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common: support Scene Transform
this contains testSceneTransform example Change-Id: I460b05dc8bc4a842e26e950c800c5c35f8d3da7f
This commit is contained in:
parent
2f2efb73dd
commit
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14 changed files with 358 additions and 78 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -11,3 +11,4 @@ testUpdate
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testDirectUpdate
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testScene
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testTransform
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testSceneTransform
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@ -65,7 +65,7 @@ bool GlRenderer::dispose(const Shape& shape, void *data)
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}
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void* GlRenderer::prepare(const Shape& shape, void* data, const RenderTransform* transform, RenderUpdateFlag flags)
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void* GlRenderer::prepare(const Shape& shape, void* data, const RenderMatrix* transform, RenderUpdateFlag flags)
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{
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//prepare shape data
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GlShape* sdata = static_cast<GlShape*>(data);
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@ -23,7 +23,7 @@ namespace tvg
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class GlRenderer : public RenderMethod
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{
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public:
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void* prepare(const Shape& shape, void* data, const RenderTransform* transform, RenderUpdateFlag flags) override;
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void* prepare(const Shape& shape, void* data, const RenderMatrix* transform, RenderUpdateFlag flags) override;
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bool dispose(const Shape& shape, void *data) override;
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bool render(const Shape& shape, void *data) override;
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bool clear() override;
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@ -96,7 +96,7 @@ void shapeReset(SwShape& sdata);
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bool shapeGenOutline(const Shape& shape, SwShape& sdata);
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void shapeDelOutline(SwShape& sdata);
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bool shapeGenRle(const Shape& shape, SwShape& sdata, const SwSize& clip);
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void shapeTransformOutline(const Shape& shape, SwShape& sdata, const RenderTransform& transform);
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void shapeTransformOutline(const Shape& shape, SwShape& sdata, const RenderMatrix& transform);
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SwRleData* rleRender(const SwShape& sdata, const SwSize& clip);
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bool rasterShape(Surface& surface, SwShape& sdata, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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@ -81,7 +81,7 @@ bool SwRenderer::dispose(const Shape& shape, void *data)
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return true;
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}
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void* SwRenderer::prepare(const Shape& shape, void* data, const RenderTransform* transform, RenderUpdateFlag flags)
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void* SwRenderer::prepare(const Shape& shape, void* data, const RenderMatrix* transform, RenderUpdateFlag flags)
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{
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//prepare shape data
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SwShape* sdata = static_cast<SwShape*>(data);
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@ -22,7 +22,7 @@ class SwRenderer : public RenderMethod
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public:
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Surface surface;
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void* prepare(const Shape& shape, void* data, const RenderTransform* transform, RenderUpdateFlag flags) override;
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void* prepare(const Shape& shape, void* data, const RenderMatrix* transform, RenderUpdateFlag flags) override;
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bool dispose(const Shape& shape, void *data) override;
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bool render(const Shape& shape, void *data) override;
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bool target(uint32_t* buffer, size_t stride, size_t w, size_t h);
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@ -215,7 +215,7 @@ void _deleteRle(SwShape& sdata)
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/* External Class Implementation */
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/************************************************************************/
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void shapeTransformOutline(const Shape& shape, SwShape& sdata, const RenderTransform& transform)
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void shapeTransformOutline(const Shape& shape, SwShape& sdata, const RenderMatrix& transform)
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{
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auto outline = sdata.outline;
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assert(outline);
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@ -71,9 +71,9 @@ struct Canvas::Impl
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for(auto paint: paints) {
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if (auto scene = dynamic_cast<Scene*>(paint)) {
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if (!SCENE_IMPL->update(*renderer)) return -1;
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if (!SCENE_IMPL->update(*renderer, nullptr)) return -1;
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} else if (auto shape = dynamic_cast<Shape*>(paint)) {
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if (!SHAPE_IMPL->update(*shape, *renderer)) return -1;
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if (!SHAPE_IMPL->update(*shape, *renderer, nullptr)) return -1;
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}
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}
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return 0;
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@ -30,13 +30,85 @@ struct Surface
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enum RenderUpdateFlag {None = 0, Path = 1, Fill = 2, Transform = 4, All = 8};
