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lottie: don't evaluate local font text again
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commit
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1 changed files with 2 additions and 5 deletions
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@ -900,11 +900,8 @@ void LottieBuilder::updateImage(LottieGroup* layer)
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//TODO: unify with the updateText() building logic
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//TODO: unify with the updateText() building logic
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static void _fontText(LottieText* text, Scene* scene, float frameNo, LottieExpressions* exps)
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static void _fontText(TextDocument& doc, Scene* scene)
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{
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{
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auto& doc = text->doc(frameNo, exps);
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if (!doc.text) return;
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auto delim = "\r\n";
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auto delim = "\r\n";
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auto size = doc.size * 75.0f; //1 pt = 1/72; 1 in = 96 px; -> 72/96 = 0.75
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auto size = doc.size * 75.0f; //1 pt = 1/72; 1 in = 96 px; -> 72/96 = 0.75
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auto lineHeight = doc.size * 100.0f;
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auto lineHeight = doc.size * 100.0f;
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@ -948,7 +945,7 @@ void LottieBuilder::updateText(LottieLayer* layer, float frameNo)
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if (!p || !text->font) return;
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if (!p || !text->font) return;
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if (text->font->origin != LottieFont::Origin::Embedded) {
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if (text->font->origin != LottieFont::Origin::Embedded) {
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_fontText(text, layer->scene, frameNo, exps);
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_fontText(doc, layer->scene);
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return;
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return;
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}
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}
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