threads used to perform rendering. Zero indicates only the main thread is to be used.
@ -269,7 +269,7 @@ TVG_EXPORT Tvg_Result tvg_engine_init(Tvg_Engine engine_method, unsigned threads
* tvg_engine_term(TVG_ENGINE_SW);
* \endcode
*
* \param engine_method The engine types to terminate. This is relative to the Canvas types, in which it will be used. For multiple backeneds bitwise operation is allowed
* \param engine_method The engine types to terminate. This is relative to the Canvas types, in which it will be used. For multiple backends bitwise operation is allowed
* - TVG_ENGINE_SW: CPU rasterizer
* - TVG_ENGINE_GL: OpenGL rasterizer (not supported yet)
*