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struct RenderTransform
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struct RenderMatrix
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{
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//3x3 Matrix Elements
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float e11, e12, e13;
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float e21, e22, e23;
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float e31, e32, e33;
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static void rotate(RenderMatrix* out, float degree)
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{
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constexpr auto PI = 3.141592f;
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if (fabsf(degree) < FLT_EPSILON) return;
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auto radian = degree / 180.0f * PI;
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auto cosVal = cosf(radian);
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auto sinVal = sinf(radian);
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auto t11 = out->e11 * cosVal + out->e12 * sinVal;
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auto t12 = out->e11 * -sinVal + out->e12 * cosVal;
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auto t21 = out->e21 * cosVal + out->e22 * sinVal;
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auto t22 = out->e21 * -sinVal + out->e22 * cosVal;
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auto t31 = out->e31 * cosVal + out->e32 * sinVal;
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auto t32 = out->e31 * -sinVal + out->e32 * cosVal;
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out->e11 = t11;
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out->e12 = t12;
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out->e21 = t21;
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out->e22 = t22;
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out->e31 = t31;
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out->e32 = t32;
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}
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static void scale(RenderMatrix* out, float factor)
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{
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out->e11 *= factor;
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out->e22 *= factor;
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out->e33 *= factor;
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}
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static void identity(RenderMatrix* out)
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{
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out->e11 = 1.0f;
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out->e12 = 0.0f;
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out->e13 = 0.0f;
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out->e21 = 0.0f;
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out->e22 = 1.0f;
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out->e23 = 0.0f;
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out->e31 = 0.0f;
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out->e32 = 0.0f;
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out->e33 = 1.0f;
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}
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static void translate(RenderMatrix* out, float x, float y)
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{
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out->e31 += x;
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out->e32 += y;
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}
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static void multiply(const RenderMatrix* lhs, const RenderMatrix* rhs, RenderMatrix* out)
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{
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assert(lhs && rhs && out);
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out->e11 = lhs->e11 * rhs->e11 + lhs->e12 * rhs->e21 + lhs->e13 * rhs->e31;
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out->e12 = lhs->e11 * rhs->e12 + lhs->e12 * rhs->e22 + lhs->e13 * rhs->e32;
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out->e13 = lhs->e11 * rhs->e13 + lhs->e12 * rhs->e23 + lhs->e13 * rhs->e33;
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out->e21 = lhs->e21 * rhs->e11 + lhs->e22 * rhs->e21 + lhs->e23 * rhs->e31;
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out->e22 = lhs->e21 * rhs->e12 + lhs->e22 * rhs->e22 + lhs->e23 * rhs->e32;
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out->e23 = lhs->e21 * rhs->e13 + lhs->e22 * rhs->e23 + lhs->e23 * rhs->e33;
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out->e31 = lhs->e31 * rhs->e11 + lhs->e32 * rhs->e21 + lhs->e33 * rhs->e31;
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out->e32 = lhs->e31 * rhs->e12 + lhs->e32 * rhs->e22 + lhs->e33 * rhs->e32;
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out->e33 = lhs->e31 * rhs->e13 + lhs->e32 * rhs->e23 + lhs->e33 * rhs->e33;
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}
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};
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struct RenderTransform
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{
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RenderMatrix m;
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float x = 0.0f;
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float y = 0.0f;
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float degree = 0.0f; //rotation degree
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@ -44,74 +116,19 @@ struct RenderTransform
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bool update()
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{
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constexpr auto PI = 3.141592f;
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//Init Status
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if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON &&
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fabsf(degree) <= FLT_EPSILON && fabsf(factor - 1) <= FLT_EPSILON) {
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return false;
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}
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//identity
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e11 = 1.0f;
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e12 = 0.0f;
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e13 = 0.0f;
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e21 = 0.0f;
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e22 = 1.0f;
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e23 = 0.0f;
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e31 = 0.0f;
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e32 = 0.0f;
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e33 = 1.0f;
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//rotation
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if (fabsf(degree) > FLT_EPSILON) {
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auto radian = degree / 180.0f * PI;
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auto cosVal = cosf(radian);
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auto sinVal = sinf(radian);
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auto t11 = e11 * cosVal + e12 * sinVal;
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auto t12 = e11 * -sinVal + e12 * cosVal;
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auto t21 = e21 * cosVal + e22 * sinVal;
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auto t22 = e21 * -sinVal + e22 * cosVal;
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auto t31 = e31 * cosVal + e32 * sinVal;
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auto t32 = e31 * -sinVal + e32 * cosVal;
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e11 = t11;
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e12 = t12;
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e21 = t21;
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e22 = t22;
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e31 = t31;
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e32 = t32;
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}
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//scale
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e11 *= factor;
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e22 *= factor;
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e33 *= factor;
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//translate
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e31 += x;
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e32 += y;
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RenderMatrix::identity(&m);
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RenderMatrix::scale(&m, factor);
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RenderMatrix::rotate(&m, degree);
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RenderMatrix::translate(&m, x, y);
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return true;
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}
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RenderTransform& operator*=(const RenderTransform rhs)
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{
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e11 = e11 * rhs.e11 + e12 * rhs.e21 + e13 * rhs.e31;
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e12 = e11 * rhs.e12 + e12 * rhs.e22 + e13 * rhs.e32;
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e13 = e11 * rhs.e13 + e12 * rhs.e23 + e13 * rhs.e33;
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e21 = e21 * rhs.e11 + e22 * rhs.e21 + e23 * rhs.e31;
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e22 = e21 * rhs.e12 + e22 * rhs.e22 + e23 * rhs.e32;
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e23 = e21 * rhs.e13 + e22 * rhs.e23 + e23 * rhs.e33;
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e31 = e31 * rhs.e11 + e32 * rhs.e21 + e33 * rhs.e31;
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e32 = e31 * rhs.e12 + e32 * rhs.e22 + e33 * rhs.e32;
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e33 = e31 * rhs.e13 + e32 * rhs.e23 + e33 * rhs.e33;
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return *this;
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}
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};
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@ -119,7 +136,7 @@ class RenderMethod
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{
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public:
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virtual ~RenderMethod() {}
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virtual void* prepare(const Shape& shape, void* data, const RenderTransform* transform, RenderUpdateFlag flags) = 0;
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virtual void* prepare(const Shape& shape, void* data, const RenderMatrix* transform, RenderUpdateFlag flags) = 0;
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virtual bool dispose(const Shape& shape, void *data) = 0;
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virtual bool render(const Shape& shape, void *data) = 0;
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virtual bool clear() = 0;
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@ -64,21 +64,30 @@ int Scene::reserve(size_t size) noexcept
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}
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int Scene::scale(float scaleFacator) noexcept
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int Scene::scale(float factor) noexcept
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{
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return 0;
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auto impl = pImpl.get();
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assert(impl);
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return impl->scale(factor);
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}
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int Scene::rotate(float degree) noexcept
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{
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return 0;
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auto impl = pImpl.get();
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assert(impl);
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return impl->rotate(degree);
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}
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int Scene::translate(float x, float y) noexcept
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{
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return 0;
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auto impl = pImpl.get();
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assert(impl);
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return impl->translate(x, y);
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}
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@ -26,11 +26,14 @@
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struct Scene::Impl
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{
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vector<Paint*> paints;
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RenderTransform *transform = nullptr;
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size_t flag = RenderUpdateFlag::None;
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~Impl()
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{
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//Are you sure clear() prior to this?
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assert(paints.empty());
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if (transform) delete(transform);
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}
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bool clear(RenderMethod& renderer)
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@ -48,18 +51,44 @@ struct Scene::Impl
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return true;
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}
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bool update(RenderMethod &renderer)
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bool updateInternal(RenderMethod &renderer, const RenderMatrix* transform, size_t flag)
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{
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for(auto paint: paints) {
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if (auto scene = dynamic_cast<Scene*>(paint)) {
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if (!SCENE_IMPL->update(renderer)) return false;
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if (!SCENE_IMPL->update(renderer, transform, flag)) return false;
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} else if (auto shape = dynamic_cast<Shape*>(paint)) {
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if (!SHAPE_IMPL->update(*shape, renderer)) return false;
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if (!SHAPE_IMPL->update(*shape, renderer, transform, flag)) return false;
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}
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}
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return true;
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}
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bool update(RenderMethod &renderer, const RenderMatrix* pTransform = nullptr, size_t pFlag = 0)
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{
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if (flag & RenderUpdateFlag::Transform) {
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assert(transform);
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if (!transform->update()) {
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delete(transform);
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transform = nullptr;
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}
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}
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auto ret = true;
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if (transform && pTransform) {
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RenderMatrix outTransform;
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RenderMatrix::multiply(pTransform, &transform->m, &outTransform);
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ret = updateInternal(renderer, &outTransform, pFlag | flag);
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} else {
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auto outTransform = pTransform ? pTransform : &transform->m;
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ret = updateInternal(renderer, outTransform, pFlag | flag);
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}
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flag = RenderUpdateFlag::None;
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return ret;
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}
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bool render(RenderMethod &renderer)
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{
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for(auto paint: paints) {
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@ -94,6 +123,52 @@ struct Scene::Impl
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}
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return true;
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}
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bool scale(float factor)
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{
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if (transform) {
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if (fabsf(factor - transform->factor) <= FLT_EPSILON) return -1;
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} else {
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if (fabsf(factor) <= FLT_EPSILON) return -1;
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transform = new RenderTransform();
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assert(transform);
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}
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transform->factor = factor;
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flag |= RenderUpdateFlag::Transform;
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return 0;
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}
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bool rotate(float degree)
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{
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if (transform) {
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if (fabsf(degree - transform->degree) <= FLT_EPSILON) return -1;
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} else {
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if (fabsf(degree) <= FLT_EPSILON) return -1;
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transform = new RenderTransform();
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assert(transform);
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}
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transform->degree = degree;
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flag |= RenderUpdateFlag::Transform;
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return 0;
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}
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bool translate(float x, float y)
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{
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if (transform) {
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if (fabsf(x - transform->x) <= FLT_EPSILON && fabsf(y - transform->y) <= FLT_EPSILON) return -1;
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} else {
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if (fabsf(x) <= FLT_EPSILON && fabsf(y) <= FLT_EPSILON) return -1;
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transform = new RenderTransform();
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assert(transform);
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}
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transform->x = x;
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transform->y = y;
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flag |= RenderUpdateFlag::Transform;
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return 0;
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}
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};
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#endif //_TVG_SCENE_IMPL_H_
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@ -66,7 +66,7 @@ struct Shape::Impl
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return renderer.render(shape, edata);
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}
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bool update(Shape& shape, RenderMethod& renderer)
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bool update(Shape& shape, RenderMethod& renderer, const RenderMatrix* pTransform = nullptr, size_t pFlag = 0)
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{
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if (flag & RenderUpdateFlag::Transform) {
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assert(transform);
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@ -75,7 +75,16 @@ struct Shape::Impl
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transform = nullptr;
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}
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}
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edata = renderer.prepare(shape, edata, transform, static_cast<RenderUpdateFlag>(flag));
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if (transform && pTransform) {
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RenderMatrix outTransform;
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RenderMatrix::multiply(pTransform, &transform->m, &outTransform);
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edata = renderer.prepare(shape, edata, &outTransform, static_cast<RenderUpdateFlag>(pFlag | flag));
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} else {
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auto outTransform = pTransform ? pTransform : &transform->m;
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edata = renderer.prepare(shape, edata, outTransform, static_cast<RenderUpdateFlag>(pFlag | flag));
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}
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flag = RenderUpdateFlag::None;
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if (edata) return true;
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@ -9,3 +9,4 @@ all:
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gcc -o testDirectUpdate testDirectUpdate.cpp -g -lstdc++ `pkg-config --cflags --libs elementary tizenvg`
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gcc -o testScene testScene.cpp -g -lstdc++ `pkg-config --cflags --libs elementary tizenvg`
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gcc -o testTransform testTransform.cpp -g -lstdc++ `pkg-config --cflags --libs elementary tizenvg`
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gcc -o testSceneTransform testSceneTransform.cpp -g -lstdc++ `pkg-config --cflags --libs elementary tizenvg`
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168
test/testSceneTransform.cpp
Normal file
168
test/testSceneTransform.cpp
Normal file
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@ -0,0 +1,168 @@
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#include <tizenvg.h>
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#include <Elementary.h>
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using namespace std;
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#define WIDTH 800
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#define HEIGHT 800
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static uint32_t buffer[WIDTH * HEIGHT];
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unique_ptr<tvg::SwCanvas> canvas = nullptr;
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tvg::Scene* pScene1 = nullptr;
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tvg::Scene* pScene2 = nullptr;
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|
||||
void tvgtest()
|
||||
{
|
||||
//Initialize TizenVG Engine
|
||||
tvg::Engine::init();
|
||||
|
||||
//Create a Canvas
|
||||
canvas = tvg::SwCanvas::gen();
|
||||
canvas->target(buffer, WIDTH, WIDTH, HEIGHT);
|
||||
|
||||
//Create a Scene
|
||||
auto scene = tvg::Scene::gen();
|
||||
pScene1 = scene.get();
|
||||
scene->reserve(3); //reserve 3 shape nodes (optional)
|
||||
|
||||
//Prepare Round Rectangle
|
||||
auto shape1 = tvg::Shape::gen();
|
||||
shape1->appendRect(-235, -250, 400, 400, 50); //x, y, w, h, cornerRadius
|
||||
shape1->fill(0, 255, 0, 255); //r, g, b, a
|
||||
scene->push(move(shape1));
|
||||
|
||||
//Prepare Circle
|
||||
auto shape2 = tvg::Shape::gen();
|
||||
shape2->appendCircle(-165, -150, 200, 200); //cx, cy, radiusW, radiusH
|
||||
shape2->fill(255, 255, 0, 255); //r, g, b, a
|
||||
scene->push(move(shape2));
|
||||
|
||||
//Prepare Ellipse
|
||||
auto shape3 = tvg::Shape::gen();
|
||||
shape3->appendCircle(265, 250, 150, 100); //cx, cy, radiusW, radiusH
|
||||
shape3->fill(0, 255, 255, 255); //r, g, b, a
|
||||
scene->push(move(shape3));
|
||||
|
||||
scene->translate(350, 350);
|
||||
scene->scale(0.7);
|
||||
|
||||
//Create another Scene
|
||||
auto scene2 = tvg::Scene::gen();
|
||||
pScene2 = scene2.get();
|
||||
scene2->reserve(2); //reserve 2 shape nodes (optional)
|
||||
|
||||
#if 0
|
||||
//Star
|
||||
auto shape4 = tvg::Shape::gen();
|
||||
|
||||
//Appends Paths
|
||||
shape4->moveTo(0, -114.5);
|
||||
shape4->lineTo(54, -5.5);
|
||||
shape4->lineTo(175, 11.5);
|
||||
shape4->lineTo(88, 95.5);
|
||||
shape4->lineTo(108, 216.5);
|
||||
shape4->lineTo(0, 160.5);
|
||||
shape4->lineTo(-102, 216.5);
|
||||
shape4->lineTo(-87, 96.5);
|
||||
shape4->lineTo(-173, 12.5);
|
||||
shape4->lineTo(-53, -5.5);
|
||||
shape4->close();
|
||||
shape4->fill(0, 0, 127, 127);
|
||||
|
||||
float x, y, w, h;
|
||||
shape4->bounds(x, y, w, h);
|
||||
scene2->push(move(shape4));
|
||||
|
||||
//Circle
|
||||
auto shape5 = tvg::Shape::gen();
|
||||
|
||||
auto cx = -150.0f;
|
||||
auto cy = -150.0f;
|
||||
auto radius = 125.0f;
|
||||
auto halfRadius = radius * 0.552284f;
|
||||
|
||||
//Append Paths
|
||||
shape5->moveTo(cx, cy - radius);
|
||||
shape5->cubicTo(cx + halfRadius, cy - radius, cx + radius, cy - halfRadius, cx + radius, cy);
|
||||
shape5->cubicTo(cx + radius, cy + halfRadius, cx + halfRadius, cy + radius, cx, cy+ radius);
|
||||
shape5->cubicTo(cx - halfRadius, cy + radius, cx - radius, cy + halfRadius, cx - radius, cy);
|
||||
shape5->cubicTo(cx - radius, cy - halfRadius, cx - halfRadius, cy - radius, cx, cy - radius);
|
||||
shape5->fill(127, 0, 0, 127);
|
||||
scene2->push(move(shape5));
|
||||
|
||||
scene2->translate(300, 300);
|
||||
|
||||
//Push scene2 onto the scene
|
||||
scene->push(move(scene2));
|
||||
#endif
|
||||
//Draw the Scene onto the Canvas
|
||||
canvas->push(move(scene));
|
||||
|
||||
canvas->draw();
|
||||
canvas->sync();
|
||||
|
||||
//Terminate TizenVG Engine
|
||||
tvg::Engine::term();
|
||||
}
|
||||
|
||||
void transit_cb(Elm_Transit_Effect *effect, Elm_Transit* transit, double progress)
|
||||
{
|
||||
/* Update scene directly.
|
||||
You can update only necessary properties of this scene,
|
||||
while retaining other properties. */
|
||||
|
||||
pScene1->rotate(360 * progress);
|
||||
|
||||
//Update shape for drawing (this may work asynchronously)
|
||||
canvas->update(pScene1);
|
||||
|
||||
//Draw Next frames
|
||||
canvas->draw();
|
||||
canvas->sync();
|
||||
|
||||
//Update Efl Canvas
|
||||
Eo* img = (Eo*) effect;
|
||||
evas_object_image_data_update_add(img, 0, 0, WIDTH, HEIGHT);
|
||||
}
|
||||
|
||||
void
|
||||
win_del(void *data, Evas_Object *o, void *ev)
|
||||
{
|
||||
elm_exit();
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
//Initialize TizenVG Engine
|
||||
tvg::Engine::init();
|
||||
|
||||
tvgtest();
|
||||
|
||||
//Show the result using EFL...
|
||||
elm_init(argc, argv);
|
||||
|
||||
Eo* win = elm_win_util_standard_add(NULL, "TizenVG Test");
|
||||
evas_object_smart_callback_add(win, "delete,request", win_del, 0);
|
||||
|
||||
Eo* img = evas_object_image_filled_add(evas_object_evas_get(win));
|
||||
evas_object_image_size_set(img, WIDTH, HEIGHT);
|
||||
evas_object_image_data_set(img, buffer);
|
||||
evas_object_size_hint_weight_set(img, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
|
||||
evas_object_show(img);
|
||||
|
||||
elm_win_resize_object_add(win, img);
|
||||
evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
|
||||
evas_object_show(win);
|
||||
|
||||
Elm_Transit *transit = elm_transit_add();
|
||||
elm_transit_effect_add(transit, transit_cb, img, nullptr);
|
||||
elm_transit_duration_set(transit, 2);
|
||||
elm_transit_repeat_times_set(transit, -1);
|
||||
elm_transit_go(transit);
|
||||
|
||||
elm_run();
|
||||
elm_shutdown();
|
||||
|
||||
//Terminate TizenVG Engine
|
||||
tvg::Engine::term();
|
||||
}
|
Loading…
Add table
Reference in a new issue